|  | ===================== | 
|  | LLVM Coding Standards | 
|  | ===================== | 
|  |  | 
|  | .. contents:: | 
|  | :local: | 
|  |  | 
|  | Introduction | 
|  | ============ | 
|  |  | 
|  | This document describes coding standards that are used in the LLVM project. | 
|  | Although no coding standards should be regarded as absolute requirements to be | 
|  | followed in all instances, coding standards are | 
|  | particularly important for large-scale code bases that follow a library-based | 
|  | design (like LLVM). | 
|  |  | 
|  | While this document may provide guidance for some mechanical formatting issues, | 
|  | whitespace, or other "microscopic details", these are not fixed standards. | 
|  | Always follow the golden rule: | 
|  |  | 
|  | .. _Golden Rule: | 
|  |  | 
|  | **If you are extending, enhancing, or bug fixing already implemented code, | 
|  | use the style that is already being used so that the source is uniform and | 
|  | easy to follow.** | 
|  |  | 
|  | Note that some code bases (e.g. ``libc++``) have special reasons to deviate | 
|  | from the coding standards.  For example, in the case of ``libc++``, this is | 
|  | because the naming and other conventions are dictated by the C++ standard. | 
|  |  | 
|  | There are some conventions that are not uniformly followed in the code base | 
|  | (e.g. the naming convention).  This is because they are relatively new, and a | 
|  | lot of code was written before they were put in place.  Our long-term goal is | 
|  | for the entire codebase to follow the convention, but we explicitly *do not* | 
|  | want patches that do large-scale reformatting of existing code.  On the other | 
|  | hand, it is reasonable to rename the methods of a class if you're about to | 
|  | change it in some other way.  Please commit such changes separately to | 
|  | make code review easier. | 
|  |  | 
|  | The ultimate goal of these guidelines is to increase the readability and | 
|  | maintainability of our common source base. | 
|  |  | 
|  | Languages, Libraries, and Standards | 
|  | =================================== | 
|  |  | 
|  | Most source code in LLVM and other LLVM projects using these coding standards | 
|  | is C++ code. There are some places where C code is used either due to | 
|  | environment restrictions, historical restrictions, or due to third-party source | 
|  | code imported into the tree. Generally, our preference is for standards | 
|  | conforming, modern, and portable C++ code as the implementation language of | 
|  | choice. | 
|  |  | 
|  | For automation, build-systems, and utility scripts, Python is preferred and | 
|  | is widely used in the LLVM repository already. | 
|  |  | 
|  | C++ Standard Versions | 
|  | --------------------- | 
|  |  | 
|  | Unless otherwise documented, LLVM subprojects are written using standard C++17 | 
|  | code and avoid unnecessary vendor-specific extensions. | 
|  |  | 
|  | Nevertheless, we restrict ourselves to features which are available in the | 
|  | major toolchains supported as host compilers (see :doc:`GettingStarted` page, | 
|  | section `Software`). | 
|  |  | 
|  | Each toolchain provides a good reference for what it accepts: | 
|  |  | 
|  | * Clang: https://clang.llvm.org/cxx_status.html | 
|  |  | 
|  | * libc++: https://libcxx.llvm.org/Status/Cxx17.html | 
|  |  | 
|  | * GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx17 | 
|  |  | 
|  | * libstdc++: https://gcc.gnu.org/onlinedocs/libstdc++/manual/status.html#status.iso.2017 | 
|  |  | 
|  | * MSVC: https://learn.microsoft.com/cpp/overview/visual-cpp-language-conformance | 
|  |  | 
|  | Additionally, there are compiler comparison tables of supported C++ features on | 
|  | `cppreference.com <https://en.cppreference.com/w/cpp/compiler_support/17>`_. | 
|  |  | 
|  |  | 
|  | C++ Standard Library | 
|  | -------------------- | 
|  |  | 
|  | Instead of implementing custom data structures, we encourage the use of C++ | 
|  | standard library facilities or LLVM support libraries whenever they are | 
|  | available for a particular task. LLVM and related projects emphasize and rely | 
|  | on the standard library facilities and the LLVM support libraries as much as | 
|  | possible. | 
|  |  | 
|  | LLVM support libraries (for example, `ADT | 
|  | <https://github.com/llvm/llvm-project/tree/main/llvm/include/llvm/ADT>`_) | 
|  | implement specialized data structures or functionality missing in the standard | 
|  | library. Such libraries are usually implemented in the ``llvm`` namespace and | 
|  | follow the expected standard interface when there is one. | 
|  |  | 
|  | When both C++ and the LLVM support libraries provide similar functionality, and | 
|  | there isn't a specific reason to favor the C++ implementation, it is generally | 
|  | preferable to use the LLVM library. For example, ``llvm::DenseMap`` should | 
|  | almost always be used instead of ``std::map`` or ``std::unordered_map``, and | 
|  | ``llvm::SmallVector`` should usually be used instead of ``std::vector``. | 
|  |  | 
|  | We explicitly avoid some standard facilities, like the I/O streams, and instead | 
|  | use LLVM's streams library (raw_ostream_). More detailed information on these | 
|  | subjects is available in the :doc:`ProgrammersManual`. | 
|  |  | 
|  | For more information about LLVM's data structures and the tradeoffs they make, | 
|  | please consult `that section of the programmer's manual | 
|  | <https://llvm.org/docs/ProgrammersManual.html#picking-the-right-data-structure-for-a-task>`_. | 
|  |  | 
|  | Python version and Source Code Formatting | 
|  | ----------------------------------------- | 
|  |  | 
|  | The current minimum version of Python required is documented in the :doc:`GettingStarted` | 
|  | section. Python code in the LLVM repository should only use language features | 
|  | available in this version of Python. | 
|  |  | 
|  | The Python code within the LLVM repository should adhere to the formatting guidelines | 
|  | outlined in `PEP 8 <https://peps.python.org/pep-0008/>`_. | 
|  |  | 
|  | For consistency and to limit churn, code should be automatically formatted with | 
|  | the `black <https://github.com/psf/black>`_ utility, which is PEP 8 compliant. | 
|  | Use its default rules. For example, avoid specifying ``--line-length`` even | 
|  | though it does not default to 80. The default rules can change between major | 
|  | versions of black. In order to avoid unnecessary churn in the formatting rules, | 
|  | we currently use black version 23.x in LLVM. | 
|  |  | 
|  | When contributing a patch unrelated to formatting, you should format only the | 
|  | Python code that the patch modifies. For this purpose, use the `darker | 
|  | <https://pypi.org/project/darker/>`_ utility, which runs default black rules | 
|  | over only the modified Python code. Doing so should ensure the patch will pass | 
|  | the Python format checks in LLVM's pre-commit CI, which also uses darker. When | 
|  | contributing a patch specifically for reformatting Python files, use black, | 
|  | which currently only supports formatting entire files. | 
|  |  | 
|  | Here are some quick examples, but see the black and darker documentation for | 
|  | details: | 
|  |  | 
|  | .. code-block:: bash | 
|  |  | 
|  | $ pip install black=='23.*' darker # install black 23.x and darker | 
|  | $ darker test.py                   # format uncommitted changes | 
|  | $ darker -r HEAD^ test.py          # also format changes from last commit | 
|  | $ black test.py                    # format entire file | 
|  |  | 
|  | Instead of individual file names, you can specify directories to | 
|  | darker, and it will find the changed files. However, if a directory is | 
|  | large, like a clone of the LLVM repository, darker can be painfully | 
|  | slow. In that case, you might wish to use git to list changed files. | 
|  | For example: | 
|  |  | 
|  | .. code-block:: bash | 
|  |  | 
|  | $ darker -r HEAD^ $(git diff --name-only --diff-filter=d HEAD^) | 
|  |  | 
|  | Mechanical Source Issues | 
|  | ======================== | 
|  |  | 
|  | Source Code Formatting | 
|  | ---------------------- | 
|  |  | 
|  | Commenting | 
|  | ^^^^^^^^^^ | 
|  |  | 
|  | Comments are important for readability and maintainability. When writing comments, | 
|  | write them as English prose, using proper capitalization, punctuation, etc. | 
|  | Aim to describe what the code is trying to do and why, not *how* it does it at | 
|  | a micro level. Here are a few important things to document: | 
|  |  | 
|  | .. _header file comment: | 
|  |  | 
|  | File Headers | 
|  | """""""""""" | 
|  |  | 
|  | Every source file should have a header on it that describes the basic purpose of | 
|  | the file. The standard header looks like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | 
|  | // See https://llvm.org/LICENSE.txt for license information. | 
|  | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | /// | 
|  | /// \file | 
|  | /// This file contains the declaration of the Instruction class, which is the | 
|  | /// base class for all of the VM instructions. | 
|  | /// | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | The first section in the file is a concise note that defines the license that the | 
|  | file is released under.  This makes it perfectly clear what terms the source | 
|  | code can be distributed under and should not be modified in any way. | 
|  |  | 
|  | The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by | 
|  | the ``///`` comment marker instead of the usual ``//``) describing the purpose | 
|  | of the file.  The first sentence (or a passage beginning with ``\brief``) is | 
|  | used as an abstract.  Any additional information should be separated by a blank | 
|  | line.  If an algorithm is based on a paper or is described in another source, | 
