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fuchsia
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third_party
/
glslang
/
refs/tags/sdk-1.3.246.0
/
.
/
Test
/
spv.textureError.frag
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#version 140
uniform sampler2D s2D
;
centroid vec2 centTexCoord
;
void
main
()
{
gl_FragColor
=
texture2D
(
s2D
,
centTexCoord
);
}