| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | |
| <HTML> | |
| <HEAD> | |
| <TITLE>Lua 5.3 readme</TITLE> | |
| <LINK REL="stylesheet" TYPE="text/css" HREF="lua.css"> | |
| <META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> | |
| <STYLE TYPE="text/css"> | |
| blockquote, .display { | |
| border: solid #a0a0a0 2px ; | |
| border-radius: 8px ; | |
| padding: 1em ; | |
| margin: 0px ; | |
| } | |
| .display { | |
| word-spacing: 0.25em ; | |
| } | |
| dl.display dd { | |
| padding-bottom: 0.2em ; | |
| } | |
| tt, kbd, code { | |
| font-size: 12pt ; | |
| } | |
| </STYLE> | |
| </HEAD> | |
| <BODY> | |
| <H1> | |
| <A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua"></A> | |
| Welcome to Lua 5.3 | |
| </H1> | |
| <DIV CLASS="menubar"> | |
| <A HREF="#about">about</A> | |
| · | |
| <A HREF="#install">installation</A> | |
| · | |
| <A HREF="#changes">changes</A> | |
| · | |
| <A HREF="#license">license</A> | |
| · | |
| <A HREF="contents.html">reference manual</A> | |
| </DIV> | |
| <H2><A NAME="about">About Lua</A></H2> | |
| <P> | |
| Lua is a powerful, fast, lightweight, embeddable scripting language | |
| developed by a | |
| <A HREF="http://www.lua.org/authors.html">team</A> | |
| at | |
| <A HREF="http://www.puc-rio.br/">PUC-Rio</A>, | |
| the Pontifical Catholic University of Rio de Janeiro in Brazil. | |
| Lua is | |
| <A HREF="#license">free software</A> | |
| used in many products and projects around the world. | |
| <P> | |
| Lua's | |
| <A HREF="http://www.lua.org/">official web site</A> | |
| provides complete information | |
| about Lua, | |
| including | |
| an | |
| <A HREF="http://www.lua.org/about.html">executive summary</A> | |
| and | |
| updated | |
| <A HREF="http://www.lua.org/docs.html">documentation</A>, | |
| especially the | |
| <A HREF="http://www.lua.org/manual/5.3/">reference manual</A>, | |
| which may differ slightly from the | |
| <A HREF="contents.html">local copy</A> | |
| distributed in this package. | |
| <H2><A NAME="install">Installing Lua</A></H2> | |
| <P> | |
| Lua is distributed in | |
| <A HREF="http://www.lua.org/ftp/">source</A> | |
| form. | |
| You need to build it before using it. | |
| Building Lua should be straightforward | |
| because | |
| Lua is implemented in pure ANSI C and compiles unmodified in all known | |
| platforms that have an ANSI C compiler. | |
| Lua also compiles unmodified as C++. | |
| The instructions given below for building Lua are for Unix-like platforms. | |
| See also | |
| <A HREF="#other">instructions for other systems</A> | |
| and | |
| <A HREF="#customization">customization options</A>. | |
| <P> | |
| If you don't have the time or the inclination to compile Lua yourself, | |
| get a binary from | |
| <A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>. | |
| Try also | |
| <A HREF="http://luadist.org/">LuaDist</A>, | |
| a multi-platform distribution of Lua that includes batteries. | |
| <H3>Building Lua</H3> | |
| <P> | |
| In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target. | |
| Here are the details. | |
| <OL> | |
| <LI> | |
| Open a terminal window and move to | |
| the top-level directory, which is named <TT>lua-5.3.x</TT>. | |
| The <TT>Makefile</TT> there controls both the build process and the installation process. | |
| <P> | |
| <LI> | |
| Do "<KBD>make</KBD>" and see if your platform is listed. | |
| The platforms currently supported are: | |
| <P> | |
| <P CLASS="display"> | |
| aix bsd c89 freebsd generic linux macosx mingw posix solaris | |
| </P> | |
| <P> | |
| If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx | |
| is your platform name. | |
| <P> | |
| If your platform is not listed, try the closest one or posix, generic, | |
| c89, in this order. | |
| <P> | |
| <LI> | |
| The compilation takes only a few moments | |
| and produces three files in the <TT>src</TT> directory: | |
| lua (the interpreter), | |
| luac (the compiler), | |
| and liblua.a (the library). | |
| <P> | |
| <LI> | |