|  | provide a reference. | 
|  |  | 
|  | Header Guard | 
|  | """""""""""" | 
|  |  | 
|  | The header file's guard should be the all-caps path that a user of this header | 
|  | would #include, using '_' instead of path separator and extension marker. | 
|  | For example, the header file | 
|  | ``llvm/include/llvm/Analysis/Utils/Local.h`` would be ``#include``-ed as | 
|  | ``#include "llvm/Analysis/Utils/Local.h"``, so its guard is | 
|  | ``LLVM_ANALYSIS_UTILS_LOCAL_H``. | 
|  |  | 
|  | Class overviews | 
|  | """"""""""""""" | 
|  |  | 
|  | Classes are a fundamental part of an object-oriented design.  As such, a | 
|  | class definition should have a comment block that explains what the class is | 
|  | used for and how it works.  Every non-trivial class is expected to have a | 
|  | ``doxygen`` comment block. | 
|  |  | 
|  | Method information | 
|  | """""""""""""""""" | 
|  |  | 
|  | Methods and global functions should also be documented.  A quick note about | 
|  | what it does and a description of the edge cases is all that is necessary here. | 
|  | The reader should be able to understand how to use interfaces without reading | 
|  | the code itself. | 
|  |  | 
|  | Good things to talk about here are what happens when something unexpected | 
|  | happens, for instance, does the method return null? | 
|  |  | 
|  | Comment Formatting | 
|  | ^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In general, prefer C++-style comments (``//`` for normal comments, ``///`` for | 
|  | ``doxygen`` documentation comments).  There are a few cases when it is | 
|  | useful to use C-style (``/* */``) comments however: | 
|  |  | 
|  | #. When writing C code to be compatible with C89. | 
|  |  | 
|  | #. When writing a header file that may be ``#include``\d by a C source file. | 
|  |  | 
|  | #. When writing a source file that is used by a tool that only accepts C-style | 
|  | comments. | 
|  |  | 
|  | #. When documenting the significance of constants used as actual parameters in | 
|  | a call. This is most helpful for ``bool`` parameters, or passing ``0`` or | 
|  | ``nullptr``. The comment should contain the parameter name, which ought to be | 
|  | meaningful. For example, it's not clear what the parameter means in this call: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | Object.emitName(nullptr); | 
|  |  | 
|  | An in-line C-style comment makes the intent obvious: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | Object.emitName(/*Prefix=*/nullptr); | 
|  |  | 
|  | Commenting out large blocks of code is discouraged, but if you really have to do | 
|  | this (for documentation purposes or as a suggestion for debug printing), use | 
|  | ``#if 0`` and ``#endif``. These nest properly and are better behaved in general | 
|  | than C style comments. | 
|  |  | 
|  | Doxygen Use in Documentation Comments | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Use the ``\file`` command to turn the standard file header into a file-level | 
|  | comment. | 
|  |  | 
|  | Include descriptive paragraphs for all public interfaces (public classes, | 
|  | member and non-member functions).  Avoid restating the information that can | 
|  | be inferred from the API name.  The first sentence (or a paragraph beginning | 
|  | with ``\brief``) is used as an abstract. Try to use a single sentence as the | 
|  | ``\brief`` adds visual clutter.  Put detailed discussion into separate | 
|  | paragraphs. | 
|  |  | 
|  | To refer to parameter names inside a paragraph, use the ``\p name`` command. | 
|  | Don't use the ``\arg name`` command since it starts a new paragraph that | 
|  | contains documentation for the parameter. | 
|  |  | 
|  | Wrap non-inline code examples in ``\code ... \endcode``. | 
|  |  | 
|  | To document a function parameter, start a new paragraph with the | 
|  | ``\param name`` command.  If the parameter is used as an out or an in/out | 
|  | parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, | 
|  | respectively. | 
|  |  | 
|  | To describe function return value, start a new paragraph with the ``\returns`` | 
|  | command. | 
|  |  | 
|  | A minimal documentation comment: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | /// Sets the xyzzy property to \p Baz. | 
|  | void setXyzzy(bool Baz); | 
|  |  | 
|  | A documentation comment that uses all Doxygen features in a preferred way: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | /// Does foo and bar. | 
|  | /// | 
|  | /// Does not do foo the usual way if \p Baz is true. | 
|  | /// | 
|  | /// Typical usage: | 
|  | /// \code | 
|  | ///   fooBar(false, "quux", Res); | 
|  | /// \endcode | 
|  | /// | 
|  | /// \param Quux kind of foo to do. | 
|  | /// \param [out] Result filled with bar sequence on foo success. | 
|  | /// | 
|  | /// \returns true on success. | 
|  | bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); | 
|  |  | 
|  | Don't duplicate the documentation comment in the header file and in the | 
|  | implementation file.  Put the documentation comments for public APIs into the | 
|  | header file.  Documentation comments for private APIs can go to the | 
|  | implementation file.  In any case, implementation files can include additional | 
|  | comments (not necessarily in Doxygen markup) to explain implementation details | 
|  | as needed. | 
|  |  | 
|  | Don't duplicate the function or class name at the beginning of the comment. | 
|  | For humans, it is obvious which function or class is being documented; | 
|  | automatic documentation processing tools are smart enough to bind the comment | 
|  | to the correct declaration. | 
|  |  | 
|  | Avoid: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Example.h: | 
|  |  | 
|  | // example - Does something important. | 
|  | void example(); | 
|  |  | 
|  | // Example.cpp: | 
|  |  | 
|  | // example - Does something important. | 
|  | void example() { ... } | 
|  |  | 
|  | Preferred: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Example.h: | 
|  |  | 
|  | /// Does something important. | 
|  | void example(); | 
|  |  | 
|  | // Example.cpp: | 
|  |  | 
|  | /// Builds a B-tree in order to do foo.  See paper by... | 
|  | void example() { ... } | 
|  |  | 
|  | Error and Warning Messages | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Clear diagnostic messages are important to help users identify and fix issues in | 
|  | their inputs. Use succinct but correct English prose that gives the user the | 
|  | context needed to understand what went wrong. Also, to match error message | 
|  | styles commonly produced by other tools, start the first sentence with a | 
|  | lower-case letter, and finish the last sentence without a period, if it would | 
|  | end in one otherwise. Sentences which end with different punctuation, such as | 
|  | "did you forget ';'?", should still do so. | 
|  |  | 
|  | For example, this is a good error message: | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | error: file.o: section header 3 is corrupt. Size is 10 when it should be 20 | 
|  |  | 
|  | This is a bad message, since it does not provide useful information and uses the | 
|  | wrong style: | 
|  |  | 
|  | .. code-block:: none | 
|  |  | 
|  | error: file.o: Corrupt section header. | 
|  |  | 
|  | As with other coding standards, individual projects, such as the Clang Static | 
|  | Analyzer, may have preexisting styles that do not conform to this. If a | 
|  | different formatting scheme is used consistently throughout the project, use | 
|  | that style instead. Otherwise, this standard applies to all LLVM tools, | 
|  | including clang, clang-tidy, and so on. | 
|  |  | 
|  | If the tool or project does not have existing functions to emit warnings or | 
|  | errors, use the error and warning handlers provided in ``Support/WithColor.h`` | 
|  | to ensure they are printed in the appropriate style, rather than printing to | 
|  | stderr directly. | 
|  |  | 
|  | When using ``report_fatal_error``, follow the same standards for the message as | 
|  | regular error messages. Assertion messages and ``llvm_unreachable`` calls do not | 
|  | necessarily need to follow these same styles as they are automatically | 
|  | formatted, and thus these guidelines may not be suitable. | 
|  |  | 
|  | ``#include`` Style | 
|  | ^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Immediately after the `header file comment`_ (and include guards if working on a | 
|  | header file), the `minimal list of #includes`_ required by the file should be | 
|  | listed.  We prefer these ``#include``\s to be listed in this order: | 
|  |  | 
|  | .. _Main Module Header: | 
|  | .. _Local/Private Headers: | 
|  |  | 
|  | #. Main Module Header | 
|  | #. Local/Private Headers | 
|  | #. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc) | 
|  | #. System ``#include``\s | 
|  |  | 
|  | and each category should be sorted lexicographically by the full path. | 
|  |  | 
|  | The `Main Module Header`_ file applies to ``.cpp`` files which implement an | 
|  | interface defined by a ``.h`` file.  This ``#include`` should always be included | 
|  | **first** regardless of where it lives on the file system.  By including a | 
|  | header file first in the ``.cpp`` files that implement the interfaces, we ensure | 
|  | that the header does not have any hidden dependencies which are not explicitly | 
|  | ``#include``\d in the header, but should be. It is also a form of documentation | 
|  | in the ``.cpp`` file to indicate where the interfaces it implements are defined. | 
|  |  | 
|  | LLVM project and subproject headers should be grouped from most specific to least | 
|  | specific, for the same reasons described above.  For example, LLDB depends on | 
|  | both clang and LLVM, and clang depends on LLVM.  So an LLDB source file should | 
