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// Copyright 2021 The gRPC Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef GRPC_EVENT_ENGINE_MEMORY_ALLOCATOR_H
#define GRPC_EVENT_ENGINE_MEMORY_ALLOCATOR_H
#include <grpc/support/port_platform.h>
#include <stdlib.h> // for abort()
#include <algorithm>
#include <memory>
#include <type_traits>
#include <vector>
#include <grpc/event_engine/internal/memory_allocator_impl.h>
#include <grpc/slice.h>
namespace grpc_event_engine {
namespace experimental {
// Tracks memory allocated by one system.
// Is effectively a thin wrapper/smart pointer for a MemoryAllocatorImpl,
// providing a convenient and stable API.
class MemoryAllocator {
public:
/// Construct a MemoryAllocator given an internal::MemoryAllocatorImpl
/// implementation. The constructed MemoryAllocator will call
/// MemoryAllocatorImpl::Shutdown() upon destruction.
explicit MemoryAllocator(
std::shared_ptr<internal::MemoryAllocatorImpl> allocator)
: allocator_(std::move(allocator)) {}
// Construct an invalid MemoryAllocator.
MemoryAllocator() : allocator_(nullptr) {}
~MemoryAllocator() {
if (allocator_ != nullptr) allocator_->Shutdown();
}
MemoryAllocator(const MemoryAllocator&) = delete;
MemoryAllocator& operator=(const MemoryAllocator&) = delete;
MemoryAllocator(MemoryAllocator&&) = default;
MemoryAllocator& operator=(MemoryAllocator&&) = default;
/// Drop the underlying allocator and make this an empty object.
/// The object will not be usable after this call unless it's a valid
/// allocator is moved into it.
void Reset() {
auto a = std::move(allocator_);
if (a != nullptr) a->Shutdown();
}
/// Reserve bytes from the quota.
/// If we enter overcommit, reclamation will begin concurrently.
/// Returns the number of bytes reserved.
size_t Reserve(MemoryRequest request) { return allocator_->Reserve(request); }
/// Release some bytes that were previously reserved.
void Release(size_t n) { return allocator_->Release(n); }
//
// The remainder of this type are helper functions implemented in terms of
// Reserve/Release.
//
/// An automatic releasing reservation of memory.
class Reservation {
public:
Reservation() = default;
Reservation(const Reservation&) = delete;
Reservation& operator=(const Reservation&) = delete;
Reservation(Reservation&&) = default;
Reservation& operator=(Reservation&&) = default;
~Reservation() {
if (allocator_ != nullptr) allocator_->Release(size_);
}
private:
friend class MemoryAllocator;
Reservation(std::shared_ptr<internal::MemoryAllocatorImpl> allocator,
size_t size)
: allocator_(std::move(allocator)), size_(size) {}
std::shared_ptr<internal::MemoryAllocatorImpl> allocator_;
size_t size_ = 0;
};
/// Reserve bytes from the quota and automatically release them when
/// Reservation is destroyed.
Reservation MakeReservation(MemoryRequest request) {
return Reservation(allocator_, Reserve(request));
}
/// Allocate a new object of type T, with constructor arguments.
/// The returned type is wrapped, and upon destruction the reserved memory
/// will be released to the allocator automatically. As such, T must have a
/// virtual destructor so we can insert the necessary hook.
template <typename T, typename... Args>
typename std::enable_if<std::has_virtual_destructor<T>::value, T*>::type New(
Args&&... args) {
// Wrap T such that when it's destroyed, we can release memory back to the
// allocator.
class Wrapper final : public T {
public:
explicit Wrapper(std::shared_ptr<internal::MemoryAllocatorImpl> allocator,
Args&&... args)
: T(std::forward<Args>(args)...), allocator_(std::move(allocator)) {}
~Wrapper() override { allocator_->Release(sizeof(*this)); }
private:
const std::shared_ptr<internal::MemoryAllocatorImpl> allocator_;
};
Reserve(sizeof(Wrapper));
return new Wrapper(allocator_, std::forward<Args>(args)...);
}
/// Construct a unique_ptr immediately.
template <typename T, typename... Args>
std::unique_ptr<T> MakeUnique(Args&&... args) {
return std::unique_ptr<T>(New<T>(std::forward<Args>(args)...));
}
/// Allocate a slice, using MemoryRequest to size the number of returned
/// bytes. For a variable length request, check the returned slice length to
/// verify how much memory was allocated. Takes care of reserving memory for
/// any relevant control structures also.
grpc_slice MakeSlice(MemoryRequest request) {
return allocator_->MakeSlice(request);
}
/// A C++ allocator for containers of T.
template <typename T>
class Container {
public:
using value_type = T;
/// Construct the allocator: \a underlying_allocator is borrowed, and must
/// outlive this object.
explicit Container(MemoryAllocator* underlying_allocator)
: underlying_allocator_(underlying_allocator) {}
template <typename U>
explicit Container(const Container<U>& other)
: underlying_allocator_(other.underlying_allocator()) {}
MemoryAllocator* underlying_allocator() const {
return underlying_allocator_;
}
T* allocate(size_t n) {
underlying_allocator_->Reserve(n * sizeof(T));
return static_cast<T*>(::operator new(n * sizeof(T)));
}
void deallocate(T* p, size_t n) {
::operator delete(p);
underlying_allocator_->Release(n * sizeof(T));
}
private:
MemoryAllocator* underlying_allocator_;
};
protected:
/// Return a pointer to the underlying implementation.
/// Note that the interface of said implementation is unstable and likely to
/// change at any time.
internal::MemoryAllocatorImpl* get_internal_impl_ptr() {
return allocator_.get();
}
const internal::MemoryAllocatorImpl* get_internal_impl_ptr() const {
return allocator_.get();
}
private:
std::shared_ptr<internal::MemoryAllocatorImpl> allocator_;
};
// Wrapper type around std::vector to make initialization against a
// MemoryAllocator based container allocator easy.
template <typename T>
class Vector : public std::vector<T, MemoryAllocator::Container<T>> {
public:
explicit Vector(MemoryAllocator* allocator)
: std::vector<T, MemoryAllocator::Container<T>>(
MemoryAllocator::Container<T>(allocator)) {}
};
class MemoryAllocatorFactory {
public:
virtual ~MemoryAllocatorFactory() = default;
/// On Endpoint creation, call \a CreateMemoryAllocator to create a new
/// allocator for the endpoint.
/// \a name is used to label the memory allocator in debug logs.
/// Typically we'll want to:
/// auto allocator = factory->CreateMemoryAllocator(peer_address_string);
/// auto* endpoint = allocator->New<MyEndpoint>(std::move(allocator), ...);
virtual MemoryAllocator CreateMemoryAllocator(absl::string_view name) = 0;
};
} // namespace experimental
} // namespace grpc_event_engine
#endif // GRPC_EVENT_ENGINE_MEMORY_ALLOCATOR_H