| // | |
| // | |
| // Copyright 2016 gRPC authors. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // | |
| // | |
| // Benchmark gRPC end2end in various configurations | |
| #ifndef GRPC_TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H | |
| #define GRPC_TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H | |
| #include <sstream> | |
| #include <benchmark/benchmark.h> | |
| #include "src/proto/grpc/testing/echo.grpc.pb.h" | |
| #include "test/cpp/microbenchmarks/fullstack_context_mutators.h" | |
| #include "test/cpp/microbenchmarks/fullstack_fixtures.h" | |
| namespace grpc { | |
| namespace testing { | |
| //****************************************************************************** | |
| // BENCHMARKING KERNELS | |
| // | |
| static void* tag(intptr_t x) { return reinterpret_cast<void*>(x); } | |
| // Repeatedly makes Streaming Bidi calls (exchanging a configurable number of | |
| // messages in each call) in a loop on a single channel | |
| // | |
| // First parmeter (i.e state.range(0)): Message size (in bytes) to use | |
| // Second parameter (i.e state.range(1)): Number of ping pong messages. | |
| // Note: One ping-pong means two messages (one from client to server and | |
| // the other from server to client): | |
| template <class Fixture, class ClientContextMutator, class ServerContextMutator> | |
| static void BM_StreamingPingPong(benchmark::State& state) { | |
| const int msg_size = state.range(0); | |
| const int max_ping_pongs = state.range(1); | |
| EchoTestService::AsyncService service; | |
| std::unique_ptr<Fixture> fixture(new Fixture(&service)); | |
| { | |
| EchoResponse send_response; | |
| EchoResponse recv_response; | |
| EchoRequest send_request; | |
| EchoRequest recv_request; | |
| if (msg_size > 0) { | |
| send_request.set_message(std::string(msg_size, 'a')); | |
| send_response.set_message(std::string(msg_size, 'b')); | |
| } | |
| std::unique_ptr<EchoTestService::Stub> stub( | |
| EchoTestService::NewStub(fixture->channel())); | |
| for (auto _ : state) { | |
| ServerContext svr_ctx; | |
| ServerContextMutator svr_ctx_mut(&svr_ctx); | |
| ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx); | |
| service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(), | |
| fixture->cq(), tag(0)); | |
| ClientContext cli_ctx; | |
| ClientContextMutator cli_ctx_mut(&cli_ctx); | |
| auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1)); | |
| // Establish async stream between client side and server side | |
| void* t; | |
| bool ok; | |
| int need_tags = (1 << 0) | (1 << 1); | |
| while (need_tags) { | |
| GPR_ASSERT(fixture->cq()->Next(&t, &ok)); | |
| GPR_ASSERT(ok); | |
| int i = static_cast<int>(reinterpret_cast<intptr_t>(t)); | |
| GPR_ASSERT(need_tags & (1 << i)); | |
| need_tags &= ~(1 << i); | |
| } | |
| // Send 'max_ping_pongs' number of ping pong messages | |
| int ping_pong_cnt = 0; | |
| while (ping_pong_cnt < max_ping_pongs) { | |
| request_rw->Write(send_request, tag(0)); // Start client send | |
| response_rw.Read(&recv_request, tag(1)); // Start server recv | |
| request_rw->Read(&recv_response, tag(2)); // Start client recv | |
| need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3); | |
| while (need_tags) { | |
| GPR_ASSERT(fixture->cq()->Next(&t, &ok)); | |
| GPR_ASSERT(ok); | |
| int i = static_cast<int>(reinterpret_cast<intptr_t>(t)); | |
| // If server recv is complete, start the server send operation | |