|  | include ``lldb`` headers first, followed by ``clang`` headers, followed by | 
|  | ``llvm`` headers, to reduce the possibility (for example) of an LLDB header | 
|  | accidentally picking up a missing include due to the previous inclusion of that | 
|  | header in the main source file or some earlier header file.  clang should | 
|  | similarly include its own headers before including llvm headers.  This rule | 
|  | applies to all LLVM subprojects. | 
|  |  | 
|  | .. _fit into 80 columns: | 
|  |  | 
|  | Source Code Width | 
|  | ^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Write your code to fit within 80 columns. | 
|  |  | 
|  | There must be some limit to the width of the code in | 
|  | order to allow developers to have multiple files side-by-side in | 
|  | windows on a modest display.  If you are going to pick a width limit, it is | 
|  | somewhat arbitrary, but you might as well pick something standard.  Going with 90 | 
|  | columns (for example) instead of 80 columns wouldn't add any significant value | 
|  | and would be detrimental to printing out code.  Also many other projects have | 
|  | standardized on 80 columns, so some people have already configured their editors | 
|  | for it (vs something else, like 90 columns). | 
|  |  | 
|  | Whitespace | 
|  | ^^^^^^^^^^ | 
|  |  | 
|  | In all cases, prefer spaces to tabs in source files.  People have different | 
|  | preferred indentation levels, and different styles of indentation that they | 
|  | like; this is fine.  What isn't fine is that different editors/viewers expand | 
|  | tabs out to different tab stops.  This can cause your code to look completely | 
|  | unreadable, and it is not worth dealing with. | 
|  |  | 
|  | As always, follow the `Golden Rule`_ above: follow the style of existing code | 
|  | if you are modifying and extending it. | 
|  |  | 
|  | Do not add trailing whitespace.  Some common editors will automatically remove | 
|  | trailing whitespace when saving a file which causes unrelated changes to appear | 
|  | in diffs and commits. | 
|  |  | 
|  | Format Lambdas Like Blocks Of Code | 
|  | """""""""""""""""""""""""""""""""" | 
|  |  | 
|  | When formatting a multi-line lambda, format it like a block of code. If there | 
|  | is only one multi-line lambda in a statement, and there are no expressions | 
|  | lexically after it in the statement, drop the indent to the standard two space | 
|  | indent for a block of code, as if it were an if-block opened by the preceding | 
|  | part of the statement: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { | 
|  | if (a.blah < b.blah) | 
|  | return true; | 
|  | if (a.baz < b.baz) | 
|  | return true; | 
|  | return a.bam < b.bam; | 
|  | }); | 
|  |  | 
|  | To take best advantage of this formatting, if you are designing an API which | 
|  | accepts a continuation or single callable argument (be it a function object, or | 
|  | a ``std::function``), it should be the last argument if at all possible. | 
|  |  | 
|  | If there are multiple multi-line lambdas in a statement, or additional | 
|  | parameters after the lambda, indent the block two spaces from the indent of the | 
|  | ``[]``: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | dyn_switch(V->stripPointerCasts(), | 
|  | [] (PHINode *PN) { | 
|  | // process phis... | 
|  | }, | 
|  | [] (SelectInst *SI) { | 
|  | // process selects... | 
|  | }, | 
|  | [] (LoadInst *LI) { | 
|  | // process loads... | 
|  | }, | 
|  | [] (AllocaInst *AI) { | 
|  | // process allocas... | 
|  | }); | 
|  |  | 
|  | Braced Initializer Lists | 
|  | """""""""""""""""""""""" | 
|  |  | 
|  | Starting from C++11, there are significantly more uses of braced lists to | 
|  | perform initialization. For example, they can be used to construct aggregate | 
|  | temporaries in expressions. They now have a natural way of ending up nested | 
|  | within each other and within function calls in order to build up aggregates | 
|  | (such as option structs) from local variables. | 
|  |  | 
|  | The historically common formatting of braced initialization of aggregate | 
|  | variables does not mix cleanly with deep nesting, general expression contexts, | 
|  | function arguments, and lambdas. We suggest new code use a simple rule for | 
|  | formatting braced initialization lists: act as if the braces were parentheses | 
|  | in a function call. The formatting rules exactly match those already well | 
|  | understood for formatting nested function calls. Examples: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | foo({a, b, c}, {1, 2, 3}); | 
|  |  | 
|  | llvm::Constant *Mask[] = { | 
|  | llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), | 
|  | llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), | 
|  | llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; | 
|  |  | 
|  | This formatting scheme also makes it particularly easy to get predictable, | 
|  | consistent, and automatic formatting with tools like `Clang Format`_. | 
|  |  | 
|  | .. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html | 
|  |  | 
|  | Language and Compiler Issues | 
|  | ---------------------------- | 
|  |  | 
|  | Treat Compiler Warnings Like Errors | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Compiler warnings are often useful and help improve the code.  Those that are | 
|  | not useful, can be often suppressed with a small code change. For example, an | 
|  | assignment in the ``if`` condition is often a typo: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | if (V = getValue()) { | 
|  | ... | 
|  | } | 
|  |  | 
|  | Several compilers will print a warning for the code above. It can be suppressed | 
|  | by adding parentheses: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | if ((V = getValue())) { | 
|  | ... | 
|  | } | 
|  |  | 
|  | Write Portable Code | 
|  | ^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In almost all cases, it is possible to write completely portable code.  When | 
|  | you need to rely on non-portable code, put it behind a well-defined and | 
|  | well-documented interface. | 
|  |  | 
|  | Do not use RTTI or Exceptions | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In an effort to reduce code and executable size, LLVM does not use exceptions | 
|  | or RTTI (`runtime type information | 
|  | <https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example, | 
|  | ``dynamic_cast<>``). | 
|  |  | 
|  | That said, LLVM does make extensive use of a hand-rolled form of RTTI that use | 
|  | templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. | 
|  | This form of RTTI is opt-in and can be | 
|  | :doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. | 
|  |  | 
|  | Prefer C++-style casts | 
|  | ^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | When casting, use ``static_cast``, ``reinterpret_cast``, and ``const_cast``, | 
|  | rather than C-style casts. There are two exceptions to this: | 
|  |  | 
|  | * When casting to ``void`` to suppress warnings about unused variables (as an | 
|  | alternative to ``[[maybe_unused]]``). Prefer C-style casts in this instance. | 
|  | Note that if the variable is unused because it's used only in ``assert``, use | 
|  | ``[[maybe_unused]]`` instead of a C-style void cast. | 
|  |  | 
|  | * When casting between integral types (including enums that are not strongly- | 
|  | typed), functional-style casts are permitted as an alternative to | 
|  | ``static_cast``. | 
|  |  | 
|  | .. _static constructor: | 
|  |  | 
|  | Do not use Static Constructors | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Static constructors and destructors (e.g., global variables whose types have a | 
|  | constructor or destructor) should not be added to the code base, and should be | 
|  | removed wherever possible. | 
|  |  | 
|  | Globals in different source files are initialized in an `arbitrary order | 
|  | <https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_, making the code more | 
|  | difficult to reason about. | 
|  |  | 
|  | Static constructors have a negative impact on the launch time of programs that use | 
|  | LLVM as a library. We would really like for there to be zero cost for linking | 
|  | in an additional LLVM target or other library into an application, but static | 
|  | constructors undermine this goal. | 
|  |  | 
|  | Use of ``class`` and ``struct`` Keywords | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In C++, the ``class`` and ``struct`` keywords can be used almost | 
|  | interchangeably. The only difference is when they are used to declare a class: | 
|  | ``class`` makes all members private by default while ``struct`` makes all | 
|  | members public by default. | 
|  |  | 
|  | * All declarations and definitions of a given ``class`` or ``struct`` must use | 
|  | the same keyword.  For example: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Avoid if `Example` is defined as a struct. | 
|  | class Example; | 
|  |  | 
|  | // OK. | 
|  | struct Example; | 
|  |  | 
|  | struct Example { ... }; | 
|  |  | 
|  | * ``struct`` should be used when *all* members are declared public. | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Avoid using `struct` here, use `class` instead. | 
|  | struct Foo { | 
|  | private: | 
|  | int Data; | 
|  | public: | 
|  | Foo() : Data(0) { } | 
|  | int getData() const { return Data; } | 
|  | void setData(int D) { Data = D; } | 
|  | }; | 
|  |  | 
|  | // OK to use `struct`: all members are public. | 
|  | struct Bar { | 
|  | int Data; | 
|  | Bar() : Data(0) { } | 
|  | }; | 
|  |  | 
|  | Do not use Braced Initializer Lists to Call a Constructor | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Starting from C++11 there is a "generalized initialization syntax" which allows | 
|  | calling constructors using braced initializer lists. Do not use these to call | 
