blob: bc8a07352b31cdbf414716528fdd3fd779685214 [file] [log] [blame]
hlsl.intrinsics.barriers.comp
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:3 Function Definition: @ComputeShaderFunction( ( temp float)
0:3 Function Parameters:
0:? Sequence
0:4 MemoryBarrier ( temp void)
0:5 AllMemoryBarrierWithGroupSync ( temp void)
0:6 GroupMemoryBarrier ( temp void)
0:7 GroupMemoryBarrierWithGroupSync ( temp void)
0:8 WorkgroupMemoryBarrier ( temp void)
0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void)
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:3 Function Definition: ComputeShaderFunction( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:3 Function Call: @ComputeShaderFunction( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out float)
Linked compute stage:
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:3 Function Definition: @ComputeShaderFunction( ( temp float)
0:3 Function Parameters:
0:? Sequence
0:4 MemoryBarrier ( temp void)
0:5 AllMemoryBarrierWithGroupSync ( temp void)
0:6 GroupMemoryBarrier ( temp void)
0:7 GroupMemoryBarrierWithGroupSync ( temp void)
0:8 WorkgroupMemoryBarrier ( temp void)
0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void)
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:3 Function Definition: ComputeShaderFunction( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:3 Function Call: @ComputeShaderFunction( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 22
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "ComputeShaderFunction" 20
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 500
Name 4 "ComputeShaderFunction"
Name 8 "@ComputeShaderFunction("
Name 20 "@entryPointOutput"
Decorate 20(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeFunction 6(float)
10: TypeInt 32 0
11: 10(int) Constant 1
12: 10(int) Constant 4048
13: 10(int) Constant 512
14: 10(int) Constant 2
15: 10(int) Constant 256
16: 6(float) Constant 0
19: TypePointer Output 6(float)
20(@entryPointOutput): 19(ptr) Variable Output
4(ComputeShaderFunction): 2 Function None 3
5: Label
21: 6(float) FunctionCall 8(@ComputeShaderFunction()
Store 20(@entryPointOutput) 21
Return
FunctionEnd
8(@ComputeShaderFunction(): 6(float) Function None 7
9: Label
MemoryBarrier 11 12
ControlBarrier 11 11 12
MemoryBarrier 11 13
ControlBarrier 11 11 13
MemoryBarrier 14 15
ControlBarrier 14 14 15
ReturnValue 16
FunctionEnd