blob: 22d601d382a260bc341d9d0ae5ba54b0eefa9264 [file] [log] [blame]
hlsl.getsampleposition.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:13 Function Definition: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Parameters:
0:13 'sample' ( in int)
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 2-component vector of float)
0:16 'r00' ( temp 2-component vector of float)
0:16 Sequence
0:16 move second child to first child ( temp uint)
0:16 '@sampleCount' ( temp uint)
0:16 imageQuerySamples ( temp uint)
0:16 'g_tTex2dmsf4' ( uniform texture2DMS)
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 2 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.250000
0:? 0.250000
0:? -0.250000
0:? -0.250000
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 4 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? -0.125000
0:? -0.375000
0:? 0.375000
0:? -0.125000
0:? -0.375000
0:? 0.125000
0:? 0.125000
0:? 0.375000
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 8 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? -0.187500
0:? -0.062500
0:? 0.187500
0:? 0.312500
0:? 0.062500
0:? -0.187500
0:? -0.312500
0:? -0.312500
0:? 0.312500
0:? -0.437500
0:? -0.062500
0:? 0.187500
0:? 0.437500
0:? 0.437500
0:? -0.437500
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 16 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? 0.062500
0:? -0.062500
0:? -0.187500
0:? -0.187500
0:? 0.125000
0:? 0.250000
0:? -0.062500
0:? -0.312500
0:? -0.125000
0:? 0.125000
0:? 0.312500
0:? 0.312500
0:? 0.187500
0:? 0.187500
0:? -0.312500
0:? -0.125000
0:? 0.375000
0:? 0.000000
0:? -0.437500
0:? -0.250000
0:? -0.375000
0:? -0.375000
0:? 0.250000
0:? -0.500000
0:? 0.000000
0:? 0.437500
0:? -0.250000
0:? 0.375000
0:? 0.437500
0:? -0.437500
0:? -0.500000
0:16 'sample' ( in int)
0:16 false case
0:? Constant:
0:? 0.000000
0:? 0.000000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of float)
0:17 'r01' ( temp 2-component vector of float)
0:17 Sequence
0:17 move second child to first child ( temp uint)
0:17 '@sampleCount' ( temp uint)
0:17 imageQuerySamples ( temp uint)
0:17 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 2 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.250000
0:? 0.250000
0:? -0.250000
0:? -0.250000
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 4 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? -0.125000
0:? -0.375000
0:? 0.375000
0:? -0.125000
0:? -0.375000
0:? 0.125000
0:? 0.125000
0:? 0.375000
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 8 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? -0.187500
0:? -0.062500
0:? 0.187500
0:? 0.312500
0:? 0.062500
0:? -0.187500
0:? -0.312500
0:? -0.312500
0:? 0.312500
0:? -0.437500
0:? -0.062500
0:? 0.187500
0:? 0.437500
0:? 0.437500
0:? -0.437500
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 16 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? 0.062500
0:? -0.062500
0:? -0.187500
0:? -0.187500
0:? 0.125000
0:? 0.250000
0:? -0.062500
0:? -0.312500
0:? -0.125000
0:? 0.125000
0:? 0.312500
0:? 0.312500
0:? 0.187500
0:? 0.187500
0:? -0.312500
0:? -0.125000
0:? 0.375000
0:? 0.000000
0:? -0.437500
0:? -0.250000
0:? -0.375000
0:? -0.375000
0:? 0.250000
0:? -0.500000
0:? 0.000000
0:? 0.437500
0:? -0.250000
0:? 0.375000
0:? 0.437500
0:? -0.437500
0:? -0.500000
0:17 'sample' ( in int)
0:17 false case
0:? Constant:
0:? 0.000000
0:? 0.000000
0:19 move second child to first child ( temp 4-component vector of float)
0:19 Color: direct index for structure ( temp 4-component vector of float)
0:19 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:20 move second child to first child ( temp float)