|  | constructors with non-trivial logic or if you care that you're calling some | 
|  | *particular* constructor. Those should look like function calls using | 
|  | parentheses rather than like aggregate initialization. Similarly, if you need | 
|  | to explicitly name the type and call its constructor to create a temporary, | 
|  | don't use a braced initializer list. Instead, use a braced initializer list | 
|  | (without any type for temporaries) when doing aggregate initialization or | 
|  | something notionally equivalent. Examples: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | class Foo { | 
|  | public: | 
|  | // Construct a Foo by reading data from the disk in the whizbang format, ... | 
|  | Foo(std::string filename); | 
|  |  | 
|  | // Construct a Foo by looking up the Nth element of some global data ... | 
|  | Foo(int N); | 
|  |  | 
|  | // ... | 
|  | }; | 
|  |  | 
|  | // The Foo constructor call is reading a file, don't use braces to call it. | 
|  | llvm::fill(foo, Foo("name")); | 
|  |  | 
|  | // The pair is being constructed like an aggregate, use braces. | 
|  | bar_map.insert({my_key, my_value}); | 
|  |  | 
|  | If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | int data[] = {0, 1, 2, 3}; | 
|  |  | 
|  | Use ``auto`` Type Deduction to Make Code More Readable | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Some are advocating a policy of "almost always ``auto``" in C++11; however, LLVM | 
|  | uses a more moderate stance. Use ``auto`` if and only if it makes the code more | 
|  | readable or easier to maintain. Don't "almost always" use ``auto``, but do use | 
|  | ``auto`` with initializers like ``cast<Foo>(...)`` or other places where the | 
|  | type is already obvious from the context. Another time when ``auto`` works well | 
|  | for these purposes is when the type would have been abstracted away anyways, | 
|  | often behind a container's typedef such as ``std::vector<T>::iterator``. | 
|  |  | 
|  | Similarly, C++14 adds generic lambda expressions where parameter types can be | 
|  | ``auto``. Use these where you would have used a template. | 
|  |  | 
|  | Beware unnecessary copies with ``auto`` | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The convenience of ``auto`` makes it easy to forget that its default behavior | 
|  | is a copy.  Particularly in range-based ``for`` loops, careless copies are | 
|  | expensive. | 
|  |  | 
|  | Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a | 
|  | copy. | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Typically there's no reason to copy. | 
|  | for (const auto &Val : Container) observe(Val); | 
|  | for (auto &Val : Container) Val.change(); | 
|  |  | 
|  | // Remove the reference if you really want a new copy. | 
|  | for (auto Val : Container) { Val.change(); saveSomewhere(Val); } | 
|  |  | 
|  | // Copy pointers, but make it clear that they're pointers. | 
|  | for (const auto *Ptr : Container) observe(*Ptr); | 
|  | for (auto *Ptr : Container) Ptr->change(); | 
|  |  | 
|  | Beware of non-determinism due to ordering of pointers | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In general, there is no relative ordering among pointers. As a result, | 
|  | when unordered containers like sets and maps are used with pointer keys | 
|  | the iteration order is undefined. Hence, iterating such containers may | 
|  | result in non-deterministic code generation. While the generated code | 
|  | might work correctly, non-determinism can make it harder to reproduce bugs and | 
|  | debug the compiler. | 
|  |  | 
|  | In case an ordered result is expected, remember to | 
|  | sort an unordered container before iteration. Or use ordered containers | 
|  | like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer | 
|  | keys. | 
|  |  | 
|  | Beware of non-deterministic sorting order of equal elements | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | ``std::sort`` uses a non-stable sorting algorithm in which the order of equal | 
|  | elements is not guaranteed to be preserved. Thus using ``std::sort`` for a | 
|  | container having equal elements may result in non-deterministic behavior. | 
|  | To uncover such instances of non-determinism, LLVM has introduced a new | 
|  | llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly | 
|  | shuffle the container before sorting. Default to using ``llvm::sort`` instead | 
|  | of ``std::sort``. | 
|  |  | 
|  | Style Issues | 
|  | ============ | 
|  |  | 
|  | The High-Level Issues | 
|  | --------------------- | 
|  |  | 
|  | Self-contained Headers | 
|  | ^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Header files should be self-contained (compile on their own) and end in ``.h``. | 
|  | Non-header files that are meant for inclusion should end in ``.inc`` and be | 
|  | used sparingly. | 
|  |  | 
|  | All header files should be self-contained. Users and refactoring tools should | 
|  | not have to adhere to special conditions to include the header. Specifically, a | 
|  | header should have header guards and include all other headers it needs. | 
|  |  | 
|  | There are rare cases where a file designed to be included is not | 
|  | self-contained. These are typically intended to be included at unusual | 
|  | locations, such as the middle of another file. They might not use header | 
|  | guards, and might not include their prerequisites. Name such files with the | 
|  | .inc extension. Use sparingly, and prefer self-contained headers when possible. | 
|  |  | 
|  | In general, a header should be implemented by one or more ``.cpp`` files.  Each | 
|  | of these ``.cpp`` files should include the header that defines their interface | 
|  | first.  This ensures that all of the dependencies of the header have been | 
|  | properly added to the header itself, and are not implicit.  System headers | 
|  | should be included after user headers for a translation unit. | 
|  |  | 
|  | Library Layering | 
|  | ^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | A directory of header files (for example, ``include/llvm/Foo``) defines a | 
|  | library (``Foo``). One library (both | 
|  | its headers and implementation) should only use things from the libraries | 
|  | listed in its dependencies. | 
|  |  | 
|  | Some of this constraint can be enforced by classic Unix linkers (Mac & Windows | 
|  | linkers, as well as lld, do not enforce this constraint). A Unix linker | 
|  | searches left to right through the libraries specified on its command line and | 
|  | never revisits a library. In this way, no circular dependencies between | 
|  | libraries can exist. | 
|  |  | 
|  | This doesn't fully enforce all inter-library dependencies, and importantly | 
|  | doesn't enforce header file circular dependencies created by inline functions. | 
|  | A good way to answer the "is this layered correctly" would be to consider | 
|  | whether a Unix linker would succeed at linking the program if all inline | 
|  | functions were defined out-of-line. (& for all valid orderings of dependencies | 
|  | - since linking resolution is linear, it's possible that some implicit | 
|  | dependencies can sneak through: A depends on B and C, so valid orderings are | 
|  | "C B A" or "B C A", in both cases the explicit dependencies come before their | 
|  | use. But in the first case, B could still link successfully if it implicitly | 
|  | depended on C, or the opposite in the second case) | 
|  |  | 
|  | .. _minimal list of #includes: | 
|  |  | 
|  | ``#include`` as Little as Possible | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | ``#include`` hurts compile time performance.  Don't do it unless you have to, | 
|  | especially in header files. | 
|  |  | 
|  | But wait! Sometimes you need to have the definition of a class to use it, or to | 
|  | inherit from it.  In these cases go ahead and ``#include`` that header file.  Be | 
|  | aware, however, that there are many cases where you don't need to have the full | 
|  | definition of a class.  If you are using a pointer or reference to a class, you | 
|  | don't need the header file.  If you are simply returning a class instance from a | 
|  | prototyped function or method, you don't need it.  In fact, for most cases, you | 
|  | simply don't need the definition of a class. And not ``#include``\ing speeds up | 
|  | compilation. | 
|  |  | 
|  | It is easy to try to go too overboard on this recommendation, however.  You | 
|  | **must** include all of the header files that you are using --- you can include | 
|  | them either directly or indirectly through another header file.  To make sure | 
|  | that you don't accidentally forget to include a header file in your module | 
|  | header, make sure to include your module header **first** in the implementation | 
|  | file (as mentioned above).  This way there won't be any hidden dependencies that | 
|  | you'll find out about later. | 
|  |  | 
|  | Keep "Internal" Headers Private | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Many modules have a complex implementation that causes them to use more than one | 
|  | implementation (``.cpp``) file.  It is often tempting to put the internal | 
|  | communication interface (helper classes, extra functions, etc) in the public | 
|  | module header file.  Don't do this! | 
|  |  | 
|  | If you really need to do something like this, put a private header file in the | 
|  | same directory as the source files, and include it locally.  This ensures that | 
|  | your private interface remains private and undisturbed by outsiders. | 
|  |  | 
|  | .. note:: | 
|  |  | 
|  | It's okay to put extra implementation methods in a public class itself. Just | 
|  | make them private (or protected) and all is well. | 
|  |  | 
