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/* bcdefs.h: The single file to include all constants and type definitions. */
/* This file is part of bc written for MINIX.
Copyright (C) 1991, 1992 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License , or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
You may contact the author by:
e-mail: phil@cs.wwu.edu
us-mail: Philip A. Nelson
Computer Science Department, 9062
Western Washington University
Bellingham, WA 98226-9062
*************************************************************************/
/* Include the configuration file. */
#include "config.h"
/* Standard includes for all files. */
#include <stdio.h>
#include <sys/types.h>
#include <ctype.h>
#ifdef STRINGS_H
#include <strings.h>
#else
#include <string.h>
#endif
#ifndef NO_LIMITS
#include <limits.h>
#endif
/* Include the other definitions. */
#include "const.h"
#include "number.h"
/* These definitions define all the structures used in
code and data storage. This includes the representation of
labels. The "guiding" principle is to make structures that
take a minimum of space when unused but can be built to contain
the full structures. */
/* Labels are first. Labels are generated sequentially in functions
and full code. They just "point" to a single bye in the code. The
"address" is the byte number. The byte number is used to get an
actual character pointer. */
typedef struct bc_label_group
{
long l_adrs[BC_LABEL_GROUP];
struct bc_label_group * l_next;
} bc_label_group;
/* Each function has its own code segments and labels. There can be
no jumps between functions so labels are unique to a function. */
typedef struct arg_list
{
int av_name;
struct arg_list * next;
} arg_list;
typedef struct
{
char f_defined; /* Is this function defined yet. */
char * f_body[BC_MAX_SEGS];
int f_code_size;
bc_label_group * f_label;
arg_list * f_params;
arg_list * f_autos;
} bc_function;
/* Code addresses. */
typedef struct {
int pc_func;
int pc_addr;
} program_counter;
/* Variables are "pushable" (auto) and thus we need a stack mechanism.
This is built into the variable record. */
typedef struct bc_var
{
bc_num v_value;
struct bc_var * v_next;
} bc_var;
/* bc arrays can also be "auto" variables and thus need the same
kind of stacking mechanisms. */
typedef struct bc_array_node
{
bc_num n_num[NODE_SIZE];
struct bc_array_node * n_down[NODE_SIZE];
} bc_array_node;
typedef struct bc_array
{
bc_array_node * a_tree;
short a_depth;
} bc_array;
typedef struct bc_var_array
{
bc_array * a_value;
char a_param;
struct bc_var_array * a_next;
} bc_var_array;
/* For the stacks, execution and function, we need records to allow
for arbitrary size. */
typedef struct estack_rec {
bc_num s_num;
struct estack_rec * s_next;
} estack_rec;
typedef struct fstack_rec {
int s_val;
struct fstack_rec * s_next;
} fstack_rec;
/* The following are for the name tree. */
typedef struct id_rec {
char * id; /* The program name. */
/* A name == 0 => nothing assigned yet. */
int a_name; /* The array variable name (number). */
int f_name; /* The function name (number). */
int v_name; /* The variable name (number). */
short balance; /* For the balanced tree. */
struct id_rec * left;
struct id_rec * right; /* Tree pointers. */
} id_rec;