| if (i == 1) { | |
| response_rw.Write(send_response, tag(3)); | |
| } | |
| GPR_ASSERT(need_tags & (1 << i)); | |
| need_tags &= ~(1 << i); | |
| } | |
| ping_pong_cnt++; | |
| } | |
| request_rw->WritesDone(tag(0)); | |
| response_rw.Finish(Status::OK, tag(1)); | |
| Status recv_status; | |
| request_rw->Finish(&recv_status, tag(2)); | |
| need_tags = (1 << 0) | (1 << 1) | (1 << 2); | |
| while (need_tags) { | |
| GPR_ASSERT(fixture->cq()->Next(&t, &ok)); | |
| int i = static_cast<int>(reinterpret_cast<intptr_t>(t)); | |
| GPR_ASSERT(need_tags & (1 << i)); | |
| need_tags &= ~(1 << i); | |
| } | |
| GPR_ASSERT(recv_status.ok()); | |
| } | |
| } | |
| fixture.reset(); | |
| state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2); | |
| } | |
| // Repeatedly sends ping pong messages in a single streaming Bidi call in a loop | |
| // First parmeter (i.e state.range(0)): Message size (in bytes) to use | |
| template <class Fixture, class ClientContextMutator, class ServerContextMutator> | |
| static void BM_StreamingPingPongMsgs(benchmark::State& state) { | |
| const int msg_size = state.range(0); | |
| EchoTestService::AsyncService service; | |
| std::unique_ptr<Fixture> fixture(new Fixture(&service)); | |
| { | |
| EchoResponse send_response; | |
| EchoResponse recv_response; | |
| EchoRequest send_request; | |
| EchoRequest recv_request; | |
| if (msg_size > 0) { | |
| send_request.set_message(std::string(msg_size, 'a')); | |
| send_response.set_message(std::string(msg_size, 'b')); | |
| } | |
| std::unique_ptr<EchoTestService::Stub> stub( | |
| EchoTestService::NewStub(fixture->channel())); | |
| ServerContext svr_ctx; | |
| ServerContextMutator svr_ctx_mut(&svr_ctx); | |
| ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx); | |
| service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(), | |
| fixture->cq(), tag(0)); | |
| ClientContext cli_ctx; | |
| ClientContextMutator cli_ctx_mut(&cli_ctx); | |
| auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1)); | |
| // Establish async stream between client side and server side | |
| void* t; | |
| bool ok; | |
| int need_tags = (1 << 0) | (1 << 1); | |
| while (need_tags) { | |
| GPR_ASSERT(fixture->cq()->Next(&t, &ok)); | |
| GPR_ASSERT(ok); | |
| int i = static_cast<int>(reinterpret_cast<intptr_t>(t)); | |
| GPR_ASSERT(need_tags & (1 << i)); | |
| need_tags &= ~(1 << i); | |
| } | |
| for (auto _ : state) { | |
| request_rw->Write(send_request, tag(0)); // Start client send | |
| response_rw.Read(&recv_request, tag(1)); // Start server recv | |
| request_rw->Read(&recv_response, tag(2)); // Start client recv | |
| need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3); | |
| while (need_tags) { | |
| GPR_ASSERT(fixture->cq()->Next(&t, &ok)); | |
| GPR_ASSERT(ok); | |
| int i = static_cast<int>(reinterpret_cast<intptr_t>(t)); | |
| // If server recv is complete, start the server send operation | |
| if (i == 1) { | |
| response_rw.Write(send_response, tag(3)); | |
| } | |
| GPR_ASSERT(need_tags & (1 << i)); | |
| need_tags &= ~(1 << i); | |
| } | |
| } | |
| request_rw->WritesDone(tag(0)); | |
| response_rw.Finish(Status::OK, tag(1)); | |
| Status recv_status; | |
| request_rw->Finish(&recv_status, tag(2)); | |
| need_tags = (1 << 0) | (1 << 1) | (1 << 2); | |
| while (need_tags) { | |
| GPR_ASSERT(fixture->cq()->Next(&t, &ok)); | |
| int i = static_cast<int>(reinterpret_cast<intptr_t>(t)); | |
