| /* | |
| * | |
| * Copyright 2015, Google Inc. | |
| * All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions are | |
| * met: | |
| * | |
| * * Redistributions of source code must retain the above copyright | |
| * notice, this list of conditions and the following disclaimer. | |
| * * Redistributions in binary form must reproduce the above | |
| * copyright notice, this list of conditions and the following disclaimer | |
| * in the documentation and/or other materials provided with the | |
| * distribution. | |
| * * Neither the name of Google Inc. nor the names of its | |
| * contributors may be used to endorse or promote products derived from | |
| * this software without specific prior written permission. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| * | |
| */ | |
| #include <iostream> | |
| #include <memory> | |
| #include <string> | |
| #include <grpc++/grpc++.h> | |
| #include <grpc/support/log.h> | |
| #include <thread> | |
| #include "helloworld.grpc.pb.h" | |
| using grpc::Channel; | |
| using grpc::ClientAsyncResponseReader; | |
| using grpc::ClientContext; | |
| using grpc::CompletionQueue; | |
| using grpc::Status; | |
| using helloworld::HelloRequest; | |
| using helloworld::HelloReply; | |
| using helloworld::Greeter; | |
| class GreeterClient { | |
| public: | |
| explicit GreeterClient(std::shared_ptr<Channel> channel) | |
| : stub_(Greeter::NewStub(channel)) {} | |
| // Assembles the client's payload and sends it to the server. | |
| void SayHello(const std::string& user) { | |
| // Data we are sending to the server. | |
| HelloRequest request; | |
| request.set_name(user); | |
| // Call object to store rpc data | |
| AsyncClientCall* call = new AsyncClientCall; | |
| // stub_->AsyncSayHello() performs the RPC call, returning an instance to | |
| // store in "call". Because we are using the asynchronous API, we need to | |
| // hold on to the "call" instance in order to get updates on the ongoing RPC. | |
| call->response_reader = stub_->AsyncSayHello(&call->context, request, &cq_); | |
| // Request that, upon completion of the RPC, "reply" be updated with the | |
| // server's response; "status" with the indication of whether the operation | |
| // was successful. Tag the request with the memory address of the call object. | |
| call->response_reader->Finish(&call->reply, &call->status, (void*)call); | |
| } | |
| // Loop while listening for completed responses. | |
| // Prints out the response from the server. | |
| void AsyncCompleteRpc() { | |
| void* got_tag; | |
| bool ok = false; | |
| // Block until the next result is available in the completion queue "cq". | |
| while (cq_.Next(&got_tag, &ok)) { | |
| // The tag in this example is the memory location of the call object | |
| AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag); | |
| // Verify that the request was completed successfully. Note that "ok" | |
| // corresponds solely to the request for updates introduced by Finish(). | |
| GPR_ASSERT(ok); | |
| if (call->status.ok()) | |
| std::cout << "Greeter received: " << call->reply.message() << std::endl; | |
| else | |
| std::cout << "RPC failed" << std::endl; | |
| // Once we're complete, deallocate the call object. | |
| delete call; | |
| } | |
| } | |
| private: | |
| // struct for keeping state and data information | |
| struct AsyncClientCall { | |
| // Container for the data we expect from the server. | |
| HelloReply reply; | |
| // Context for the client. It could be used to convey extra information to | |
| // the server and/or tweak certain RPC behaviors. | |
| ClientContext context; | |
| // Storage for the status of the RPC upon completion. | |
| Status status; | |
| std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader; | |
| }; | |
| // Out of the passed in Channel comes the stub, stored here, our view of the | |
| // server's exposed services. | |
| std::unique_ptr<Greeter::Stub> stub_; | |
| // The producer-consumer queue we use to communicate asynchronously with the | |
| // gRPC runtime. | |
| CompletionQueue cq_; | |
| }; | |
| int main(int argc, char** argv) { | |
| // Instantiate the client. It requires a channel, out of which the actual RPCs | |
| // are created. This channel models a connection to an endpoint (in this case, | |
| // localhost at port 50051). We indicate that the channel isn't authenticated | |
| // (use of InsecureChannelCredentials()). | |
| GreeterClient greeter(grpc::CreateChannel( | |
| "localhost:50051", grpc::InsecureChannelCredentials())); | |
| // Spawn reader thread that loops indefinitely | |
| std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter); | |
| for (int i = 0; i < 100; i++) { | |
| std::string user("world " + std::to_string(i)); | |
| greeter.SayHello(user); // The actual RPC call! | |
| } | |
| std::cout << "Press control-c to quit" << std::endl << std::endl; | |
| thread_.join(); //blocks forever | |
| return 0; | |
| } |