blob: 213c0acd6b4087e2fde939803f9c1305c0c24184 [file] [log] [blame]
#version 130
uniform mat4 transform;
attribute vec4 position;
in vec2 uv_in;
out vec2 uv;
void main()
{
uv = uv_in;
gl_Position = transform * position;
}