|  | Use Namespace Qualifiers to Implement Previously Declared Functions | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | When providing an out of line implementation of a function in a source file, do | 
|  | not open namespace blocks in the source file. Instead, use namespace qualifiers | 
|  | to help ensure that your definition matches an existing declaration. Do this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Foo.h | 
|  | namespace llvm { | 
|  | int foo(const char *s); | 
|  | } | 
|  |  | 
|  | // Foo.cpp | 
|  | #include "Foo.h" | 
|  | using namespace llvm; | 
|  | int llvm::foo(const char *s) { | 
|  | // ... | 
|  | } | 
|  |  | 
|  | Doing this helps to avoid bugs where the definition does not match the | 
|  | declaration from the header. For example, the following C++ code defines a new | 
|  | overload of ``llvm::foo`` instead of providing a definition for the existing | 
|  | function declared in the header: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Foo.cpp | 
|  | #include "Foo.h" | 
|  | namespace llvm { | 
|  | int foo(char *s) { // Mismatch between "const char *" and "char *" | 
|  | } | 
|  | } // namespace llvm | 
|  |  | 
|  | This error will not be caught until the build is nearly complete, when the | 
|  | linker fails to find a definition for any uses of the original function.  If the | 
|  | function were instead defined with a namespace qualifier, the error would have | 
|  | been caught immediately when the definition was compiled. | 
|  |  | 
|  | Class method implementations must already name the class and new overloads | 
|  | cannot be introduced out of line, so this recommendation does not apply to them. | 
|  |  | 
|  | .. _early exits: | 
|  |  | 
|  | Use Early Exits and ``continue`` to Simplify Code | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | When reading code, keep in mind how much state and how many previous decisions | 
|  | have to be remembered by the reader to understand a block of code.  Aim to | 
|  | reduce indentation where possible when it doesn't make it more difficult to | 
|  | understand the code.  One great way to do this is by making use of early exits | 
|  | and the ``continue`` keyword in long loops. Consider this code that does not | 
|  | use an early exit: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | Value *doSomething(Instruction *I) { | 
|  | if (!I->isTerminator() && | 
|  | I->hasOneUse() && doOtherThing(I)) { | 
|  | ... some long code .... | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | This code has several problems if the body of the ``'if'`` is large.  When | 
|  | you're looking at the top of the function, it isn't immediately clear that this | 
|  | *only* does interesting things with non-terminator instructions, and only | 
|  | applies to things with the other predicates.  Second, it is relatively difficult | 
|  | to describe (in comments) why these predicates are important because the ``if`` | 
|  | statement makes it difficult to lay out the comments.  Third, when you're deep | 
|  | within the body of the code, it is indented an extra level.  Finally, when | 
|  | reading the top of the function, it isn't clear what the result is if the | 
|  | predicate isn't true; you have to read to the end of the function to know that | 
|  | it returns null. | 
|  |  | 
|  | It is much preferred to format the code like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | Value *doSomething(Instruction *I) { | 
|  | // Terminators never need 'something' done to them because ... | 
|  | if (I->isTerminator()) | 
|  | return 0; | 
|  |  | 
|  | // We conservatively avoid transforming instructions with multiple uses | 
|  | // because goats like cheese. | 
|  | if (!I->hasOneUse()) | 
|  | return 0; | 
|  |  | 
|  | // This is really just here for example. | 
|  | if (!doOtherThing(I)) | 
|  | return 0; | 
|  |  | 
|  | ... some long code .... | 
|  | } | 
|  |  | 
|  | This fixes these problems.  A similar problem frequently happens in ``for`` | 
|  | loops.  A silly example is something like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | for (Instruction &I : BB) { | 
|  | if (auto *BO = dyn_cast<BinaryOperator>(&I)) { | 
|  | Value *LHS = BO->getOperand(0); | 
|  | Value *RHS = BO->getOperand(1); | 
|  | if (LHS != RHS) { | 
|  | ... | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | When you have very, very small loops, this sort of structure is fine. But if it | 
|  | exceeds more than 10-15 lines, it becomes difficult for people to read and | 
|  | understand at a glance. The problem with this sort of code is that it gets very | 
|  | nested very quickly. This means that the reader of the code has to keep a lot of | 
|  | context in their brain to remember what is going immediately on in the loop, | 
|  | because they don't know if/when the ``if`` conditions will have ``else``\s etc. | 
|  | It is strongly preferred to structure the loop like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | for (Instruction &I : BB) { | 
|  | auto *BO = dyn_cast<BinaryOperator>(&I); | 
|  | if (!BO) continue; | 
|  |  | 
|  | Value *LHS = BO->getOperand(0); | 
|  | Value *RHS = BO->getOperand(1); | 
|  | if (LHS == RHS) continue; | 
|  |  | 
|  | ... | 
|  | } | 
|  |  | 
|  | This has all the benefits of using early exits for functions: it reduces the nesting | 
|  | of the loop, it makes it easier to describe why the conditions are true, and it | 
|  | makes it obvious to the reader that there is no ``else`` coming up that they | 
|  | have to push context into their brain for.  If a loop is large, this can be a | 
|  | big understandability win. | 
|  |  | 
|  | Don't use ``else`` after a ``return`` | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | For similar reasons as above (reduction of indentation and easier reading), please | 
|  | do not use ``'else'`` or ``'else if'`` after something that interrupts control | 
|  | flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | case 'J': { | 
|  | if (Signed) { | 
|  | Type = Context.getsigjmp_bufType(); | 
|  | if (Type.isNull()) { | 
|  | Error = ASTContext::GE_Missing_sigjmp_buf; | 
|  | return QualType(); | 
|  | } else { | 
|  | break; // Unnecessary. | 
|  | } | 
|  | } else { | 
|  | Type = Context.getjmp_bufType(); | 
|  | if (Type.isNull()) { | 
|  | Error = ASTContext::GE_Missing_jmp_buf; | 
|  | return QualType(); | 
|  | } else { | 
|  | break; // Unnecessary. | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | It is better to write it like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | case 'J': | 
|  | if (Signed) { | 
|  | Type = Context.getsigjmp_bufType(); | 
|  | if (Type.isNull()) { | 
|  | Error = ASTContext::GE_Missing_sigjmp_buf; | 
|  | return QualType(); | 
|  | } | 
|  | } else { | 
|  | Type = Context.getjmp_bufType(); | 
|  | if (Type.isNull()) { | 
|  | Error = ASTContext::GE_Missing_jmp_buf; | 
|  | return QualType(); | 
|  | } | 
|  | } | 
|  | break; | 
|  |  | 
|  | Or better yet (in this case) as: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | case 'J': | 
|  | if (Signed) | 
|  | Type = Context.getsigjmp_bufType(); | 
|  | else | 
|  | Type = Context.getjmp_bufType(); | 
|  |  | 
|  | if (Type.isNull()) { | 
|  | Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : | 
|  | ASTContext::GE_Missing_jmp_buf; | 
|  | return QualType(); | 
|  | } | 
|  | break; | 
|  |  | 
|  | The idea is to reduce indentation and the amount of code you have to keep track | 
|  | of when reading the code. | 
|  |  | 
|  | Note: this advice does not apply to a ``constexpr if`` statement. The | 
|  | substatement of the ``else`` clause may be a discarded statement, so removing | 
|  | the ``else`` can cause unexpected template instantiations. Thus, the following | 
|  | example is correct: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | template<typename T> | 
|  | static constexpr bool VarTempl = true; | 
|  |  | 
|  | template<typename T> | 
|  | int func() { | 
|  | if constexpr (VarTempl<T>) | 
|  | return 1; | 
|  | else | 
|  | static_assert(!VarTempl<T>); | 
|  | } | 
|  |  | 
|  | Turn Predicate Loops into Predicate Functions | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | It is very common to write small loops that just compute a boolean value.  There | 
|  | are a number of ways that people commonly write these, but an example of this | 
|  | sort of thing is: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | bool FoundFoo = false; | 
|  | for (unsigned I = 0, E = BarList.size(); I != E; ++I) | 
|  | if (BarList[I]->isFoo()) { | 
|  | FoundFoo = true; | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (FoundFoo) { | 
|  | ... | 
|  | } | 
|  |  | 
|  | Instead of this sort of loop, we prefer to use a predicate function (which may | 
|  | be `static`_) that uses `early exits`_: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | /// \returns true if the specified list has an element that is a foo. | 
|  | static bool containsFoo(const std::vector<Bar*> &List) { | 
|  | for (unsigned I = 0, E = List.size(); I != E; ++I) | 
|  | if (List[I]->isFoo()) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  | ... | 
|  |  | 
|  | if (containsFoo(BarList)) { | 
|  | ... | 
|  | } | 
|  |  | 
|  | There are many reasons for doing this: it reduces indentation and factors out | 
|  | code which can often be shared by other code that checks for the same predicate. | 
|  | More importantly, it *forces you to pick a name* for the function, and forces | 
|  | you to write a comment for it.  In this silly example, this doesn't add much | 
|  | value.  However, if the condition is complex, this can make it a lot easier for | 
|  | the reader to understand the code that queries for this predicate.  Instead of | 
|  | being faced with the in-line details of how we check to see if the BarList | 
|  | contains a foo, we can trust the function name and continue reading with better | 
|  | locality. | 
