| /* |
| Bullet Continuous Collision Detection and Physics Library |
| Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
| |
| This software is provided 'as-is', without any express or implied warranty. |
| In no event will the authors be held liable for any damages arising from the use of this software. |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it freely, |
| subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SCALED_BVH_TRIANGLE_MESH_SHAPE_H |
| #define SCALED_BVH_TRIANGLE_MESH_SHAPE_H |
| |
| #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" |
| |
| |
| ///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape. |
| ///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling' |
| ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape |
| { |
| |
| |
| btVector3 m_localScaling; |
| |
| btBvhTriangleMeshShape* m_bvhTriMeshShape; |
| |
| public: |
| |
| |
| btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling); |
| |
| virtual ~btScaledBvhTriangleMeshShape(); |
| |
| |
| virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; |
| virtual void setLocalScaling(const btVector3& scaling); |
| virtual const btVector3& getLocalScaling() const; |
| virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; |
| |
| virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; |
| |
| btBvhTriangleMeshShape* getChildShape() |
| { |
| return m_bvhTriMeshShape; |
| } |
| |
| const btBvhTriangleMeshShape* getChildShape() const |
| { |
| return m_bvhTriMeshShape; |
| } |
| |
| //debugging |
| virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";} |
| |
| }; |
| |
| #endif //BVH_TRIANGLE_MESH_SHAPE_H |