0:20 Depth: direct index for structure ( temp float)
0:20 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Branch: Return with expression
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp int)
0:? 'sample' ( temp int)
0:? 'sample' (layout( location=0) flat in int)
0:13 Sequence
0:13 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Call: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:? 'sample' ( temp int)
0:13 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:13 Color: direct index for structure ( temp 4-component vector of float)
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:13 Depth: direct index for structure ( temp float)
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Constant:
0:13 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:? 'sample' (layout( location=0) flat in int)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:13 Function Definition: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Parameters:
0:13 'sample' ( in int)
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 2-component vector of float)
0:16 'r00' ( temp 2-component vector of float)
0:16 Sequence
0:16 move second child to first child ( temp uint)
0:16 '@sampleCount' ( temp uint)
0:16 imageQuerySamples ( temp uint)
0:16 'g_tTex2dmsf4' ( uniform texture2DMS)
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 2 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.250000
0:? 0.250000
0:? -0.250000
0:? -0.250000
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 4 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? -0.125000
0:? -0.375000
0:? 0.375000
0:? -0.125000
0:? -0.375000
0:? 0.125000
0:? 0.125000
0:? 0.375000
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 8 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? -0.187500
0:? -0.062500
0:? 0.187500
0:? 0.312500
0:? 0.062500
0:? -0.187500
0:? -0.312500
0:? -0.312500
0:? 0.312500
0:? -0.437500
0:? -0.062500
0:? 0.187500
0:? 0.437500
0:? 0.437500
0:? -0.437500
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float)
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 16 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? 0.062500
0:? -0.062500
0:? -0.187500
0:? -0.187500
0:? 0.125000
0:? 0.250000
0:? -0.062500
0:? -0.312500
0:? -0.125000
0:? 0.125000
0:? 0.312500
0:? 0.312500
0:? 0.187500
0:? 0.187500
0:? -0.312500
0:? -0.125000
0:? 0.375000
0:? 0.000000
0:? -0.437500
0:? -0.250000
0:? -0.375000
0:? -0.375000
0:? 0.250000
0:? -0.500000
0:? 0.000000
0:? 0.437500
0:? -0.250000
0:? 0.375000
0:? 0.437500
0:? -0.437500
0:? -0.500000
0:16 'sample' ( in int)
0:16 false case
0:? Constant:
0:? 0.000000
0:? 0.000000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of float)
0:17 'r01' ( temp 2-component vector of float)
0:17 Sequence
0:17 move second child to first child ( temp uint)
0:17 '@sampleCount' ( temp uint)
0:17 imageQuerySamples ( temp uint)
0:17 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 2 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.250000
0:? 0.250000
0:? -0.250000
0:? -0.250000
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 4 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? -0.125000
0:? -0.375000
0:? 0.375000
0:? -0.125000
0:? -0.375000
0:? 0.125000
0:? 0.125000
0:? 0.375000
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 8 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? -0.187500
0:? -0.062500
0:? 0.187500
0:? 0.312500
0:? 0.062500
0:? -0.187500
0:? -0.312500
0:? -0.312500
0:? 0.312500
0:? -0.437500
0:? -0.062500
0:? 0.187500
0:? 0.437500
0:? 0.437500
0:? -0.437500