|  |  | 
|  | The Low-Level Issues | 
|  | -------------------- | 
|  |  | 
|  | Name Types, Functions, Variables, and Enumerators Properly | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Poorly-chosen names can mislead the reader and cause bugs. We cannot stress | 
|  | enough how important it is to use *descriptive* names.  Pick names that match | 
|  | the semantics and role of the underlying entities, within reason.  Avoid | 
|  | abbreviations unless they are well known.  After picking a good name, make sure | 
|  | to use consistent capitalization for the name, as inconsistency requires clients | 
|  | to either memorize the APIs or to look it up to find the exact spelling. | 
|  |  | 
|  | In general, names should be in camel case (e.g. ``TextFileReader`` and | 
|  | ``isLValue()``).  Different kinds of declarations have different rules: | 
|  |  | 
|  | * **Type names** (including classes, structs, enums, typedefs, etc) should be | 
|  | nouns and start with an upper-case letter (e.g. ``TextFileReader``). | 
|  |  | 
|  | * **Variable names** should be nouns (as they represent state).  The name should | 
|  | be camel case, and start with an upper-case letter (e.g. ``Leader`` or | 
|  | ``Boats``). | 
|  |  | 
|  | * **Function names** should be verb phrases (as they represent actions), and | 
|  | command-like function should be imperative.  The name should be camel case, | 
|  | and start with a lower-case letter (e.g. ``openFile()`` or ``isFoo()``). | 
|  |  | 
|  | * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should | 
|  | follow the naming conventions for types.  A common use for enums is as a | 
|  | discriminator for a union, or an indicator of a subclass.  When an enum is | 
|  | used for something like this, it should have a ``Kind`` suffix | 
|  | (e.g. ``ValueKind``). | 
|  |  | 
|  | * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** | 
|  | should start with an upper-case letter, just like types.  Unless the | 
|  | enumerators are defined in their own small namespace or inside a class, | 
|  | enumerators should have a prefix corresponding to the enum declaration name. | 
|  | For example, ``enum ValueKind { ... };`` may contain enumerators like | 
|  | ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just | 
|  | convenience constants are exempt from the requirement for a prefix.  For | 
|  | instance: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | enum { | 
|  | MaxSize = 42, | 
|  | Density = 12 | 
|  | }; | 
|  |  | 
|  | As an exception, classes that mimic STL classes can have member names in STL's | 
|  | style of lower-case words separated by underscores (e.g. ``begin()``, | 
|  | ``push_back()``, and ``empty()``). Classes that provide multiple | 
|  | iterators should add a singular prefix to ``begin()`` and ``end()`` | 
|  | (e.g. ``global_begin()`` and ``use_begin()``). | 
|  |  | 
|  | Here are some examples: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | class VehicleMaker { | 
|  | ... | 
|  | Factory<Tire> F;            // Avoid: a non-descriptive abbreviation. | 
|  | Factory<Tire> Factory;      // Better: more descriptive. | 
|  | Factory<Tire> TireFactory;  // Even better: if VehicleMaker has more than one | 
|  | // kind of factories. | 
|  | }; | 
|  |  | 
|  | Vehicle makeVehicle(VehicleType Type) { | 
|  | VehicleMaker M;                         // Might be OK if scope is small. | 
|  | Tire Tmp1 = M.makeTire();               // Avoid: 'Tmp1' provides no information. | 
|  | Light Headlight = M.makeLight("head");  // Good: descriptive. | 
|  | ... | 
|  | } | 
|  |  | 
|  | Assert Liberally | 
|  | ^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Use the "``assert``" macro to its fullest.  Check all of your preconditions and | 
|  | assumptions.  You never know when a bug (not necessarily even yours) might be | 
|  | caught early by an assertion, which reduces debugging time dramatically.  The | 
|  | "``<cassert>``" header file is probably already included by the header files you | 
|  | are using, so it doesn't cost anything to use it. | 
|  |  | 
|  | To further assist with debugging, make sure to put some kind of error message in | 
|  | the assertion statement, which is printed if the assertion is tripped. This | 
|  | helps the poor debugger make sense of why an assertion is being made and | 
|  | enforced, and hopefully what to do about it.  Here is one complete example: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | inline Value *getOperand(unsigned I) { | 
|  | assert(I < Operands.size() && "getOperand() out of range!"); | 
|  | return Operands[I]; | 
|  | } | 
|  |  | 
|  | Here are more examples: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); | 
|  |  | 
|  | assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); | 
|  |  | 
|  | assert(idx < getNumSuccessors() && "Successor # out of range!"); | 
|  |  | 
|  | assert(V1.getType() == V2.getType() && "Constant types must be identical!"); | 
|  |  | 
|  | assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); | 
|  |  | 
|  | You get the idea. | 
|  |  | 
|  | In the past, asserts were used to indicate a piece of code that should not be | 
|  | reached.  These were typically of the form: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | assert(0 && "Invalid radix for integer literal"); | 
|  |  | 
|  | This has a few issues, the main one being that some compilers might not | 
|  | understand the assertion, or warn about a missing return in builds where | 
|  | assertions are compiled out. | 
|  |  | 
|  | Today, we have something much better: ``llvm_unreachable``: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | llvm_unreachable("Invalid radix for integer literal"); | 
|  |  | 
|  | When assertions are enabled, this will print the message if it's ever reached | 
|  | and then exit the program. When assertions are disabled (i.e. in release | 
|  | builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating | 
|  | code for this branch. If the compiler does not support this, it will fall back | 
|  | to the "abort" implementation. | 
|  |  | 
|  | Use ``llvm_unreachable`` to mark a specific point in code that should never be | 
|  | reached. This is especially desirable for addressing warnings about unreachable | 
|  | branches, etc., but can be used whenever reaching a particular code path is | 
|  | unconditionally a bug (not originating from user input; see below) of some kind. | 
|  | Use of ``assert`` should always include a testable predicate (as opposed to | 
|  | ``assert(false)``). | 
|  |  | 
|  | If the error condition can be triggered by user input then the | 
|  | recoverable error mechanism described in :doc:`ProgrammersManual` should be | 
|  | used instead. In cases where this is not practical, ``report_fatal_error`` may | 
|  | be used. | 
|  |  | 
|  | Another issue is that values used only by assertions will produce an "unused | 
|  | value" warning when assertions are disabled.  For example, this code will warn: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | unsigned Size = V.size(); | 
|  | assert(Size > 42 && "Vector smaller than it should be"); | 
|  |  | 
|  | bool NewToSet = Myset.insert(Value); | 
|  | assert(NewToSet && "The value shouldn't be in the set yet"); | 
|  |  | 
|  | These are two interesting different cases. In the first case, the call to | 
|  | ``V.size()`` is only useful for the assert, and we don't want it executed when | 
|  | assertions are disabled.  Code like this should move the call into the assert | 
|  | itself.  In the second case, the side effects of the call must happen whether | 
|  | the assert is enabled or not. In this case, the value should be defined using | 
|  | the ``[[maybe_unused]]`` attribute to suppress the warning. To be specific, it is | 
|  | preferred to write the code like this: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | assert(V.size() > 42 && "Vector smaller than it should be"); | 
|  |  | 
|  | [[maybe_unused]] bool NewToSet = Myset.insert(Value); | 
|  | assert(NewToSet && "The value shouldn't be in the set yet"); | 
|  |  | 
|  | In C code where ``[[maybe_unused]]`` is not supported, use ``void`` cast to | 
|  | suppress an unused variable warning as follows: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | LLVMValueRef Value = LLVMMetadataAsValue(Context, NodeMD); | 
|  | assert(LLVMIsAValueAsMetadata(Value) != NULL); | 
|  | (void)Value; | 
|  |  | 
|  | Do Not Use ``using namespace std`` | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In LLVM, we prefer to explicitly prefix all identifiers from the standard | 
|  | namespace with an "``std::``" prefix, rather than rely on "``using namespace | 
|  | std;``". | 
|  |  | 
|  | In header files, adding a ``'using namespace XXX'`` directive pollutes the | 
|  | namespace of any source file that ``#include``\s the header, creating | 
|  | maintenance issues. | 
|  |  | 
|  | In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic | 
|  | rule, but is still important.  Basically, using explicit namespace prefixes | 
|  | makes the code **clearer**, because it is immediately obvious what facilities | 
|  | are being used and where they are coming from. And **more portable**, because | 
|  | namespace clashes cannot occur between LLVM code and other namespaces.  The | 
|  | portability rule is important because different standard library implementations | 
|  | expose different symbols (potentially ones they shouldn't), and future revisions | 
|  | to the C++ standard will add more symbols to the ``std`` namespace.  As such, we | 
|  | never use ``'using namespace std;'`` in LLVM. | 
|  |  | 
|  | The exception to the general rule (i.e. it's not an exception for the ``std`` | 
|  | namespace) is for implementation files.  For example, all of the code in the | 
