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/*
* Hexxagon board game.
* Copyright (C) 2001 Erik Jonsson.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Email erik@nesqi.homeip.net
*
*/
#ifndef _HEXXAGONBOARD_H
#define _HEXXAGONBOARD_H
#include "bitboard64.h"
class HexxagonMove;
class HexxagonMoveList;
enum
{
SCR_WIN = 20000,
SCR_INFINITY = 32000
};
/* Hexxagon type */
enum
{
pl1 = 1,
pl2,
empty,
removed
};
int getHexxagonIndex(int x, int y);
void initCloneLookups();
void initJumpLookups();
class HexxagonBoard
{
public:
HexxagonBoard(void) {};
HexxagonBoard(const HexxagonBoard &copy);
void init(void);
int evaluate(void);
int countBricks(int player);
int getHexxagon(int i);
int applyMove(HexxagonMove &move);
HexxagonMoveList *generateMoveList();
int computerMove(int depth, void (*callback)(), int maxtime);
int endOfGame();
int isMoveValid(HexxagonMove &move);
BitBoard64 getBBBoard() {return board;};
BitBoard64 getBBColor() {return color;};
HexxagonBoard operator=(const HexxagonBoard &right);
int readFromFile(FILE *file);
int writeToFile(FILE *file);
void displayBoardText(int turn);
protected:
BitBoard64 board;
BitBoard64 color;
};
#endif