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glslang
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refs/tags/master-tot
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Test
/
enhanced.3.frag
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#version 450 core
layout
(
location
=
0
)
out
vec4
FragColor
;
layout
(
location
=
0
)
in
VS_OUT
{
vec2 foobar
;
}
fs_in
;
layout
(
binding
=
1
)
uniform sampler2D t0
;
void
main
()
{
FragColor
=
texture
(
t0
,
fs_in
.
foobar
);
}