|  | LLVM project implements code that lives in the 'llvm' namespace.  As such, it is | 
|  | ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace | 
|  | llvm;'`` directive at the top, after the ``#include``\s.  This reduces | 
|  | indentation in the body of the file for source editors that indent based on | 
|  | braces, and keeps the conceptual context cleaner.  The general form of this rule | 
|  | is that any ``.cpp`` file that implements code in any namespace may use that | 
|  | namespace (and its parents'), but should not use any others. | 
|  |  | 
|  | Provide a Virtual Method Anchor for Classes in Headers | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | If a class is defined in a header file and has a vtable (either it has virtual | 
|  | methods or it derives from classes with virtual methods), it must always have at | 
|  | least one out-of-line virtual method in the class.  Without this, the compiler | 
|  | will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the | 
|  | header, bloating ``.o`` file sizes and increasing link times. | 
|  |  | 
|  | Don't use default labels in fully covered switches over enumerations | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | ``-Wswitch`` warns if a switch, without a default label, over an enumeration | 
|  | does not cover every enumeration value. If you write a default label on a fully | 
|  | covered switch over an enumeration then the ``-Wswitch`` warning won't fire | 
|  | when new elements are added to that enumeration. To help avoid adding these | 
|  | kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is | 
|  | off by default but turned on when building LLVM with a version of Clang that | 
|  | supports the warning. | 
|  |  | 
|  | A knock-on effect of this stylistic requirement is that when building LLVM with | 
|  | GCC you may get warnings related to "control may reach end of non-void function" | 
|  | if you return from each case of a covered switch-over-enum because GCC assumes | 
|  | that the enum expression may take any representable value, not just those of | 
|  | individual enumerators. To suppress this warning, use ``llvm_unreachable`` after | 
|  | the switch. | 
|  |  | 
|  | Use range-based ``for`` loops wherever possible | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The introduction of range-based ``for`` loops in C++11 means that explicit | 
|  | manipulation of iterators is rarely necessary. We use range-based ``for`` | 
|  | loops wherever possible for all newly added code. For example: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | BasicBlock *BB = ... | 
|  | for (Instruction &I : *BB) | 
|  | ... use I ... | 
|  |  | 
|  | Usage of ``std::for_each()``/``llvm::for_each()`` functions is discouraged, | 
|  | unless the callable object already exists. | 
|  |  | 
|  | Don't evaluate ``end()`` every time through a loop | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In cases where range-based ``for`` loops can't be used and it is necessary | 
|  | to write an explicit iterator-based loop, pay close attention to whether | 
|  | ``end()`` is re-evaluated on each loop iteration. One common mistake is to | 
|  | write a loop in this style: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | BasicBlock *BB = ... | 
|  | for (auto I = BB->begin(); I != BB->end(); ++I) | 
|  | ... use I ... | 
|  |  | 
|  | The problem with this construct is that it evaluates "``BB->end()``" every time | 
|  | through the loop.  Instead of writing the loop like this, we strongly prefer | 
|  | loops to be written so that they evaluate it once before the loop starts.  A | 
|  | convenient way to do this is like so: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | BasicBlock *BB = ... | 
|  | for (auto I = BB->begin(), E = BB->end(); I != E; ++I) | 
|  | ... use I ... | 
|  |  | 
|  | The observant may quickly point out that these two loops may have different | 
|  | semantics: if the container (a basic block in this case) is being mutated, then | 
|  | "``BB->end()``" may change its value every time through the loop and the second | 
|  | loop may not in fact be correct.  If you actually do depend on this behavior, | 
|  | please write the loop in the first form and add a comment indicating that you | 
|  | did it intentionally. | 
|  |  | 
|  | Why do we prefer the second form (when correct)?  Writing the loop in the first | 
|  | form has two problems. First it may be less efficient than evaluating it at the | 
|  | start of the loop.  In this case, the cost is probably minor --- a few extra | 
|  | loads every time through the loop.  However, if the base expression is more | 
|  | complex, then the cost can rise quickly.  I've seen loops where the end | 
|  | expression was actually something like: "``SomeMap[X]->end()``" and map lookups | 
|  | really aren't cheap.  By writing it in the second form consistently, you | 
|  | eliminate the issue entirely and don't even have to think about it. | 
|  |  | 
|  | The second (even bigger) issue is that writing the loop in the first form hints | 
|  | to the reader that the loop is mutating the container (a fact that a comment | 
|  | would handily confirm!).  If you write the loop in the second form, it is | 
|  | immediately obvious without even looking at the body of the loop that the | 
|  | container isn't being modified, which makes it easier to read the code and | 
|  | understand what it does. | 
|  |  | 
|  | While the second form of the loop is a few extra keystrokes, we do strongly | 
|  | prefer it. | 
|  |  | 
|  | ``#include <iostream>`` is Forbidden | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The use of ``#include <iostream>`` in library files is hereby **forbidden**, | 
|  | because many common implementations transparently inject a `static constructor`_ | 
|  | into every translation unit that includes it. | 
|  |  | 
|  | Note that using the other stream headers (``<sstream>`` for example) is not | 
|  | problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` | 
|  | provides various APIs that are better performing for almost every use than | 
|  | ``std::ostream`` style APIs. | 
|  |  | 
|  | .. note:: | 
|  |  | 
|  | New code should always use `raw_ostream`_ for writing, or the | 
|  | ``llvm::MemoryBuffer`` API for reading files. | 
|  |  | 
|  | .. _raw_ostream: | 
|  |  | 
|  | Use ``raw_ostream`` | 
|  | ^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | LLVM includes a lightweight, simple, and efficient stream implementation in | 
|  | ``llvm/Support/raw_ostream.h``, which provides all of the common features of | 
|  | ``std::ostream``.  All new code should use ``raw_ostream`` instead of | 
|  | ``ostream``. | 
|  |  | 
|  | Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward | 
|  | declared as ``class raw_ostream``.  Public headers should generally not include | 
|  | the ``raw_ostream`` header, but use forward declarations and constant references | 
|  | to ``raw_ostream`` instances. | 
|  |  | 
|  | Avoid ``std::endl`` | 
|  | ^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to | 
|  | the output stream specified.  In addition to doing this, however, it also | 
|  | flushes the output stream.  In other words, these are equivalent: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | std::cout << std::endl; | 
|  | std::cout << '\n' << std::flush; | 
|  |  | 
|  | Most of the time, you probably have no reason to flush the output stream, so | 
|  | it's better to use a literal ``'\n'``. | 
|  |  | 
|  | Don't use ``inline`` when defining a function in a class definition | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | A member function defined in a class definition is implicitly inline, so don't | 
|  | put the ``inline`` keyword in this case. | 
|  |  | 
|  | Don't: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | class Foo { | 
|  | public: | 
|  | inline void bar() { | 
|  | // ... | 
|  | } | 
|  | }; | 
|  |  | 
|  | Do: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | class Foo { | 
|  | public: | 
|  | void bar() { | 
|  | // ... | 
|  | } | 
|  | }; | 
|  |  | 
|  | Microscopic Details | 
|  | ------------------- | 
|  |  | 
|  | This section describes preferred low-level formatting guidelines along with | 
|  | reasoning on why we prefer them. | 
|  |  | 
|  | Spaces Before Parentheses | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Put a space before an open parenthesis only in control flow statements, but not | 
|  | in normal function call expressions and function-like macros.  For example: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | if (X) ... | 
|  | for (I = 0; I != 100; ++I) ... | 
|  | while (LLVMRocks) ... | 
|  |  | 
|  | somefunc(42); | 
|  | assert(3 != 4 && "laws of math are failing me"); | 
|  |  | 
|  | A = foo(42, 92) + bar(X); | 
|  |  | 
|  | The reason for doing this is not completely arbitrary.  This style makes control | 
|  | flow operators stand out more, and makes expressions flow better. | 
|  |  | 
|  | Prefer Preincrement | 
|  | ^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Hard fast rule: Preincrement (``++X``) may be no slower than postincrement | 
|  | (``X++``) and could very well be a lot faster than it.  Use preincrementation | 
|  | whenever possible. | 
|  |  | 
|  | The semantics of postincrement include making a copy of the value being | 
|  | incremented, returning it, and then preincrementing the "work value".  For | 
|  | primitive types, this isn't a big deal. But for iterators, it can be a huge | 
|  | issue (for example, some iterators contain stack and set objects in them... | 
|  | copying an iterator could invoke the copy ctor's of these as well).  In general, | 
|  | get in the habit of always using preincrement, and you won't have a problem. | 
|  |  | 
|  |  | 
|  | Namespace Indentation | 