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float)
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 16 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? 0.062500
0:? -0.062500
0:? -0.187500
0:? -0.187500
0:? 0.125000
0:? 0.250000
0:? -0.062500
0:? -0.312500
0:? -0.125000
0:? 0.125000
0:? 0.312500
0:? 0.312500
0:? 0.187500
0:? 0.187500
0:? -0.312500
0:? -0.125000
0:? 0.375000
0:? 0.000000
0:? -0.437500
0:? -0.250000
0:? -0.375000
0:? -0.375000
0:? 0.250000
0:? -0.500000
0:? 0.000000
0:? 0.437500
0:? -0.250000
0:? 0.375000
0:? 0.437500
0:? -0.437500
0:? -0.500000
0:17 'sample' ( in int)
0:17 false case
0:? Constant:
0:? 0.000000
0:? 0.000000
0:19 move second child to first child ( temp 4-component vector of float)
0:19 Color: direct index for structure ( temp 4-component vector of float)
0:19 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:20 move second child to first child ( temp float)
0:20 Depth: direct index for structure ( temp float)
0:20 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Branch: Return with expression
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp int)
0:? 'sample' ( temp int)
0:? 'sample' (layout( location=0) flat in int)
0:13 Sequence
0:13 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Call: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:? 'sample' ( temp int)
0:13 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:13 Color: direct index for structure ( temp 4-component vector of float)
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:13 Depth: direct index for structure ( temp float)
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Constant:
0:13 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:? 'sample' (layout( location=0) flat in int)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 221
Capability Shader
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 204 211 215
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 10 "PS_OUTPUT"
MemberName 10(PS_OUTPUT) 0 "Color"
MemberName 10(PS_OUTPUT) 1 "Depth"
Name 13 "@main(i1;"
Name 12 "sample"
Name 17 "r00"
Name 20 "@sampleCount"
Name 23 "g_tTex2dmsf4"
Name 42 "indexable"
Name 65 "indexable"
Name 96 "indexable"
Name 129 "indexable"
Name 138 "r01"
Name 139 "@sampleCount"
Name 142 "g_tTex2dmsf4a"
Name 151 "indexable"
Name 161 "indexable"
Name 171 "indexable"
Name 181 "indexable"
Name 190 "psout"
Name 202 "sample"
Name 204 "sample"
Name 206 "flattenTemp"
Name 207 "param"
Name 211 "@entryPointOutput.Color"
Name 215 "@entryPointOutput.Depth"
Name 220 "g_sSamp"
Decorate 23(g_tTex2dmsf4) DescriptorSet 0
Decorate 142(g_tTex2dmsf4a) DescriptorSet 0
Decorate 204(sample) Flat
Decorate 204(sample) Location 0
Decorate 211(@entryPointOutput.Color) Location 0
Decorate 215(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 220(g_sSamp) DescriptorSet 0
Decorate 220(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10(PS_OUTPUT): TypeStruct 9(fvec4) 8(float)
11: TypeFunction 10(PS_OUTPUT) 7(ptr)
15: TypeVector 8(float) 2
16: TypePointer Function 15(fvec2)
18: TypeInt 32 0
19: TypePointer Function 18(int)
21: TypeImage 8(float) 2D multi-sampled sampled format:Unknown
22: TypePointer UniformConstant 21
23(g_tTex2dmsf4): 22(ptr) Variable UniformConstant
28: 6(int) Constant 2
29: TypeBool
33: 18(int) Constant 2
34: TypeArray 15(fvec2) 33
35: 8(float) Constant 1048576000
36: 15(fvec2) ConstantComposite 35 35
37: 8(float) Constant 3196059648
38: 15(fvec2) ConstantComposite 37 37
39: 34 ConstantComposite 36 38
41: TypePointer Function 34
48: 6(int) Constant 4
52: 18(int) Constant 4
53: TypeArray 15(fvec2) 52
