blob: aec318d7d8612d4d912eaf1d83f78a6631ee2031 [file] [log] [blame]
#include <stdio.h>
#include <stdlib.h>
#define nil 0
#define false 0
#define true 1
#define bubblebase 1.61f
#define dnfbase 3.5f
#define permbase 1.75f
#define queensbase 1.83f
#define towersbase 2.39f
#define quickbase 1.92f
#define intmmbase 1.46f
#define treebase 2.5f
#define mmbase 0.0f
#define fpmmbase 2.92f
#define puzzlebase 0.5f
#define fftbase 0.0f
#define fpfftbase 4.44f
/* Towers */
#define maxcells 18
/* Intmm, Mm */
#define rowsize 40
/* Puzzle */
#define size 511
#define classmax 3
#define typemax 12
#define d 8
/* Bubble, Quick */
#define sortelements 5000
#define srtelements 500
/* fft */
#define fftsize 256
#define fftsize2 129
/*
type */
/* Perm */
#define permrange 10
/* tree */
struct node {
struct node *left,*right;
int val;
};
/* Towers */ /*
discsizrange = 1..maxcells; */
#define stackrange 3
/* cellcursor = 0..maxcells; */
struct element {
int discsize;
int next;
};
/* emsgtype = packed array[1..15] of char;
*/
/* Intmm, Mm */ /*
index = 1 .. rowsize;
intmatrix = array [index,index] of integer;
realmatrix = array [index,index] of real;
*/
/* Puzzle */ /*
piececlass = 0..classmax;
piecetype = 0..typemax;
position = 0..size;
*/
/* Bubble, Quick */ /*
listsize = 0..sortelements;
sortarray = array [listsize] of integer;
*/
/* FFT */
struct complex { float rp, ip; } ;
/*
carray = array [1..fftsize] of complex ;
c2array = array [1..fftsize2] of complex ;
*/
float value, fixed, floated;
/* global */
long seed; /* converted to long for 16 bit WR*/
/* Perm */
int permarray[permrange+1];
/* converted pctr to unsigned int for 16 bit WR*/
unsigned int pctr;
/* tree */
struct node *tree;
/* Towers */
int stack[stackrange+1];
struct element cellspace[maxcells+1];
int freelist, movesdone;
/* Intmm, Mm */
int ima[rowsize+1][rowsize+1], imb[rowsize+1][rowsize+1], imr[rowsize+1][rowsize+1];
float rma[rowsize+1][rowsize+1], rmb[rowsize+1][rowsize+1], rmr[rowsize+1][rowsize+1];
/* Puzzle */
int piececount[classmax+1], class[typemax+1], piecemax[typemax+1];
int puzzl[size+1], p[typemax+1][size+1], n, kount;
/* Bubble, Quick */
int sortlist[sortelements+1], biggest, littlest, top;
/* FFT */
struct complex z[fftsize+1], w[fftsize+1], e[fftsize2+1];
float zr, zi;
void Initrand () {
seed = 74755L; /* constant to long WR*/
}
int Rand () {
seed = (seed * 1309L + 13849L) & 65535L; /* constants to long WR*/
return( (int)seed ); /* typecast back to int WR*/
}
/* Sorts an array using treesort */
void tInitarr() {
int i;
long temp; /* converted temp to long for 16 bit WR*/
Initrand();
biggest = 0; littlest = 0;
for ( i = 1; i <= sortelements; i++ ) {
temp = Rand();
/* converted constants to long in next stmt, typecast back to int WR*/
sortlist[i] = (int)(temp - (temp/100000L)*100000L - 50000L);
if ( sortlist[i] > biggest ) biggest = sortlist[i];
else if ( sortlist[i] < littlest ) littlest = sortlist[i];
}
}
void CreateNode (struct node **t, int n) {
*t = (struct node *)malloc(sizeof(struct node));
(*t)->left = nil; (*t)->right = nil;
(*t)->val = n;
}
void Insert(int n, struct node *t) {
/* insert n into tree */
if ( n > t->val )
if ( t->left == nil ) CreateNode(&t->left,n);
else Insert(n,t->left);
else if ( n < t->val )
if ( t->right == nil ) CreateNode(&t->right,n);
else Insert(n,t->right);
}
int Checktree(struct node *p) {
/* check by inorder traversal */
int result;
result = true;
if ( p->left != nil )
if ( p->left->val <= p->val ) result=false;
else result = Checktree(p->left) && result;
if ( p->right != nil )
if ( p->right->val >= p->val ) result = false;
else result = Checktree(p->right) && result;
return( result);
} /* checktree */
void Trees(int run) {
int i;
tInitarr();
tree = (struct node *)malloc(sizeof(struct node));
tree->left = nil; tree->right=nil; tree->val=sortlist[1];
for ( i = 2; i <= sortelements; i++ )
Insert(sortlist[i],tree);
printf("%d\n", sortlist[2 + run]);
if ( ! Checktree(tree) ) printf ( " Error in Tree.\n");
}
int main()
{
int i;
for (i = 0; i < 100; i++) Trees(i);
return 0;
}