blob: 637ddabbaa2c94022ed101c2ef9ff4418ebbf1fe [file] [log] [blame]
#version 440
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
layout(location = 0) in Inputs {
vec4 a1;
vec2 a2;
} gin[3];
layout(location = 0) out vec4 a1;
layout(location = 1) out vec2 a2;
void main()
{
a1 = vec4(1.0);
a2 = vec2(0.5);
gl_Position = vec4(1.0);
}