|  | //===--- StringMap.cpp - String Hash table map implementation -------------===// | 
|  | // | 
|  | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | 
|  | // See https://llvm.org/LICENSE.txt for license information. | 
|  | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // This file implements the StringMap class. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #include "llvm/ADT/StringMap.h" | 
|  | #include "llvm/Support/MathExtras.h" | 
|  | #include "llvm/Support/ReverseIteration.h" | 
|  | #include "llvm/Support/xxhash.h" | 
|  |  | 
|  | using namespace llvm; | 
|  |  | 
|  | /// Returns the number of buckets to allocate to ensure that the DenseMap can | 
|  | /// accommodate \p NumEntries without need to grow(). | 
|  | static inline unsigned getMinBucketToReserveForEntries(unsigned NumEntries) { | 
|  | // Ensure that "NumEntries * 4 < NumBuckets * 3" | 
|  | if (NumEntries == 0) | 
|  | return 0; | 
|  | // +1 is required because of the strict equality. | 
|  | // For example if NumEntries is 48, we need to return 401. | 
|  | return NextPowerOf2(NumEntries * 4 / 3 + 1); | 
|  | } | 
|  |  | 
|  | static inline StringMapEntryBase **createTable(unsigned NewNumBuckets) { | 
|  | auto **Table = static_cast<StringMapEntryBase **>(safe_calloc( | 
|  | NewNumBuckets + 1, sizeof(StringMapEntryBase **) + sizeof(unsigned))); | 
|  |  | 
|  | // Allocate one extra bucket, set it to look filled so the iterators stop at | 
|  | // end. | 
|  | Table[NewNumBuckets] = (StringMapEntryBase *)2; | 
|  | return Table; | 
|  | } | 
|  |  | 
|  | static inline unsigned *getHashTable(StringMapEntryBase **TheTable, | 
|  | unsigned NumBuckets) { | 
|  | return reinterpret_cast<unsigned *>(TheTable + NumBuckets + 1); | 
|  | } | 
|  |  | 
|  | uint32_t StringMapImpl::hash(StringRef Key) { return xxh3_64bits(Key); } | 
|  |  | 
|  | StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) { | 
|  | ItemSize = itemSize; | 
|  |  | 
|  | // If a size is specified, initialize the table with that many buckets. | 
|  | if (InitSize) { | 
|  | // The table will grow when the number of entries reach 3/4 of the number of | 
|  | // buckets. To guarantee that "InitSize" number of entries can be inserted | 
|  | // in the table without growing, we allocate just what is needed here. | 
|  | init(getMinBucketToReserveForEntries(InitSize)); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Otherwise, initialize it with zero buckets to avoid the allocation. | 
|  | TheTable = nullptr; | 
|  | NumBuckets = 0; | 
|  | NumItems = 0; | 
|  | NumTombstones = 0; | 
|  | } | 
|  |  | 
|  | void StringMapImpl::init(unsigned InitSize) { | 
|  | assert((InitSize & (InitSize - 1)) == 0 && | 
|  | "Init Size must be a power of 2 or zero!"); | 
|  |  | 
|  | unsigned NewNumBuckets = InitSize ? InitSize : 16; | 
|  | NumItems = 0; | 
|  | NumTombstones = 0; | 
|  |  | 
|  | TheTable = createTable(NewNumBuckets); | 
|  |  | 
|  | // Set the member only if TheTable was successfully allocated | 
|  | NumBuckets = NewNumBuckets; | 
|  | } | 
|  |  | 
|  | /// LookupBucketFor - Look up the bucket that the specified string should end | 
|  | /// up in.  If it already exists as a key in the map, the Item pointer for the | 
|  | /// specified bucket will be non-null.  Otherwise, it will be null.  In either | 
|  | /// case, the FullHashValue field of the bucket will be set to the hash value | 
|  | /// of the string. | 
|  | unsigned StringMapImpl::LookupBucketFor(StringRef Name, | 
|  | uint32_t FullHashValue) { | 
|  | #ifdef EXPENSIVE_CHECKS | 
|  | assert(FullHashValue == hash(Name)); | 