| GPR_ASSERT(need_tags & (1 << i)); | |
| need_tags &= ~(1 << i); | |
| } | |
| GPR_ASSERT(recv_status.ok()); | |
| } | |
| fixture.reset(); | |
| state.SetBytesProcessed(msg_size * state.iterations() * 2); | |
| } | |
| // Repeatedly makes Streaming Bidi calls (exchanging a configurable number of | |
| // messages in each call) in a loop on a single channel. Different from | |
| // BM_StreamingPingPong we are using stream coalescing api, e.g. WriteLast, | |
| // WriteAndFinish, set_initial_metadata_corked. These apis aim at saving | |
| // sendmsg syscalls for streaming by coalescing 1. initial metadata with first | |
| // message; 2. final streaming message with trailing metadata. | |
| // | |
| // First parmeter (i.e state.range(0)): Message size (in bytes) to use | |
| // Second parameter (i.e state.range(1)): Number of ping pong messages. | |
| // Note: One ping-pong means two messages (one from client to server and | |
| // the other from server to client): | |
| // Third parameter (i.e state.range(2)): Switch between using WriteAndFinish | |
| // API and WriteLast API for server. | |
| template <class Fixture, class ClientContextMutator, class ServerContextMutator> | |
| static void BM_StreamingPingPongWithCoalescingApi(benchmark::State& state) { | |
| const int msg_size = state.range(0); | |
| const int max_ping_pongs = state.range(1); | |
| // This options is used to test out server API: WriteLast and WriteAndFinish | |
| // respectively, since we can not use both of them on server side at the same | |
| // time. Value 1 means we are testing out the WriteAndFinish API, and | |
| // otherwise we are testing out the WriteLast API. | |
| const int write_and_finish = state.range(2); | |
| EchoTestService::AsyncService service; | |
| std::unique_ptr<Fixture> fixture(new Fixture(&service)); | |
| { | |
| EchoResponse send_response; | |
| EchoResponse recv_response; | |
| EchoRequest send_request; | |
| EchoRequest recv_request; | |
| if (msg_size > 0) { | |
| send_request.set_message(std::string(msg_size, 'a')); | |
| send_response.set_message(std::string(msg_size, 'b')); | |
| } | |
| std::unique_ptr<EchoTestService::Stub> stub( | |
| EchoTestService::NewStub(fixture->channel())); | |
| for (auto _ : state) { | |
| ServerContext svr_ctx; | |
| ServerContextMutator svr_ctx_mut(&svr_ctx); | |
| ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx); | |
| service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(), | |
| fixture->cq(), tag(0)); | |
| ClientContext cli_ctx; | |
| ClientContextMutator cli_ctx_mut(&cli_ctx); | |
| cli_ctx.set_initial_metadata_corked(true); | |
| // tag:1 here will never comes up, since we are not performing any op due | |
| // to initial metadata coalescing. | |
| auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1)); | |
| void* t; | |
| bool ok; | |
| int expect_tags = 0; | |
| // Send 'max_ping_pongs' number of ping pong messages | |
| int ping_pong_cnt = 0; | |
| while (ping_pong_cnt < max_ping_pongs) { | |
| if (ping_pong_cnt == max_ping_pongs - 1) { | |
| request_rw->WriteLast(send_request, WriteOptions(), tag(2)); | |
| } else { | |
| request_rw->Write(send_request, tag(2)); // Start client send | |
| } | |
| int await_tags = (1 << 2); | |
| if (ping_pong_cnt == 0) { | |
| // wait for the server call structure (call_hook, etc.) to be | |
| // initialized (async stream between client side and server side | |
