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#region Copyright notice and license
// Copyright 2018 The gRPC Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#endregion
using System;
namespace Grpc.Core
{
/// <summary>
/// Provides access to the payload being deserialized when deserializing messages.
/// </summary>
public abstract class DeserializationContext
{
/// <summary>
/// Get the total length of the payload in bytes.
/// </summary>
public abstract int PayloadLength { get; }
/// <summary>
/// Gets the entire payload as a newly allocated byte array.
/// Once the byte array is returned, the byte array becomes owned by the caller and won't be ever accessed or reused by gRPC again.
/// NOTE: Obtaining the buffer as a newly allocated byte array is the simplest way of accessing the payload,
/// but it can have important consequences in high-performance scenarios.
/// In particular, using this method usually requires copying of the entire buffer one extra time.
/// Also, allocating a new buffer each time can put excessive pressure on GC, especially if
/// the payload is more than 86700 bytes large (which means the newly allocated buffer will be placed in LOH,
/// and LOH object can only be garbage collected via a full ("stop the world") GC run).
/// NOTE: Deserializers are expected not to call this method (or other payload accessor methods) more than once per received message
/// (as there is no practical reason for doing so) and <c>DeserializationContext</c> implementations are free to assume so.
/// </summary>
/// <returns>byte array containing the entire payload.</returns>
public virtual byte[] PayloadAsNewBuffer()
{
throw new NotImplementedException();
}
/// <summary>
/// Gets the entire payload as a ReadOnlySequence.
/// The ReadOnlySequence is only valid for the duration of the deserializer routine and the caller must not access it after the deserializer returns.
/// Using the read only sequence is the most efficient way to access the message payload. Where possible it allows directly
/// accessing the received payload without needing to perform any buffer copying or buffer allocations.
/// NOTE: When using this method, it is recommended to use C# 7.2 compiler to make it more useful (using Span type directly from your code requires C# 7.2)."
/// NOTE: Deserializers are expected not to call this method (or other payload accessor methods) more than once per received message
/// (as there is no practical reason for doing so) and <c>DeserializationContext</c> implementations are free to assume so.
/// </summary>
/// <returns>read only sequence containing the entire payload.</returns>
public virtual System.Buffers.ReadOnlySequence<byte> PayloadAsReadOnlySequence()
{
throw new NotImplementedException();
}
}
}