|  | #endif | 
|  | // Hash table unallocated so far? | 
|  | if (NumBuckets == 0) | 
|  | init(16); | 
|  | if (shouldReverseIterate()) | 
|  | FullHashValue = ~FullHashValue; | 
|  | unsigned BucketNo = FullHashValue & (NumBuckets - 1); | 
|  | unsigned *HashTable = getHashTable(TheTable, NumBuckets); | 
|  |  | 
|  | unsigned ProbeAmt = 1; | 
|  | int FirstTombstone = -1; | 
|  | while (true) { | 
|  | StringMapEntryBase *BucketItem = TheTable[BucketNo]; | 
|  | // If we found an empty bucket, this key isn't in the table yet, return it. | 
|  | if (LLVM_LIKELY(!BucketItem)) { | 
|  | // If we found a tombstone, we want to reuse the tombstone instead of an | 
|  | // empty bucket.  This reduces probing. | 
|  | if (FirstTombstone != -1) { | 
|  | HashTable[FirstTombstone] = FullHashValue; | 
|  | return FirstTombstone; | 
|  | } | 
|  |  | 
|  | HashTable[BucketNo] = FullHashValue; | 
|  | return BucketNo; | 
|  | } | 
|  |  | 
|  | if (BucketItem == getTombstoneVal()) { | 
|  | // Skip over tombstones.  However, remember the first one we see. | 
|  | if (FirstTombstone == -1) | 
|  | FirstTombstone = BucketNo; | 
|  | } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { | 
|  | // If the full hash value matches, check deeply for a match.  The common | 
|  | // case here is that we are only looking at the buckets (for item info | 
|  | // being non-null and for the full hash value) not at the items.  This | 
|  | // is important for cache locality. | 
|  |  | 
|  | // Do the comparison like this because Name isn't necessarily | 
|  | // null-terminated! | 
|  | char *ItemStr = (char *)BucketItem + ItemSize; | 
|  | if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) { | 
|  | // We found a match! | 
|  | return BucketNo; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Okay, we didn't find the item.  Probe to the next bucket. | 
|  | BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1); | 
|  |  | 
|  | // Use quadratic probing, it has fewer clumping artifacts than linear | 
|  | // probing and has good cache behavior in the common case. | 
|  | ++ProbeAmt; | 
|  | } | 
|  | } | 
|  |  | 
|  | /// FindKey - Look up the bucket that contains the specified key. If it exists | 
|  | /// in the map, return the bucket number of the key.  Otherwise return -1. | 
|  | /// This does not modify the map. | 
|  | int StringMapImpl::FindKey(StringRef Key, uint32_t FullHashValue) const { | 
|  | if (NumBuckets == 0) | 
|  | return -1; // Really empty table? | 
|  | #ifdef EXPENSIVE_CHECKS | 
|  | assert(FullHashValue == hash(Key)); | 
|  | #endif | 
|  | if (shouldReverseIterate()) | 
|  | FullHashValue = ~FullHashValue; | 
|  | unsigned BucketNo = FullHashValue & (NumBuckets - 1); | 
|  | unsigned *HashTable = getHashTable(TheTable, NumBuckets); | 
|  |  | 
|  | unsigned ProbeAmt = 1; | 
|  | while (true) { | 
|  | StringMapEntryBase *BucketItem = TheTable[BucketNo]; | 
|  | // If we found an empty bucket, this key isn't in the table yet, return. | 
|  | if (LLVM_LIKELY(!BucketItem)) | 
|  | return -1; | 
|  |  | 
|  | if (BucketItem == getTombstoneVal()) { | 
|  | // Ignore tombstones. | 
|  | } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { | 
|  | // If the full hash value matches, check deeply for a match.  The common | 
|  | // case here is that we are only looking at the buckets (for item info | 
|  | // being non-null and for the full hash value) not at the items.  This | 
|  | // is important for cache locality. | 
|  |  | 
|  | // Do the comparison like this because NameStart isn't necessarily | 
