#version 450 | |
#extension GL_ARM_shader_core_builtins: enable | |
layout(set = 0, binding = 0, std430) buffer Output | |
{ | |
uvec4 result; | |
}; | |
void main (void) | |
{ | |
uint temp = gl_WarpMaxIDARM; | |
result = uvec4(gl_CoreIDARM, gl_CoreCountARM, gl_CoreMaxIDARM, gl_WarpIDARM + temp); | |
} |