| To check that Lua has been built correctly, do "<KBD>make test</KBD>" | |
| after building Lua. This will run the interpreter and print its version. | |
| </OL> | |
| <P> | |
| If you're running Linux and get compilation errors, | |
| make sure you have installed the <TT>readline</TT> development package | |
| (which is probably named <TT>libreadline-dev</TT> or <TT>readline-devel</TT>). | |
| If you get link errors after that, | |
| then try "<KBD>make linux MYLIBS=-ltermcap</KBD>". | |
| <H3>Installing Lua</H3> | |
| <P> | |
| Once you have built Lua, you may want to install it in an official | |
| place in your system. In this case, do "<KBD>make install</KBD>". The official | |
| place and the way to install files are defined in the <TT>Makefile</TT>. You'll | |
| probably need the right permissions to install files. | |
| <P> | |
| To build and install Lua in one step, do "<KBD>make xxx install</KBD>", | |
| where xxx is your platform name. | |
| <P> | |
| To install Lua locally, do "<KBD>make local</KBD>". | |
| This will create a directory <TT>install</TT> with subdirectories | |
| <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, <TT>share</TT>, | |
| and install Lua as listed below. | |
| To install Lua locally, but in some other directory, do | |
| "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory. | |
| The installation starts in the <TT>src</TT> and <TT>doc</TT> directories, | |
| so take care if <TT>INSTALL_TOP</TT> is not an absolute path. | |
| <DL CLASS="display"> | |
| <DT> | |
| bin: | |
| <DD> | |
| lua luac | |
| <DT> | |
| include: | |
| <DD> | |
| lua.h luaconf.h lualib.h lauxlib.h lua.hpp | |
| <DT> | |
| lib: | |
| <DD> | |
| liblua.a | |
| <DT> | |
| man/man1: | |
| <DD> | |
| lua.1 luac.1 | |
| </DL> | |
| <P> | |
| These are the only directories you need for development. | |
| If you only want to run Lua programs, | |
| you only need the files in <TT>bin</TT> and <TT>man</TT>. | |
| The files in <TT>include</TT> and <TT>lib</TT> are needed for | |
| embedding Lua in C or C++ programs. | |
| <H3><A NAME="customization">Customization</A></H3> | |
| <P> | |
| Three kinds of things can be customized by editing a file: | |
| <UL> | |
| <LI> Where and how to install Lua — edit <TT>Makefile</TT>. | |
| <LI> How to build Lua — edit <TT>src/Makefile</TT>. | |
| <LI> Lua features — edit <TT>src/luaconf.h</TT>. | |
| </UL> | |
| <P> | |
| You don't actually need to edit the Makefiles because you may set the | |
| relevant variables in the command line when invoking make. | |
| Nevertheless, it's probably best to edit and save the Makefiles to | |
| record the changes you've made. | |
| <P> | |
| On the other hand, if you need to customize some Lua features, you'll need | |
| to edit <TT>src/luaconf.h</TT> before building and installing Lua. | |
| The edited file will be the one installed, and | |
| it will be used by any Lua clients that you build, to ensure consistency. | |
| Further customization is available to experts by editing the Lua sources. | |
| <H3><A NAME="other">Building Lua on other systems</A></H3> | |
| <P> | |
| If you're not using the usual Unix tools, then the instructions for | |
| building Lua depend on the compiler you use. You'll need to create | |
| projects (or whatever your compiler uses) for building the library, | |
| the interpreter, and the compiler, as follows: | |
| <DL CLASS="display"> | |
| <DT> | |
| library: | |
| <DD> | |
| lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c | |
| lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c | |
| ltm.c lundump.c lvm.c lzio.c | |
| lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c | |
| lmathlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c loadlib.c linit.c | |
| <DT> | |
| interpreter: | |
| <DD> | |
| library, lua.c | |
| <DT> | |
| compiler: | |
| <DD> | |
| library, luac.c | |
| </DL> | |
| <P> | |
| To use Lua as a library in your own programs you'll need to know how to | |
| create and use libraries with your compiler. Moreover, to dynamically load | |