|  | // null-terminated! | 
|  | char *ItemStr = (char *)BucketItem + ItemSize; | 
|  | if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) { | 
|  | // We found a match! | 
|  | return BucketNo; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Okay, we didn't find the item.  Probe to the next bucket. | 
|  | BucketNo = (BucketNo + ProbeAmt) & (NumBuckets - 1); | 
|  |  | 
|  | // Use quadratic probing, it has fewer clumping artifacts than linear | 
|  | // probing and has good cache behavior in the common case. | 
|  | ++ProbeAmt; | 
|  | } | 
|  | } | 
|  |  | 
|  | /// RemoveKey - Remove the specified StringMapEntry from the table, but do not | 
|  | /// delete it.  This aborts if the value isn't in the table. | 
|  | void StringMapImpl::RemoveKey(StringMapEntryBase *V) { | 
|  | const char *VStr = (char *)V + ItemSize; | 
|  | StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength())); | 
|  | (void)V2; | 
|  | assert(V == V2 && "Didn't find key?"); | 
|  | } | 
|  |  | 
|  | /// RemoveKey - Remove the StringMapEntry for the specified key from the | 
|  | /// table, returning it.  If the key is not in the table, this returns null. | 
|  | StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) { | 
|  | int Bucket = FindKey(Key); | 
|  | if (Bucket == -1) | 
|  | return nullptr; | 
|  |  | 
|  | StringMapEntryBase *Result = TheTable[Bucket]; | 
|  | TheTable[Bucket] = getTombstoneVal(); | 
|  | --NumItems; | 
|  | ++NumTombstones; | 
|  | assert(NumItems + NumTombstones <= NumBuckets); | 
|  |  | 
|  | return Result; | 
|  | } | 
|  |  | 
|  | /// RehashTable - Grow the table, redistributing values into the buckets with | 
|  | /// the appropriate mod-of-hashtable-size. | 
|  | unsigned StringMapImpl::RehashTable(unsigned BucketNo) { | 
|  | unsigned NewSize; | 
|  | // If the hash table is now more than 3/4 full, or if fewer than 1/8 of | 
|  | // the buckets are empty (meaning that many are filled with tombstones), | 
|  | // grow/rehash the table. | 
|  | if (LLVM_UNLIKELY(NumItems * 4 > NumBuckets * 3)) { | 
|  | NewSize = NumBuckets * 2; | 
|  | } else if (LLVM_UNLIKELY(NumBuckets - (NumItems + NumTombstones) <= | 
|  | NumBuckets / 8)) { | 
|  | NewSize = NumBuckets; | 
|  | } else { | 
|  | return BucketNo; | 
|  | } | 
|  |  | 
|  | unsigned NewBucketNo = BucketNo; | 
|  | auto **NewTableArray = createTable(NewSize); | 
|  | unsigned *NewHashArray = getHashTable(NewTableArray, NewSize); | 
|  | unsigned *HashTable = getHashTable(TheTable, NumBuckets); | 
|  |  | 
|  | // Rehash all the items into their new buckets.  Luckily :) we already have | 
|  | // the hash values available, so we don't have to rehash any strings. | 
|  | for (unsigned I = 0, E = NumBuckets; I != E; ++I) { | 
|  | StringMapEntryBase *Bucket = TheTable[I]; | 
|  | if (Bucket && Bucket != getTombstoneVal()) { | 
|  | // If the bucket is not available, probe for a spot. | 
|  | unsigned FullHash = HashTable[I]; | 
|  | unsigned NewBucket = FullHash & (NewSize - 1); | 
|  | if (NewTableArray[NewBucket]) { | 
|  | unsigned ProbeSize = 1; | 
|  | do { | 
|  | NewBucket = (NewBucket + ProbeSize++) & (NewSize - 1); | 
|  | } while (NewTableArray[NewBucket]); | 
|  | } | 
|  |  | 
|  | // Finally found a slot.  Fill it in. | 
|  | NewTableArray[NewBucket] = Bucket; | 
|  | NewHashArray[NewBucket] = FullHash; | 
|  | if (I == BucketNo) | 
|  | NewBucketNo = NewBucket; | 
|  | } | 
|  | } | 
|  |  | 
|  | free(TheTable); | 
|  |  | 
|  | TheTable = NewTableArray; | 
|  | NumBuckets = NewSize; | 
|  | NumTombstones = 0; | 
|  | return NewBucketNo; | 
|  | } |