blob: 2de34838fd406b4618259d429886f8be3ef3ecba [file] [log] [blame]
hlsl.flattenOpaqueInitMix.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:5 Function Parameters:
0:? 'tex.smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.f' ( in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.smpl' ( in sampler)
0:? Construct vec2 ( temp 2-component vector of float)
0:? 'tex.f' ( in float)
0:? 'tex.f' ( in float)
0:10 Function Definition: @main( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'g_tInputTexture_sampler' ( uniform sampler)
0:11 'g_tInputTexture' ( uniform texture2D)
0:11 Constant:
0:11 0.500000
0:11 move second child to first child ( temp sampler)
0:? 'tex.smpl' ( temp sampler)
0:11 smpl: direct index for structure ( temp sampler)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp texture2D)
0:? 'tex.tex' ( temp texture2D)
0:11 tex: direct index for structure ( temp texture2D)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:? 'tex.f' ( temp float)
0:11 f: direct index for structure ( temp float)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 2 (const int)
0:12 Branch: Return with expression
0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:? 'tex.smpl' ( temp sampler)
0:? 'tex.tex' ( temp texture2D)
0:? 'tex.f' ( temp float)
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:10 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tInputTexture_sampler' ( uniform sampler)
0:? 'g_tInputTexture' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:5 Function Parameters:
0:? 'tex.smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.f' ( in float)
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.smpl' ( in sampler)
0:? Construct vec2 ( temp 2-component vector of float)
0:? 'tex.f' ( in float)
0:? 'tex.f' ( in float)
0:10 Function Definition: @main( ( temp 4-component vector of float)
0:10 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 'g_tInputTexture_sampler' ( uniform sampler)
0:11 'g_tInputTexture' ( uniform texture2D)
0:11 Constant:
0:11 0.500000
0:11 move second child to first child ( temp sampler)
0:? 'tex.smpl' ( temp sampler)
0:11 smpl: direct index for structure ( temp sampler)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp texture2D)
0:? 'tex.tex' ( temp texture2D)
0:11 tex: direct index for structure ( temp texture2D)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:? 'tex.f' ( temp float)
0:11 f: direct index for structure ( temp float)
0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
0:11 Constant:
0:11 2 (const int)
0:12 Branch: Return with expression
0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
0:? 'tex.smpl' ( temp sampler)
0:? 'tex.tex' ( temp texture2D)
0:? 'tex.f' ( temp float)
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:10 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tInputTexture_sampler' ( uniform sampler)
0:? 'g_tInputTexture' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 70
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 68
Source HLSL 500
Name 4 "main"
Name 17 "lookUp(struct-FxaaTex-p1-t21-f11;"
Name 14 "tex.smpl"
Name 15 "tex.tex"
Name 16 "tex.f"
Name 20 "@main("
Name 34 "FxaaTex"
MemberName 34(FxaaTex) 0 "smpl"
MemberName 34(FxaaTex) 1 "tex"
MemberName 34(FxaaTex) 2 "f"
Name 36 "flattenTemp"
Name 38 "g_tInputTexture_sampler"
Name 41 "g_tInputTexture"
Name 45 "tex.smpl"
Name 50 "tex.tex"
Name 54 "tex.f"
Name 58 "param"
Name 60 "param"
Name 62 "param"
Name 68 "@entryPointOutput"
Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
Decorate 41(g_tInputTexture) DescriptorSet 0
Decorate 68(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypePointer Function 6
8: TypeFloat 32
9: TypeImage 8(float) 2D sampled format:Unknown
10: TypePointer Function 9
11: TypePointer Function 8(float)
12: TypeVector 8(float) 4
13: TypeFunction 12(fvec4) 7(ptr) 10(ptr) 11(ptr)
19: TypeFunction 12(fvec4)
24: TypeSampledImage 9
28: TypeVector 8(float) 2
30: 8(float) Constant 0
34(FxaaTex): TypeStruct 6 9 8(float)
35: TypePointer Function 34(FxaaTex)
37: TypePointer UniformConstant 6
38(g_tInputTexture_sampler): 37(ptr) Variable UniformConstant
40: TypePointer UniformConstant 9
41(g_tInputTexture): 40(ptr) Variable UniformConstant
43: 8(float) Constant 1056964608
46: TypeInt 32 1
47: 46(int) Constant 0
51: 46(int) Constant 1
55: 46(int) Constant 2
67: TypePointer Output 12(fvec4)
68(@entryPointOutput): 67(ptr) Variable Output
4(main): 2 Function None 3
5: Label
69: 12(fvec4) FunctionCall 20(@main()
Store 68(@entryPointOutput) 69
Return
FunctionEnd
17(lookUp(struct-FxaaTex-p1-t21-f11;): 12(fvec4) Function None 13
14(tex.smpl): 7(ptr) FunctionParameter
15(tex.tex): 10(ptr) FunctionParameter
16(tex.f): 11(ptr) FunctionParameter
18: Label
22: 9 Load 15(tex.tex)
23: 6 Load 14(tex.smpl)
25: 24 SampledImage 22 23
26: 8(float) Load 16(tex.f)
27: 8(float) Load 16(tex.f)
29: 28(fvec2) CompositeConstruct 26 27
31: 12(fvec4) ImageSampleExplicitLod 25 29 Lod 30
ReturnValue 31
FunctionEnd
20(@main(): 12(fvec4) Function None 19
21: Label
36(flattenTemp): 35(ptr) Variable Function
45(tex.smpl): 7(ptr) Variable Function
50(tex.tex): 10(ptr) Variable Function
54(tex.f): 11(ptr) Variable Function
58(param): 7(ptr) Variable Function
60(param): 10(ptr) Variable Function
62(param): 11(ptr) Variable Function
39: 6 Load 38(g_tInputTexture_sampler)
42: 9 Load 41(g_tInputTexture)
44: 34(FxaaTex) CompositeConstruct 39 42 43
Store 36(flattenTemp) 44
48: 7(ptr) AccessChain 36(flattenTemp) 47
49: 6 Load 48
Store 45(tex.smpl) 49
52: 10(ptr) AccessChain 36(flattenTemp) 51
53: 9 Load 52
Store 50(tex.tex) 53
56: 11(ptr) AccessChain 36(flattenTemp) 55
57: 8(float) Load 56
Store 54(tex.f) 57
59: 6 Load 45(tex.smpl)
Store 58(param) 59
61: 9 Load 50(tex.tex)
Store 60(param) 61
63: 8(float) Load 54(tex.f)
Store 62(param) 63
64: 12(fvec4) FunctionCall 17(lookUp(struct-FxaaTex-p1-t21-f11;) 58(param) 60(param) 62(param)
ReturnValue 64
FunctionEnd