| C libraries for Lua you'll need to know how to create dynamic libraries | |
| and you'll need to make sure that the Lua API functions are accessible to | |
| those dynamic libraries — but <EM>don't</EM> link the Lua library | |
| into each dynamic library. For Unix, we recommend that the Lua library | |
| be linked statically into the host program and its symbols exported for | |
| dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter. | |
| For Windows, we recommend that the Lua library be a DLL. | |
| In all cases, the compiler luac should be linked statically. | |
| <P> | |
| As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize | |
| some features before building Lua. | |
| <H2><A NAME="changes">Changes since Lua 5.2</A></H2> | |
| <P> | |
| Here are the main changes introduced in Lua 5.3. | |
| The | |
| <A HREF="contents.html">reference manual</A> | |
| lists the | |
| <A HREF="manual.html#8">incompatibilities</A> that had to be introduced. | |
| <H3>Main changes</H3> | |
| <UL> | |
| <LI> integers (64-bit by default) | |
| <LI> official support for 32-bit numbers | |
| <LI> bitwise operators | |
| <LI> basic utf-8 support | |
| <LI> functions for packing and unpacking values | |
| </UL> | |
| Here are the other changes introduced in Lua 5.3: | |
| <H3>Language</H3> | |
| <UL> | |
| <LI> userdata can have any Lua value as uservalue | |
| <LI> floor division | |
| <LI> more flexible rules for some metamethods | |
| </UL> | |
| <H3>Libraries</H3> | |
| <UL> | |
| <LI> <CODE>ipairs</CODE> and the table library respect metamethods | |
| <LI> strip option in <CODE>string.dump</CODE> | |
| <LI> table library respects metamethods | |
| <LI> new function <CODE>table.move</CODE> | |
| <LI> new function <CODE>string.pack</CODE> | |
| <LI> new function <CODE>string.unpack</CODE> | |
| <LI> new function <CODE>string.packsize</CODE> | |
| </UL> | |
| <H3>C API</H3> | |
| <UL> | |
| <LI> simpler API for continuation functions in C | |
| <LI> <CODE>lua_gettable</CODE> and similar functions return type of resulted value | |
| <LI> strip option in <CODE>lua_dump</CODE> | |
| <LI> new function: <CODE>lua_geti</CODE> | |
| <LI> new function: <CODE>lua_seti</CODE> | |
| <LI> new function: <CODE>lua_isyieldable</CODE> | |
| <LI> new function: <CODE>lua_numbertointeger</CODE> | |
| <LI> new function: <CODE>lua_rotate</CODE> | |
| <LI> new function: <CODE>lua_stringtonumber</CODE> | |
| </UL> | |
| <H3>Lua standalone interpreter</H3> | |
| <UL> | |
| <LI> can be used as calculator; no need to prefix with '=' | |
| <LI> <CODE>arg</CODE> table available to all code | |
| </UL> | |
| <H2><A NAME="license">License</A></H2> | |
| <P> | |
| <A HREF="http://www.opensource.org/docs/definition.php"> | |
| <IMG SRC="osi-certified-72x60.png" ALIGN="right" ALT="[osi certified]" STYLE="padding-left: 30px ;"> | |
| </A> | |
| Lua is free software distributed under the terms of the | |
| <A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A> | |
| reproduced below; | |
| it may be used for any purpose, including commercial purposes, | |
| at absolutely no cost without having to ask us. | |
| The only requirement is that if you do use Lua, | |
| then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation. | |
| For details, see | |
| <A HREF="http://www.lua.org/license.html">this</A>. | |
| <BLOCKQUOTE STYLE="padding-bottom: 0em"> | |
| Copyright © 1994–2016 Lua.org, PUC-Rio. | |
| <P> | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is | |
| furnished to do so, subject to the following conditions: | |
| <P> | |
| The above copyright notice and this permission notice shall be included in | |
| all copies or substantial portions of the Software. | |
| <P> | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
| THE SOFTWARE. | |
| </BLOCKQUOTE> | |
| <P> | |
| <P CLASS="footer"> | |
| Last update: | |
| Tue Feb 2 22:25:27 BRST 2016 | |
| </P> | |
| <!-- | |
| Last change: revised for Lua 5.3.3 | |
| --> | |
| </BODY> | |
| </HTML> |