| hlsl.intrinsics.lit.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) |
| 0:2 Function Parameters: |
| 0:2 'n_dot_l' ( in float) |
| 0:2 'n_dot_h' ( in float) |
| 0:2 'm' ( in float) |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:3 'r0' ( temp 4-component vector of float) |
| 0:3 Construct vec4 ( temp 4-component vector of float) |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:3 max ( temp float) |
| 0:3 'n_dot_l' ( in float) |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 Test condition and select ( temp float) |
| 0:3 Condition |
| 0:3 Compare Less Than ( temp bool) |
| 0:3 min ( temp float) |
| 0:3 'n_dot_l' ( in float) |
| 0:3 'n_dot_h' ( in float) |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 true case |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 false case |
| 0:3 component-wise multiply ( temp float) |
| 0:3 'n_dot_h' ( in float) |
| 0:3 'm' ( in float) |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp float) |
| 0:? 'n_dot_l' ( temp float) |
| 0:? 'n_dot_l' (layout( location=0) in float) |
| 0:2 move second child to first child ( temp float) |
| 0:? 'n_dot_h' ( temp float) |
| 0:? 'n_dot_h' (layout( location=1) in float) |
| 0:2 move second child to first child ( temp float) |
| 0:? 'm' ( temp float) |
| 0:? 'm' (layout( location=2) in float) |
| 0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void) |
| 0:? 'n_dot_l' ( temp float) |
| 0:? 'n_dot_h' ( temp float) |
| 0:? 'm' ( temp float) |
| 0:? Linker Objects |
| 0:? 'n_dot_l' (layout( location=0) in float) |
| 0:? 'n_dot_h' (layout( location=1) in float) |
| 0:? 'm' (layout( location=2) in float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) |
| 0:2 Function Parameters: |
| 0:2 'n_dot_l' ( in float) |
| 0:2 'n_dot_h' ( in float) |
| 0:2 'm' ( in float) |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:3 'r0' ( temp 4-component vector of float) |
| 0:3 Construct vec4 ( temp 4-component vector of float) |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:3 max ( temp float) |
| 0:3 'n_dot_l' ( in float) |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 Test condition and select ( temp float) |
| 0:3 Condition |
| 0:3 Compare Less Than ( temp bool) |
| 0:3 min ( temp float) |
| 0:3 'n_dot_l' ( in float) |
| 0:3 'n_dot_h' ( in float) |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 true case |
| 0:3 Constant: |
| 0:3 0.000000 |
| 0:3 false case |
| 0:3 component-wise multiply ( temp float) |
| 0:3 'n_dot_h' ( in float) |
| 0:3 'm' ( in float) |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp float) |
| 0:? 'n_dot_l' ( temp float) |
| 0:? 'n_dot_l' (layout( location=0) in float) |
| 0:2 move second child to first child ( temp float) |
| 0:? 'n_dot_h' ( temp float) |
| 0:? 'n_dot_h' (layout( location=1) in float) |
| 0:2 move second child to first child ( temp float) |
| 0:? 'm' ( temp float) |
| 0:? 'm' (layout( location=2) in float) |
| 0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void) |
| 0:? 'n_dot_l' ( temp float) |
| 0:? 'n_dot_h' ( temp float) |
| 0:? 'm' ( temp float) |
| 0:? Linker Objects |
| 0:? 'n_dot_l' (layout( location=0) in float) |
| 0:? 'n_dot_h' (layout( location=1) in float) |
| 0:? 'm' (layout( location=2) in float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 52 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 37 40 43 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 12 "@PixelShaderFunction(f1;f1;f1;" |
| Name 9 "n_dot_l" |
| Name 10 "n_dot_h" |
| Name 11 "m" |
| Name 16 "r0" |
| Name 35 "n_dot_l" |
| Name 37 "n_dot_l" |
| Name 39 "n_dot_h" |
| Name 40 "n_dot_h" |
| Name 42 "m" |
| Name 43 "m" |
| Name 45 "param" |
| Name 47 "param" |
| Name 49 "param" |
| Decorate 37(n_dot_l) Location 0 |
| Decorate 40(n_dot_h) Location 1 |
| Decorate 43(m) Location 2 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) |
| 14: TypeVector 6(float) 4 |
| 15: TypePointer Function 14(fvec4) |
| 17: 6(float) Constant 1065353216 |
| 19: 6(float) Constant 0 |
| 25: TypeBool |
| 36: TypePointer Input 6(float) |
| 37(n_dot_l): 36(ptr) Variable Input |
| 40(n_dot_h): 36(ptr) Variable Input |
| 43(m): 36(ptr) Variable Input |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 35(n_dot_l): 7(ptr) Variable Function |
| 39(n_dot_h): 7(ptr) Variable Function |
| 42(m): 7(ptr) Variable Function |
| 45(param): 7(ptr) Variable Function |
| 47(param): 7(ptr) Variable Function |
| 49(param): 7(ptr) Variable Function |
| 38: 6(float) Load 37(n_dot_l) |
| Store 35(n_dot_l) 38 |
| 41: 6(float) Load 40(n_dot_h) |
| Store 39(n_dot_h) 41 |
| 44: 6(float) Load 43(m) |
| Store 42(m) 44 |
| 46: 6(float) Load 35(n_dot_l) |
| Store 45(param) 46 |
| 48: 6(float) Load 39(n_dot_h) |
| Store 47(param) 48 |
| 50: 6(float) Load 42(m) |
| Store 49(param) 50 |
| 51: 2 FunctionCall 12(@PixelShaderFunction(f1;f1;f1;) 45(param) 47(param) 49(param) |
| Return |
| FunctionEnd |
| 12(@PixelShaderFunction(f1;f1;f1;): 2 Function None 8 |
| 9(n_dot_l): 7(ptr) FunctionParameter |
| 10(n_dot_h): 7(ptr) FunctionParameter |
| 11(m): 7(ptr) FunctionParameter |
| 13: Label |
| 16(r0): 15(ptr) Variable Function |
| 21: 7(ptr) Variable Function |
| 18: 6(float) Load 9(n_dot_l) |
| 20: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 18 19 |
| 22: 6(float) Load 9(n_dot_l) |
| 23: 6(float) Load 10(n_dot_h) |
| 24: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 22 23 |
| 26: 25(bool) FOrdLessThan 24 19 |
| SelectionMerge 28 None |
| BranchConditional 26 27 29 |
| 27: Label |
| Store 21 19 |
| Branch 28 |
| 29: Label |
| 30: 6(float) Load 10(n_dot_h) |
| 31: 6(float) Load 11(m) |
| 32: 6(float) FMul 30 31 |
| Store 21 32 |
| Branch 28 |
| 28: Label |
| 33: 6(float) Load 21 |
| 34: 14(fvec4) CompositeConstruct 17 20 33 17 |
| Store 16(r0) 34 |
| Return |
| FunctionEnd |