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third_party
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glslang
/
refs/tags/Overload400-PrecQual
/
.
/
Test
/
hlsl.doLoop.frag
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float4
PixelShaderFunction
(
float4 input
)
:
COLOR0
{
[
unroll
]
do
{}
while
(
false
);
[
unroll
]
do
{;}
while
(
false
);
do
{
return
input
;
}
while
(
input
==
input
);
}