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Test
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iomap.blockOutVariableIn.frag
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#version 440
layout
(
location
=
0
)
in
vec4 a1
;
layout
(
location
=
1
)
in
vec2 a2
;
layout
(
location
=
0
)
out
vec4 color
;
void
main
()
{
color
=
vec4
(
a1
.
xy
,
a2
);
}