#version 440 | |
layout(triangles) in; | |
layout(triangle_strip, max_vertices=3) out; | |
layout(location = 0) in vec4 in_a1[3]; | |
layout(location = 1) in vec2 in_a2[3]; | |
layout(location = 0) out vec4 a1; | |
layout(location = 1) out vec2 a2; | |
void main() | |
{ | |
a1 = in_a1[0]; | |
a2 = in_a2[0]; | |
gl_Position = vec4(1.0); | |
EmitVertex(); | |
a1 = in_a1[1]; | |
a2 = in_a2[1]; | |
gl_Position = vec4(1.0); | |
EmitVertex(); | |
a1 = in_a1[2]; | |
a2 = in_a2[2]; | |
gl_Position = vec4(1.0); | |
EmitVertex(); | |
} |