54: 8(float) Constant 3187671040
55: 8(float) Constant 3200253952
56: 15(fvec2) ConstantComposite 54 55
57: 8(float) Constant 1052770304
58: 15(fvec2) ConstantComposite 57 54
59: 8(float) Constant 1040187392
60: 15(fvec2) ConstantComposite 55 59
61: 15(fvec2) ConstantComposite 59 57
62: 53 ConstantComposite 56 58 60 61
64: TypePointer Function 53
71: 6(int) Constant 8
75: 18(int) Constant 8
76: TypeArray 15(fvec2) 75
77: 8(float) Constant 1031798784
78: 8(float) Constant 3191865344
79: 15(fvec2) ConstantComposite 77 78
80: 8(float) Constant 3179282432
81: 8(float) Constant 1044381696
82: 15(fvec2) ConstantComposite 80 81
83: 8(float) Constant 1050673152
84: 15(fvec2) ConstantComposite 83 77
85: 8(float) Constant 3198156800
86: 15(fvec2) ConstantComposite 78 85
87: 15(fvec2) ConstantComposite 85 83
88: 8(float) Constant 3202351104
89: 15(fvec2) ConstantComposite 88 80
90: 8(float) Constant 1054867456
91: 15(fvec2) ConstantComposite 81 90
92: 15(fvec2) ConstantComposite 90 88
93: 76 ConstantComposite 79 82 84 86 87 89 91 92
95: TypePointer Function 76
102: 6(int) Constant 16
106: 18(int) Constant 16
107: TypeArray 15(fvec2) 106
108: 15(fvec2) ConstantComposite 77 77
109: 15(fvec2) ConstantComposite 80 78
110: 15(fvec2) ConstantComposite 78 59
111: 15(fvec2) ConstantComposite 35 80
112: 15(fvec2) ConstantComposite 85 54
113: 15(fvec2) ConstantComposite 59 83
114: 15(fvec2) ConstantComposite 83 81
115: 15(fvec2) ConstantComposite 81 85
116: 15(fvec2) ConstantComposite 54 57
117: 8(float) Constant 0
118: 15(fvec2) ConstantComposite 117 88
119: 15(fvec2) ConstantComposite 37 55
120: 15(fvec2) ConstantComposite 55 35
121: 8(float) Constant 3204448256
122: 15(fvec2) ConstantComposite 121 117
123: 15(fvec2) ConstantComposite 90 37
124: 15(fvec2) ConstantComposite 57 90
125: 15(fvec2) ConstantComposite 88 121
126: 107 ConstantComposite 108 109 110 111 112 113 114 115 116 118 119 120 122 123 124 125
128: TypePointer Function 107
133: 15(fvec2) ConstantComposite 117 117
140: TypeImage 8(float) 2D array multi-sampled sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTex2dmsf4a): 141(ptr) Variable UniformConstant
189: TypePointer Function 10(PS_OUTPUT)
191: 6(int) Constant 0
192: 8(float) Constant 1065353216
193: 9(fvec4) ConstantComposite 192 192 192 192
194: TypePointer Function 9(fvec4)
196: 6(int) Constant 1
197: TypePointer Function 8(float)
203: TypePointer Input 6(int)
204(sample): 203(ptr) Variable Input
210: TypePointer Output 9(fvec4)
211(@entryPointOutput.Color): 210(ptr) Variable Output
214: TypePointer Output 8(float)
215(@entryPointOutput.Depth): 214(ptr) Variable Output
218: TypeSampler
219: TypePointer UniformConstant 218
220(g_sSamp): 219(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
202(sample): 7(ptr) Variable Function
206(flattenTemp): 189(ptr) Variable Function
207(param): 7(ptr) Variable Function
205: 6(int) Load 204(sample)
Store 202(sample) 205
208: 6(int) Load 202(sample)
Store 207(param) 208
209:10(PS_OUTPUT) FunctionCall 13(@main(i1;) 207(param)
Store 206(flattenTemp) 209
212: 194(ptr) AccessChain 206(flattenTemp) 191
213: 9(fvec4) Load 212
Store 211(@entryPointOutput.Color) 213
216: 197(ptr) AccessChain 206(flattenTemp) 196
217: 8(float) Load 216
Store 215(@entryPointOutput.Depth) 217
Return
FunctionEnd
13(@main(i1;):10(PS_OUTPUT) Function None 11
12(sample): 7(ptr) FunctionParameter
14: Label
17(r00): 16(ptr) Variable Function
20(@sampleCount): 19(ptr) Variable Function
26: 16(ptr) Variable Function
42(indexable): 41(ptr) Variable Function
46: 16(ptr) Variable Function
65(indexable): 64(ptr) Variable Function
69: 16(ptr) Variable Function
