| //===- Filesystem.cpp -----------------------------------------------------===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file contains a few utility functions to handle files. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "lld/Common/Filesystem.h" |
| #include "lld/Common/Threads.h" |
| #include "llvm/Config/llvm-config.h" |
| #include "llvm/Support/FileOutputBuffer.h" |
| #include "llvm/Support/FileSystem.h" |
| #if LLVM_ON_UNIX |
| #include <unistd.h> |
| #endif |
| #include <thread> |
| |
| using namespace llvm; |
| using namespace lld; |
| |
| // Removes a given file asynchronously. This is a performance hack, |
| // so remove this when operating systems are improved. |
| // |
| // On Linux (and probably on other Unix-like systems), unlink(2) is a |
| // noticeably slow system call. As of 2016, unlink takes 250 |
| // milliseconds to remove a 1 GB file on ext4 filesystem on my machine. |
| // |
| // To create a new result file, we first remove existing file. So, if |
| // you repeatedly link a 1 GB program in a regular compile-link-debug |
| // cycle, every cycle wastes 250 milliseconds only to remove a file. |
| // Since LLD can link a 1 GB binary in about 5 seconds, that waste |
| // actually counts. |
| // |
| // This function spawns a background thread to remove the file. |
| // The calling thread returns almost immediately. |
| void lld::unlinkAsync(StringRef path) { |
| // Removing a file is async on windows. |
| #if defined(_WIN32) |
| sys::fs::remove(path); |
| #else |
| if (!threadsEnabled || !sys::fs::exists(path) || |
| !sys::fs::is_regular_file(path)) |
| return; |
| |
| // We cannot just remove path from a different thread because we are now going |
| // to create path as a new file. |
| // Instead we open the file and unlink it on this thread. The unlink is fast |
| // since the open fd guarantees that it is not removing the last reference. |
| int fd; |
| std::error_code ec = sys::fs::openFileForRead(path, fd); |
| sys::fs::remove(path); |
| |
| if (ec) |
| return; |
| |
| // close and therefore remove TempPath in background. |
| std::mutex m; |
| std::condition_variable cv; |
| bool started = false; |
| std::thread([&, fd] { |
| { |
| std::lock_guard<std::mutex> l(m); |
| started = true; |
| cv.notify_all(); |
| } |
| ::close(fd); |
| }).detach(); |
| |
| // GLIBC 2.26 and earlier have race condition that crashes an entire process |
| // if the main thread calls exit(2) while other thread is starting up. |
| std::unique_lock<std::mutex> l(m); |
| cv.wait(l, [&] { return started; }); |
| #endif |
| } |
| |
| // Simulate file creation to see if Path is writable. |
| // |
| // Determining whether a file is writable or not is amazingly hard, |
| // and after all the only reliable way of doing that is to actually |
| // create a file. But we don't want to do that in this function |
| // because LLD shouldn't update any file if it will end in a failure. |
| // We also don't want to reimplement heuristics to determine if a |
| // file is writable. So we'll let FileOutputBuffer do the work. |
| // |
| // FileOutputBuffer doesn't touch a desitnation file until commit() |
| // is called. We use that class without calling commit() to predict |
| // if the given file is writable. |
| std::error_code lld::tryCreateFile(StringRef path) { |
| if (path.empty()) |
| return std::error_code(); |
| if (path == "-") |
| return std::error_code(); |
| return errorToErrorCode(FileOutputBuffer::create(path, 1).takeError()); |
| } |