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/*
* iperf, Copyright (c) 2014, The Regents of the University of
* California, through Lawrence Berkeley National Laboratory (subject
* to receipt of any required approvals from the U.S. Dept. of
* Energy). All rights reserved.
*
* If you have questions about your rights to use or distribute this
* software, please contact Berkeley Lab's Technology Transfer
* Department at TTD@lbl.gov.
*
* NOTICE. This software is owned by the U.S. Department of Energy.
* As such, the U.S. Government has been granted for itself and others
* acting on its behalf a paid-up, nonexclusive, irrevocable,
* worldwide license in the Software to reproduce, prepare derivative
* works, and perform publicly and display publicly. Beginning five
* (5) years after the date permission to assert copyright is obtained
* from the U.S. Department of Energy, and subject to any subsequent
* five (5) year renewals, the U.S. Government is granted for itself
* and others acting on its behalf a paid-up, nonexclusive,
* irrevocable, worldwide license in the Software to reproduce,
* prepare derivative works, distribute copies to the public, perform
* publicly and display publicly, and to permit others to do so.
*
* This code is distributed under a BSD style license, see the LICENSE
* file for complete information.
*
* Based on timers.h by Jef Poskanzer. Used with permission.
*/
#ifndef __TIMER_H
#define __TIMER_H
#include <sys/time.h>
/* TimerClientData is an opaque value that tags along with a timer. The
** client can use it for whatever, and it gets passed to the callback when
** the timer triggers.
*/
typedef union
{
void* p;
int i;
long l;
} TimerClientData;
extern TimerClientData JunkClientData; /* for use when you don't care */
/* The TimerProc gets called when the timer expires. It gets passed
** the TimerClientData associated with the timer, and a timeval in case
** it wants to schedule another timer.
*/
typedef void TimerProc( TimerClientData client_data, struct timeval* nowP );
/* The Timer struct. */
typedef struct TimerStruct
{
TimerProc* timer_proc;
TimerClientData client_data;
int64_t usecs;
int periodic;
struct timeval time;
struct TimerStruct* prev;
struct TimerStruct* next;
int hash;
} Timer;
/* Set up a timer, either periodic or one-shot. Returns (Timer*) 0 on errors. */
extern Timer* tmr_create(
struct timeval* nowP, TimerProc* timer_proc, TimerClientData client_data,
int64_t usecs, int periodic );
/* Returns a timeout indicating how long until the next timer triggers. You
** can just put the call to this routine right in your select(). Returns
** (struct timeval*) 0 if no timers are pending.
*/
extern struct timeval* tmr_timeout( struct timeval* nowP ) /* __attribute__((hot)) */;
/* Run the list of timers. Your main program needs to call this every so often,
** or as indicated by tmr_timeout().
*/
extern void tmr_run( struct timeval* nowP ) /* __attribute__((hot)) */;
/* Reset the clock on a timer, to current time plus the original timeout. */
extern void tmr_reset( struct timeval* nowP, Timer* timer );
/* Deschedule a timer. Note that non-periodic timers are automatically
** descheduled when they run, so you don't have to call this on them.
*/
extern void tmr_cancel( Timer* timer );
/* Clean up the timers package, freeing any unused storage. */
extern void tmr_cleanup( void );
/* Cancel all timers and free storage, usually in preparation for exiting. */
extern void tmr_destroy( void );
#endif /* __TIMER_H */