96(indexable): 95(ptr) Variable Function
100: 16(ptr) Variable Function
129(indexable): 128(ptr) Variable Function
138(r01): 16(ptr) Variable Function
139(@sampleCount): 19(ptr) Variable Function
145: 16(ptr) Variable Function
151(indexable): 41(ptr) Variable Function
155: 16(ptr) Variable Function
161(indexable): 64(ptr) Variable Function
165: 16(ptr) Variable Function
171(indexable): 95(ptr) Variable Function
175: 16(ptr) Variable Function
181(indexable): 128(ptr) Variable Function
190(psout): 189(ptr) Variable Function
24: 21 Load 23(g_tTex2dmsf4)
25: 18(int) ImageQuerySamples 24
Store 20(@sampleCount) 25
27: 18(int) Load 20(@sampleCount)
30: 29(bool) IEqual 27 28
SelectionMerge 32 None
BranchConditional 30 31 45
31: Label
40: 6(int) Load 12(sample)
Store 42(indexable) 39
43: 16(ptr) AccessChain 42(indexable) 40
44: 15(fvec2) Load 43
Store 26 44
Branch 32
45: Label
47: 18(int) Load 20(@sampleCount)
49: 29(bool) IEqual 47 48
SelectionMerge 51 None
BranchConditional 49 50 68
50: Label
63: 6(int) Load 12(sample)
Store 65(indexable) 62
66: 16(ptr) AccessChain 65(indexable) 63
67: 15(fvec2) Load 66
Store 46 67
Branch 51
68: Label
70: 18(int) Load 20(@sampleCount)
72: 29(bool) IEqual 70 71
SelectionMerge 74 None
BranchConditional 72 73 99
73: Label
94: 6(int) Load 12(sample)
Store 96(indexable) 93
97: 16(ptr) AccessChain 96(indexable) 94
98: 15(fvec2) Load 97
Store 69 98
Branch 74
99: Label
101: 18(int) Load 20(@sampleCount)
103: 29(bool) IEqual 101 102
SelectionMerge 105 None
BranchConditional 103 104 132
104: Label
127: 6(int) Load 12(sample)
Store 129(indexable) 126
130: 16(ptr) AccessChain 129(indexable) 127
131: 15(fvec2) Load 130
Store 100 131
Branch 105
132: Label
Store 100 133
Branch 105
105: Label
134: 15(fvec2) Load 100
Store 69 134
Branch 74
74: Label
135: 15(fvec2) Load 69
Store 46 135
Branch 51
51: Label
136: 15(fvec2) Load 46
Store 26 136
Branch 32
32: Label
137: 15(fvec2) Load 26
Store 17(r00) 137
143: 140 Load 142(g_tTex2dmsf4a)
144: 18(int) ImageQuerySamples 143
Store 139(@sampleCount) 144
146: 18(int) Load 139(@sampleCount)
147: 29(bool) IEqual 146 28
SelectionMerge 149 None
BranchConditional 147 148 154
148: Label
150: 6(int) Load 12(sample)
Store 151(indexable) 39
152: 16(ptr) AccessChain 151(indexable) 150
153: 15(fvec2) Load 152
Store 145 153
Branch 149
154: Label
156: 18(int) Load 139(@sampleCount)
157: 29(bool) IEqual 156 48
SelectionMerge 159 None
BranchConditional 157 158 164
158: Label
160: 6(int) Load 12(sample)
Store 161(indexable) 62
162: 16(ptr) AccessChain 161(indexable) 160
163: 15(fvec2) Load 162
Store 155 163
Branch 159
164: Label
166: 18(int) Load 139(@sampleCount)
167: 29(bool) IEqual 166 71
SelectionMerge 169 None
BranchConditional 167 168 174
168: Label
170: 6(int) Load 12(sample)
Store 171(indexable) 93
172: 16(ptr) AccessChain 171(indexable) 170
173: 15(fvec2) Load 172
Store 165 173
Branch 169
174: Label
176: 18(int) Load 139(@sampleCount)
177: 29(bool) IEqual 176 102
SelectionMerge 179 None
BranchConditional 177 178 184
178: Label
180: 6(int) Load 12(sample)
Store 181(indexable) 126
182: 16(ptr) AccessChain 181(indexable) 180
183: 15(fvec2) Load 182
Store 175 183
Branch 179
184: Label
Store 175 133
Branch 179
179: Label
185: 15(fvec2) Load 175
Store 165 185
Branch 169
169: Label
186: 15(fvec2) Load 165
Store 155 186
Branch 159
159: Label
187: 15(fvec2) Load 155
Store 145 187
Branch 149
149: Label
188: 15(fvec2) Load 145
Store 138(r01) 188
195: 194(ptr) AccessChain 190(psout) 191
Store 195 193
198: 197(ptr) AccessChain 190(psout) 196
Store 198 192
199:10(PS_OUTPUT) Load 190(psout)
ReturnValue 199
FunctionEnd