blob: 024cf101b3e3dbdfbbb2962dbdb606ecf9d9036c [file] [log] [blame]
/*
* $Id: scp_write_nonblock.c,v 1.10 2009/04/28 10:35:30 bagder Exp $
*
* Sample showing how to do a simple SCP transfer.
*/
#include "libssh2_config.h"
#include <libssh2.h>
#ifdef HAVE_WINSOCK2_H
# include <winsock2.h>
#endif
#ifdef HAVE_SYS_SOCKET_H
# include <sys/socket.h>
#endif
#ifdef HAVE_NETINET_IN_H
# include <netinet/in.h>
#endif
# ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef HAVE_ARPA_INET_H
# include <arpa/inet.h>
#endif
#ifdef HAVE_SYS_TIME_H
# include <sys/time.h>
#endif
#include <sys/types.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <ctype.h>
int main(int argc, char *argv[])
{
unsigned long hostaddr;
int sock, i, auth_pw = 1;
struct sockaddr_in sin;
const char *fingerprint;
LIBSSH2_SESSION *session;
LIBSSH2_CHANNEL *channel;
const char *username="username";
const char *password="password";
const char *loclfile="scp_write.c";
const char *scppath="/tmp/TEST";
FILE *local;
int rc;
#if defined(HAVE_IOCTLSOCKET)
long flag = 1;
#endif
char mem[1024];
size_t nread, sent;
char *ptr;
struct stat fileinfo;
#ifdef WIN32
WSADATA wsadata;
WSAStartup(MAKEWORD(2,0), &wsadata);
#endif
if (argc > 1) {
hostaddr = inet_addr(argv[1]);
} else {
hostaddr = htonl(0x7F000001);
}
if (argc > 2) {
username = argv[2];
}
if (argc > 3) {
password = argv[3];
}
if(argc > 4) {
loclfile = argv[4];
}
if (argc > 5) {
scppath = argv[5];
}
local = fopen(loclfile, "rb");
if (!local) {
fprintf(stderr, "Can't local file %s\n", loclfile);
goto shutdown;
}
stat(loclfile, &fileinfo);
/* Ultra basic "connect to port 22 on localhost"
* Your code is responsible for creating the socket establishing the
* connection
*/
sock = socket(AF_INET, SOCK_STREAM, 0);
sin.sin_family = AF_INET;
sin.sin_port = htons(22);
sin.sin_addr.s_addr = hostaddr;
if (connect(sock, (struct sockaddr*)(&sin),
sizeof(struct sockaddr_in)) != 0) {
fprintf(stderr, "failed to connect!\n");
return -1;
}
/* Create a session instance
*/
session = libssh2_session_init();
if(!session)
return -1;
/* Since we have set non-blocking, tell libssh2 we are non-blocking */
libssh2_session_set_blocking(session, 0);
/* ... start it up. This will trade welcome banners, exchange keys,
* and setup crypto, compression, and MAC layers
*/
while ((rc = libssh2_session_startup(session, sock))
== LIBSSH2_ERROR_EAGAIN);
if(rc) {
fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
return -1;
}
/* At this point we havn't yet authenticated. The first thing to do
* is check the hostkey's fingerprint against our known hosts Your app
* may have it hard coded, may go to a file, may present it to the
* user, that's your call
*/
fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5);
fprintf(stderr, "Fingerprint: ");
for(i = 0; i < 16; i++) {
fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
}
fprintf(stderr, "\n");
if (auth_pw) {
/* We could authenticate via password */
while ((rc = libssh2_userauth_password(session, username, password)) ==
LIBSSH2_ERROR_EAGAIN);
if (rc) {
fprintf(stderr, "Authentication by password failed.\n");
goto shutdown;
}
} else {
/* Or by public key */
while ((rc = libssh2_userauth_publickey_fromfile(session, username,
"/home/username/.ssh/id_rsa.pub",
"/home/username/.ssh/id_rsa",
password)) == LIBSSH2_ERROR_EAGAIN);
if (rc) {
fprintf(stderr, "\tAuthentication by public key failed\n");
goto shutdown;
}
}
/* Request a file via SCP */
do {
channel = libssh2_scp_send(session, scppath, 0x1FF & fileinfo.st_mode,
(unsigned long)fileinfo.st_size);
if ((!channel) && (libssh2_session_last_errno(session) !=
LIBSSH2_ERROR_EAGAIN)) {
char *err_msg;
libssh2_session_last_error(session, &err_msg, NULL, 0);
fprintf(stderr, "%s\n", err_msg);
goto shutdown;
}
} while (!channel);
fprintf(stderr, "SCP session waiting to send file\n");
do {
nread = fread(mem, 1, sizeof(mem), local);
if (nread <= 0) {
/* end of file */
break;
}
ptr = mem;
sent = 0;
do {
/* write the same data over and over, until error or completion */
rc = libssh2_channel_write(channel, ptr, nread);
if (LIBSSH2_ERROR_EAGAIN == rc) { /* must loop around */
continue;
} else if (rc < 0) {
fprintf(stderr, "ERROR %d\n", rc);
} else {
/* rc indicates how many bytes were written this time */
sent += rc;
}
} while (rc > 0 && sent < nread);
ptr += sent;
nread -= sent;
} while (1);
fprintf(stderr, "Sending EOF\n");
while (libssh2_channel_send_eof(channel) == LIBSSH2_ERROR_EAGAIN);
fprintf(stderr, "Waiting for EOF\n");
while (libssh2_channel_wait_eof(channel) == LIBSSH2_ERROR_EAGAIN);
fprintf(stderr, "Waiting for channel to close\n");
while (libssh2_channel_wait_closed(channel) == LIBSSH2_ERROR_EAGAIN);
libssh2_channel_free(channel);
channel = NULL;
shutdown:
while ((rc = libssh2_session_disconnect(session,
"Normal Shutdown, Thank you for playing")) == LIBSSH2_ERROR_EAGAIN);
libssh2_session_free(session);
#ifdef WIN32
closesocket(sock);
#else
close(sock);
#endif
fprintf(stderr, "all done\n");
return 0;
}