| /* |
| GNU GO - the game of Go (Wei-Chi) |
| Version 1.1 last revised 3-1-89 |
| Copyright (C) Free Software Foundation, Inc. |
| written by Man L. Li |
| modified by Wayne Iba |
| documented by Bob Webber |
| */ |
| /* |
| This program is free software; you can redistribute it and/or modify |
| it under the terms of the GNU General Public License as published by |
| the Free Software Foundation - version 1. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU General Public License in file COPYING for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| |
| Please report any bug/fix, modification, suggestion to |
| |
| mail address: Man L. Li |
| Dept. of Computer Science |
| University of Houston |
| 4800 Calhoun Road |
| Houston, TX 77004 |
| |
| e-mail address: manli@cs.uh.edu (Internet) |
| coscgbn@uhvax1.bitnet (BITNET) |
| 70070,404 (CompuServe) |
| */ |
| |
| #include <stdio.h> |
| |
| extern int rd; |
| extern void random_nasko(int *i); |
| |
| int opening(int *i, int *j, int *cnd, int type) |
| /* get move for opening from game tree */ |
| { |
| struct tnode { |
| int i, j, ndct, next[8]; |
| }; |
| |
| static struct tnode tree[] = { |
| {-1, -1, 8, { 1, 2, 3, 4, 5, 6, 7, 20}}, /* 0 */ |
| {2, 3, 2, { 8, 9}}, |
| {2, 4, 1, {10}}, |
| {3, 2, 2, {11, 12}}, |
| {3, 3, 6, {14, 15, 16, 17, 18, 19}}, |
| {3, 4, 1, {10}}, /* 5 */ |
| {4, 2, 1, {13}}, |
| {4, 3, 1, {13}}, |
| {4, 2, 0}, |
| {4, 3, 0}, |
| {3, 2, 0}, /* 10 */ |
| {2, 4, 0}, |
| {3, 4, 0}, |
| {2, 3, 0}, |
| {2, 5, 1, {10}}, |
| {2, 6, 1, {10}}, /* 15 */ |
| {3, 5, 1, {10}}, |
| {5, 2, 1, {13}}, |
| {5, 3, 1, {13}}, |
| {6, 2, 1, {13}}, |
| {2, 2, 0} /* 20 */ |
| }; |
| int m; |
| |
| /* get i, j */ |
| if ((type == 1) || (type == 3)) |
| *i = 18 - tree[*cnd].i; /* inverted */ |
| else |
| *i = tree[*cnd].i; |
| if ((type == 2) || (type == 3)) |
| *j = 18 - tree[*cnd].j; /* reflected */ |
| else |
| *j = tree[*cnd].j; |
| if (tree[*cnd].ndct) /* more move */ |
| { |
| random_nasko(&rd); |
| m = rd % tree[*cnd].ndct; /* select move */ |
| *cnd = tree[*cnd].next[m]; /* new current node */ |
| return 1; |
| } |
| else |
| return 0; |
| } /* end opening */ |
| |