blob: b2a51e26a57dbacede36dd7764d5d75052aa715e [file] [log] [blame]
#version 450 core
layout (location = 0) out vec4 FragColor;
layout (location = 0) in VS_OUT
{
vec3 TexCoords;
} fs_in;
layout (binding = 1) uniform sampler2D t0;
void main()
{
FragColor = texture(t0, fs_in.TexCoords.xy);
}