| /* | |
| * | |
| * Copyright 2015, Google Inc. | |
| * All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions are | |
| * met: | |
| * | |
| * * Redistributions of source code must retain the above copyright | |
| * notice, this list of conditions and the following disclaimer. | |
| * * Redistributions in binary form must reproduce the above | |
| * copyright notice, this list of conditions and the following disclaimer | |
| * in the documentation and/or other materials provided with the | |
| * distribution. | |
| * * Neither the name of Google Inc. nor the names of its | |
| * contributors may be used to endorse or promote products derived from | |
| * this software without specific prior written permission. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| * | |
| */ | |
| #include <memory> | |
| #include <iostream> | |
| #include <string> | |
| #include <thread> | |
| #include <grpc++/grpc++.h> | |
| #include <grpc/support/log.h> | |
| #include "helloworld.grpc.pb.h" | |
| using grpc::Server; | |
| using grpc::ServerAsyncResponseWriter; | |
| using grpc::ServerBuilder; | |
| using grpc::ServerContext; | |
| using grpc::ServerCompletionQueue; | |
| using grpc::Status; | |
| using helloworld::HelloRequest; | |
| using helloworld::HelloReply; | |
| using helloworld::Greeter; | |
| class ServerImpl final { | |
| public: | |
| ~ServerImpl() { | |
| server_->Shutdown(); | |
| // Always shutdown the completion queue after the server. | |
| cq_->Shutdown(); | |
| } | |
| // There is no shutdown handling in this code. | |
| void Run() { | |
| std::string server_address("0.0.0.0:50051"); | |
| ServerBuilder builder; | |
| // Listen on the given address without any authentication mechanism. | |
| builder.AddListeningPort(server_address, grpc::InsecureServerCredentials()); | |
| // Register "service_" as the instance through which we'll communicate with | |
| // clients. In this case it corresponds to an *asynchronous* service. | |
| builder.RegisterService(&service_); | |
| // Get hold of the completion queue used for the asynchronous communication | |
| // with the gRPC runtime. | |
| cq_ = builder.AddCompletionQueue(); | |
| // Finally assemble the server. | |
| server_ = builder.BuildAndStart(); | |
| std::cout << "Server listening on " << server_address << std::endl; | |
| // Proceed to the server's main loop. | |
| HandleRpcs(); | |
| } | |
| private: | |
| // Class encompasing the state and logic needed to serve a request. | |
| class CallData { | |
| public: | |
| // Take in the "service" instance (in this case representing an asynchronous | |
| // server) and the completion queue "cq" used for asynchronous communication | |
| // with the gRPC runtime. | |
| CallData(Greeter::AsyncService* service, ServerCompletionQueue* cq) | |
| : service_(service), cq_(cq), responder_(&ctx_), status_(CREATE) { | |
| // Invoke the serving logic right away. | |
| Proceed(); | |
| } | |
| void Proceed() { | |
| if (status_ == CREATE) { | |
| // Make this instance progress to the PROCESS state. | |
| status_ = PROCESS; | |
| // As part of the initial CREATE state, we *request* that the system | |
| // start processing SayHello requests. In this request, "this" acts are | |
| // the tag uniquely identifying the request (so that different CallData | |
| // instances can serve different requests concurrently), in this case | |
| // the memory address of this CallData instance. | |
| service_->RequestSayHello(&ctx_, &request_, &responder_, cq_, cq_, | |
| this); | |
| } else if (status_ == PROCESS) { | |
| // Spawn a new CallData instance to serve new clients while we process | |
| // the one for this CallData. The instance will deallocate itself as | |
| // part of its FINISH state. | |
| new CallData(service_, cq_); | |
| // The actual processing. | |
| std::string prefix("Hello "); | |
| reply_.set_message(prefix + request_.name()); | |
| // And we are done! Let the gRPC runtime know we've finished, using the | |
| // memory address of this instance as the uniquely identifying tag for | |
| // the event. | |
| status_ = FINISH; | |
| responder_.Finish(reply_, Status::OK, this); | |
| } else { | |
| GPR_ASSERT(status_ == FINISH); | |
| // Once in the FINISH state, deallocate ourselves (CallData). | |
| delete this; | |
| } | |
| } | |
| private: | |
| // The means of communication with the gRPC runtime for an asynchronous | |
| // server. | |
| Greeter::AsyncService* service_; | |
| // The producer-consumer queue where for asynchronous server notifications. | |
| ServerCompletionQueue* cq_; | |
| // Context for the rpc, allowing to tweak aspects of it such as the use | |
| // of compression, authentication, as well as to send metadata back to the | |
| // client. | |
| ServerContext ctx_; | |
| // What we get from the client. | |
| HelloRequest request_; | |
| // What we send back to the client. | |
| HelloReply reply_; | |
| // The means to get back to the client. | |
| ServerAsyncResponseWriter<HelloReply> responder_; | |
| // Let's implement a tiny state machine with the following states. | |
| enum CallStatus { CREATE, PROCESS, FINISH }; | |
| CallStatus status_; // The current serving state. | |
| }; | |
| // This can be run in multiple threads if needed. | |
| void HandleRpcs() { | |
| // Spawn a new CallData instance to serve new clients. | |
| new CallData(&service_, cq_.get()); | |
| void* tag; // uniquely identifies a request. | |
| bool ok; | |
| while (true) { | |
| // Block waiting to read the next event from the completion queue. The | |
| // event is uniquely identified by its tag, which in this case is the | |
| // memory address of a CallData instance. | |
| // The return value of Next should always be checked. This return value | |
| // tells us whether there is any kind of event or cq_ is shutting down. | |
| GPR_ASSERT(cq_->Next(&tag, &ok)); | |
| GPR_ASSERT(ok); | |
| static_cast<CallData*>(tag)->Proceed(); | |
| } | |
| } | |
| std::unique_ptr<ServerCompletionQueue> cq_; | |
| Greeter::AsyncService service_; | |
| std::unique_ptr<Server> server_; | |
| }; | |
| int main(int argc, char** argv) { | |
| ServerImpl server; | |
| server.Run(); | |
| return 0; | |
| } |