blob: 7377cc627ef3730a0011e86ec89fb563d819c382 [file] [log] [blame]
/*
* Sample showing how to do a simple SCP transfer.
*/
#include "libssh2_config.h"
#include <libssh2.h>
#ifdef HAVE_WINSOCK2_H
# include <winsock2.h>
#endif
#ifdef HAVE_SYS_SOCKET_H
# include <sys/socket.h>
#endif
#ifdef HAVE_NETINET_IN_H
# include <netinet/in.h>
#endif
# ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef HAVE_ARPA_INET_H
# include <arpa/inet.h>
#endif
#ifdef HAVE_SYS_TIME_H
# include <sys/time.h>
#endif
#include <sys/types.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <ctype.h>
int main(int argc, char *argv[])
{
unsigned long hostaddr;
int sock, i, auth_pw = 1;
struct sockaddr_in sin;
const char *fingerprint;
LIBSSH2_SESSION *session;
LIBSSH2_CHANNEL *channel;
const char *username="username";
const char *password="password";
const char *scppath="/tmp/TEST";
struct stat fileinfo;
int rc;
off_t got=0;
#ifdef WIN32
WSADATA wsadata;
WSAStartup(MAKEWORD(2,0), &wsadata);
#endif
if (argc > 1) {
hostaddr = inet_addr(argv[1]);
} else {
hostaddr = htonl(0x7F000001);
}
if (argc > 2) {
username = argv[2];
}
if (argc > 3) {
password = argv[3];
}
if (argc > 4) {
scppath = argv[4];
}
rc = libssh2_init (0);
if (rc != 0) {
fprintf (stderr, "libssh2 initialization failed (%d)\n", rc);
return 1;
}
/* Ultra basic "connect to port 22 on localhost"
* Your code is responsible for creating the socket establishing the
* connection
*/
sock = socket(AF_INET, SOCK_STREAM, 0);
sin.sin_family = AF_INET;
sin.sin_port = htons(22);
sin.sin_addr.s_addr = hostaddr;
if (connect(sock, (struct sockaddr*)(&sin),
sizeof(struct sockaddr_in)) != 0) {
fprintf(stderr, "failed to connect!\n");
return -1;
}
/* Create a session instance
*/
session = libssh2_session_init();
if(!session)
return -1;
/* ... start it up. This will trade welcome banners, exchange keys,
* and setup crypto, compression, and MAC layers
*/
rc = libssh2_session_handshake(session, sock);
if(rc) {
fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
return -1;
}
/* At this point we havn't yet authenticated. The first thing to do
* is check the hostkey's fingerprint against our known hosts Your app
* may have it hard coded, may go to a file, may present it to the
* user, that's your call
*/
fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
fprintf(stderr, "Fingerprint: ");
for(i = 0; i < 20; i++) {
fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
}
fprintf(stderr, "\n");
if (auth_pw) {
/* We could authenticate via password */
if (libssh2_userauth_password(session, username, password)) {
fprintf(stderr, "Authentication by password failed.\n");
goto shutdown;
}
} else {
/* Or by public key */
if (libssh2_userauth_publickey_fromfile(session, username,
"/home/username/.ssh/id_rsa.pub",
"/home/username/.ssh/id_rsa",
password)) {
fprintf(stderr, "\tAuthentication by public key failed\n");
goto shutdown;
}
}
/* Request a file via SCP */
channel = libssh2_scp_recv(session, scppath, &fileinfo);
if (!channel) {
fprintf(stderr, "Unable to open a session: %d\n",
libssh2_session_last_errno(session));
goto shutdown;
}
while(got < fileinfo.st_size) {
char mem[1024];
int amount=sizeof(mem);
if((fileinfo.st_size -got) < amount) {
amount = fileinfo.st_size -got;
}
rc = libssh2_channel_read(channel, mem, amount);
if(rc > 0) {
write(1, mem, rc);
}
else if(rc < 0) {
fprintf(stderr, "libssh2_channel_read() failed: %d\n", rc);
break;
}
got += rc;
}
libssh2_channel_free(channel);
channel = NULL;
shutdown:
libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing");
libssh2_session_free(session);
#ifdef WIN32
closesocket(sock);
#else
close(sock);
#endif
fprintf(stderr, "all done\n");
libssh2_exit();
return 0;
}