| // established). It is necessary when client init metadata is | |
| // coalesced | |
| GPR_ASSERT(fixture->cq()->Next(&t, &ok)); | |
| while (static_cast<int>(reinterpret_cast<intptr_t>(t)) != 0) { | |
| // In some cases tag:2 comes before tag:0 (write tag comes out | |
| // first), this while loop is to make sure get tag:0. | |
| int i = static_cast<int>(reinterpret_cast<intptr_t>(t)); | |
| GPR_ASSERT(await_tags & (1 << i)); | |
| await_tags &= ~(1 << i); | |
| GPR_ASSERT(fixture->cq()->Next(&t, &ok)); | |
| } | |
| } | |
| response_rw.Read(&recv_request, tag(3)); // Start server recv | |
| request_rw->Read(&recv_response, tag(4)); // Start client recv | |
| await_tags |= (1 << 3) | (1 << 4); | |
| expect_tags = await_tags; | |
| await_tags |= (1 << 5); | |
| while (await_tags != 0) { | |
| GPR_ASSERT(fixture->cq()->Next(&t, &ok)); | |
| GPR_ASSERT(ok); | |
| int i = static_cast<int>(reinterpret_cast<intptr_t>(t)); | |
| // If server recv is complete, start the server send operation | |
| if (i == 3) { | |
| if (ping_pong_cnt == max_ping_pongs - 1) { | |
| if (write_and_finish == 1) { | |
| response_rw.WriteAndFinish(send_response, WriteOptions(), | |
| Status::OK, tag(5)); | |
| expect_tags |= (1 << 5); | |
| } else { | |
| response_rw.WriteLast(send_response, WriteOptions(), tag(5)); | |
| // WriteLast buffers the write, so it's possible neither server | |
| // write op nor client read op will finish inside the while | |
| // loop. | |
| await_tags &= ~(1 << 4); | |
| await_tags &= ~(1 << 5); | |
| expect_tags |= (1 << 5); | |
| } | |
| } else { | |
| response_rw.Write(send_response, tag(5)); | |
| expect_tags |= (1 << 5); | |
| } | |
| } | |
| GPR_ASSERT(expect_tags & (1 << i)); | |
| expect_tags &= ~(1 << i); | |
| await_tags &= ~(1 << i); | |
| } | |
| ping_pong_cnt++; | |
| } | |
| if (max_ping_pongs == 0) { | |
| expect_tags |= (1 << 6) | (1 << 7) | (1 << 8); | |
| } else { | |
| if (write_and_finish == 1) { | |
| expect_tags |= (1 << 8); | |
| } else { | |
| // server's buffered write and the client's read of the buffered write | |
| // tags should come up. | |
| expect_tags |= (1 << 7) | (1 << 8); | |
| } | |
| } | |
| // No message write or initial metadata write happened yet. | |
| if (max_ping_pongs == 0) { | |
| request_rw->WritesDone(tag(6)); | |
| // wait for server call data structure(call_hook, etc.) to be | |
| // initialized, since initial metadata is corked. | |
| GPR_ASSERT(fixture->cq()->Next(&t, &ok)); | |
| while (static_cast<int>(reinterpret_cast<intptr_t>(t)) != 0) { | |
| int i = static_cast<int>(reinterpret_cast<intptr_t>(t)); | |
| GPR_ASSERT(expect_tags & (1 << i)); | |
| expect_tags &= ~(1 << i); | |
| GPR_ASSERT(fixture->cq()->Next(&t, &ok)); | |
| } | |
| response_rw.Finish(Status::OK, tag(7)); | |
| } else { | |
| if (write_and_finish != 1) { | |
| response_rw.Finish(Status::OK, tag(7)); | |
| } | |
| } | |
| Status recv_status; | |
| request_rw->Finish(&recv_status, tag(8)); | |
| while (expect_tags) { | |
| GPR_ASSERT(fixture->cq()->Next(&t, &ok)); | |
| int i = static_cast<int>(reinterpret_cast<intptr_t>(t)); | |
| GPR_ASSERT(expect_tags & (1 << i)); | |
| expect_tags &= ~(1 << i); | |
| } | |
| GPR_ASSERT(recv_status.ok()); | |
| } | |
| } | |
| fixture.reset(); | |
| state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2); | |
| } | |
| } // namespace testing | |
| } // namespace grpc | |
| #endif // GRPC_TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H |