/* | |
Bullet Continuous Collision Detection and Physics Library | |
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ | |
This software is provided 'as-is', without any express or implied warranty. | |
In no event will the authors be held liable for any damages arising from the use of this software. | |
Permission is granted to anyone to use this software for any purpose, | |
including commercial applications, and to alter it and redistribute it freely, | |
subject to the following restrictions: | |
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |
3. This notice may not be removed or altered from any source distribution. | |
*/ | |
#ifndef _BT_ACTION_INTERFACE_H | |
#define _BT_ACTION_INTERFACE_H | |
class btIDebugDraw; | |
class btCollisionWorld; | |
#include "LinearMath/btScalar.h" | |
///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld | |
class btActionInterface | |
{ | |
public: | |
virtual ~btActionInterface() | |
{ | |
} | |
virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0; | |
virtual void debugDraw(btIDebugDraw* debugDrawer) = 0; | |
}; | |
#endif //_BT_ACTION_INTERFACE_H | |