|  | ^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | In general, we strive to reduce indentation wherever possible.  This is useful | 
|  | because we want code to `fit into 80 columns`_ without excessive wrapping, but | 
|  | also because it makes it easier to understand the code. To facilitate this and | 
|  | avoid some insanely deep nesting on occasion, don't indent namespaces. If it | 
|  | helps readability, feel free to add a comment indicating what namespace is | 
|  | being closed by a ``}``.  For example: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | namespace llvm { | 
|  | namespace knowledge { | 
|  |  | 
|  | /// This class represents things that Smith can have an intimate | 
|  | /// understanding of and contains the data associated with it. | 
|  | class Grokable { | 
|  | ... | 
|  | public: | 
|  | explicit Grokable() { ... } | 
|  | virtual ~Grokable() = 0; | 
|  |  | 
|  | ... | 
|  |  | 
|  | }; | 
|  |  | 
|  | } // namespace knowledge | 
|  | } // namespace llvm | 
|  |  | 
|  |  | 
|  | Feel free to skip the closing comment when the namespace being closed is | 
|  | obvious for any reason. For example, the outer-most namespace in a header file | 
|  | is rarely a source of confusion. But namespaces both anonymous and named in | 
|  | source files that are being closed half way through the file probably could use | 
|  | clarification. | 
|  |  | 
|  | .. _static: | 
|  |  | 
|  | Restrict Visibility | 
|  | ^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | Functions and variables should have the most restricted visibility possible. | 
|  |  | 
|  | For class members, that means using appropriate ``private``, ``protected``, or | 
|  | ``public`` keyword to restrict their access. | 
|  |  | 
|  | For non-member functions, variables, and classes, that means restricting | 
|  | visibility to a single ``.cpp`` file if it is not referenced outside that file. | 
|  |  | 
|  | Visibility of file-scope non-member variables and functions can be restricted to | 
|  | the current translation unit by using either the ``static`` keyword or an anonymous | 
|  | namespace. | 
|  |  | 
|  | Anonymous namespaces are a great language feature that tells the C++ | 
|  | compiler that the contents of the namespace are only visible within the current | 
|  | translation unit, allowing more aggressive optimization and eliminating the | 
|  | possibility of symbol name collisions. | 
|  |  | 
|  | Anonymous namespaces are to C++ as ``static`` is to C functions and global | 
|  | variables.  While ``static`` is available in C++, anonymous namespaces are more | 
|  | general: they can make entire classes private to a file. | 
|  |  | 
|  | The problem with anonymous namespaces is that they naturally want to encourage | 
|  | indentation of their body, and they reduce locality of reference: if you see a | 
|  | random function definition in a C++ file, it is easy to see if it is marked | 
|  | static, but seeing if it is in an anonymous namespace requires scanning a big | 
|  | chunk of the file. | 
|  |  | 
|  | Because of this, we have a simple guideline: make anonymous namespaces as small | 
|  | as possible, and only use them for class declarations.  For example: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | namespace { | 
|  | class StringSort { | 
|  | ... | 
|  | public: | 
|  | StringSort(...) | 
|  | bool operator<(const char *RHS) const; | 
|  | }; | 
|  | } // namespace | 
|  |  | 
|  | static void runHelper() { | 
|  | ... | 
|  | } | 
|  |  | 
|  | bool StringSort::operator<(const char *RHS) const { | 
|  | ... | 
|  | } | 
|  |  | 
|  | Avoid putting declarations other than classes into anonymous namespaces: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | // ... many declarations ... | 
|  |  | 
|  | void runHelper() { | 
|  | ... | 
|  | } | 
|  |  | 
|  | // ... many declarations ... | 
|  |  | 
|  | } // namespace | 
|  |  | 
|  | When you are looking at ``runHelper`` in the middle of a large C++ file, | 
|  | you have no immediate way to tell if this function is local to the file. | 
|  |  | 
|  | In contrast, when the function is marked static, you don't need to cross-reference | 
|  | faraway places in the file to tell that the function is local: | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | static void runHelper() { | 
|  | ... | 
|  | } | 
|  |  | 
|  | Don't Use Braces on Simple Single-Statement Bodies of if/else/loop Statements | 
|  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | 
|  |  | 
|  | When writing the body of an ``if``, ``else``, or for/while loop statement, we | 
|  | prefer to omit the braces to avoid unnecessary line noise. However, braces | 
|  | should be used in cases where the omission of braces harms the readability and | 
|  | maintainability of the code. | 
|  |  | 
|  | We consider that readability is harmed when omitting the brace in the presence | 
|  | of a single statement that is accompanied by a comment (assuming the comment | 
|  | can't be hoisted above the ``if`` or loop statement, see below). | 
|  |  | 
|  | Similarly, braces should be used when a single-statement body is complex enough | 
|  | that it becomes difficult to see where the block containing the following | 
|  | statement began. An ``if``/``else`` chain or a loop is considered a single | 
|  | statement for this rule, and this rule applies recursively. | 
|  |  | 
|  | This list is not exhaustive. For example, readability is also harmed if an | 
|  | ``if``/``else`` chain does not use braced bodies for either all or none of its | 
|  | members, or has complex conditionals, deep nesting, etc. The examples below | 
|  | intend to provide some guidelines. | 
|  |  | 
|  | Maintainability is harmed if the body of an ``if`` ends with a (directly or | 
|  | indirectly) nested ``if`` statement with no ``else``. Braces on the outer ``if`` | 
|  | would help to avoid running into a "dangling else" situation. | 
|  |  | 
|  |  | 
|  | .. code-block:: c++ | 
|  |  | 
|  | // Omit the braces since the body is simple and clearly associated with the | 
|  | // `if`. | 
|  | if (isa<FunctionDecl>(D)) | 
|  | handleFunctionDecl(D); | 
|  | else if (isa<VarDecl>(D)) | 
|  | handleVarDecl(D); | 
|  |  | 
|  | // Here we document the condition itself and not the body. | 
|  | if (isa<VarDecl>(D)) { | 
|  | // It is necessary that we explain the situation with this surprisingly long | 
|  | // comment, so it would be unclear without the braces whether the following | 
|  | // statement is in the scope of the `if`. | 
|  | // Because the condition is documented, we can't really hoist this | 
|  | // comment that applies to the body above the `if`. | 
|  | handleOtherDecl(D); | 
|  | } | 
|  |  | 
|  | // Use braces on the outer `if` to avoid a potential dangling `else` | 
|  | // situation. | 
|  | if (isa<VarDecl>(D)) { | 
|  | if (shouldProcessAttr(A)) | 
|  | handleAttr(A); | 
|  | } | 
|  |  | 
|  | // Use braces for the `if` block to keep it uniform with the `else` block. | 
|  | if (isa<FunctionDecl>(D)) { | 
|  | handleFunctionDecl(D); | 
|  | } else { | 
|  | // In this `else` case, it is necessary that we explain the situation with | 
|  | // this surprisingly long comment, so it would be unclear without the braces | 
|  | // whether the following statement is in the scope of the `if`. | 
|  | handleOtherDecl(D); | 
|  | } | 
|  |  | 
|  | // Use braces for the `else if` and `else` block to keep it uniform with the | 
|  | // `if` block. | 
|  | if (isa<FunctionDecl>(D)) { | 
|  | verifyFunctionDecl(D); | 
|  | handleFunctionDecl(D); | 
|  | } else if (isa<GlobalVarDecl>(D)) { | 
|  | handleGlobalVarDecl(D); | 
|  | } else { | 
|  | handleOtherDecl(D); | 
|  | } | 
|  |  | 
|  | // This should also omit braces.  The `for` loop contains only a single | 
|  | // statement, so it shouldn't have braces.  The `if` also only contains a | 
|  | // single simple statement (the `for` loop), so it also should omit braces. | 
|  | if (isa<FunctionDecl>(D)) | 
|  | for (auto *A : D.attrs()) | 
|  | handleAttr(A); | 
|  |  | 
|  | // Use braces for a `do-while` loop and its enclosing statement. | 
|  | if (Tok->is(tok::l_brace)) { | 
|  | do { | 
|  | Tok = Tok->Next; | 
|  | } while (Tok); | 
|  | } | 
|  |  | 
|  | // Use braces for the outer `if` since the nested `for` is braced. | 
|  | if (isa<FunctionDecl>(D)) { | 
|  | for (auto *A : D.attrs()) { | 
|  | // In this `for` loop body, it is necessary that we explain the situation | 
|  | // with this surprisingly long comment, forcing braces on the `for` block. | 
|  | handleAttr(A); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Use braces on the outer block because there are more than two levels of | 
|  | // nesting. | 
|  | if (isa<FunctionDecl>(D)) { | 
|  | for (auto *A : D.attrs()) | 
|  | for (ssize_t i : llvm::seq<ssize_t>(count)) | 
|  | handleAttrOnDecl(D, A, i); | 
|  | } | 
|  |  | 
|  | // Use braces on the outer block because of a nested `if`; otherwise, the | 
|  | // compiler would warn: `add explicit braces to avoid dangling else` | 
|  | if (auto *D = dyn_cast<FunctionDecl>(D)) { | 
|  | if (shouldProcess(D)) | 
|  | handleVarDecl(D); | 
|  | else | 
|  | markAsIgnored(D); | 
|  | } | 
|  |  | 
|  |  | 
|  | See Also | 
|  | ======== | 
|  |  | 
|  | A lot of these comments and recommendations have been culled from other sources. | 
|  | Two particularly important books for our work are: | 
|  |  | 
|  | #. `Effective C++ | 
|  | <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ | 
|  | by Scott Meyers.  Also interesting and useful are "More Effective C++" and | 
|  | "Effective STL" by the same author. | 
|  |  | 
|  | #. `Large-Scale C++ Software Design | 
|  | <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_ | 
|  | by John Lakos | 
|  |  | 
|  | If you get some free time, and you haven't read them: do so, you might learn | 
|  | something. |