#version 460 | |
#extension GL_EXT_ray_tracing : enable | |
#extension GL_NV_ray_tracing_motion_blur : enable | |
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; | |
layout(location = 0) rayPayloadEXT vec4 payloadEXT; | |
void main() | |
{ | |
uint lx = gl_LaunchIDEXT.x; | |
uint ly = gl_LaunchIDEXT.y; | |
uint sx = gl_LaunchSizeEXT.x; | |
uint sy = gl_LaunchSizeEXT.y; | |
traceRayMotionNV(accEXT, lx, ly, sx, sy, 0u, vec3(0.5), 0.5f, vec3(1.0), 0.75f, 0.5, 0); | |
} |