| hlsl.whileLoop.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Loop with condition tested first |
| 0:3 Loop Condition |
| 0:3 Compare Not Equal (temp bool) |
| 0:3 'input' (in 4-component vector of float) |
| 0:3 'input' (in 4-component vector of float) |
| 0:3 Loop Body |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 'input' (in 4-component vector of float) |
| 0:4 Loop with condition tested first |
| 0:4 Loop Condition |
| 0:4 Constant: |
| 0:4 false (const bool) |
| 0:4 No loop body |
| 0:5 Loop with condition tested first |
| 0:5 Loop Condition |
| 0:5 Constant: |
| 0:5 false (const bool) |
| 0:5 No loop body |
| 0:6 Loop with condition tested first |
| 0:6 Loop Condition |
| 0:6 Constant: |
| 0:6 false (const bool) |
| 0:6 No loop body |
| 0:? Linker Objects |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Loop with condition tested first |
| 0:3 Loop Condition |
| 0:3 Compare Not Equal (temp bool) |
| 0:3 'input' (in 4-component vector of float) |
| 0:3 'input' (in 4-component vector of float) |
| 0:3 Loop Body |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 'input' (in 4-component vector of float) |
| 0:4 Loop with condition tested first |
| 0:4 Loop Condition |
| 0:4 Constant: |
| 0:4 false (const bool) |
| 0:4 No loop body |
| 0:5 Loop with condition tested first |
| 0:5 Loop Condition |
| 0:5 Constant: |
| 0:5 false (const bool) |
| 0:5 No loop body |
| 0:6 Loop with condition tested first |
| 0:6 Loop Condition |
| 0:6 Constant: |
| 0:6 false (const bool) |
| 0:6 No loop body |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 39 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 14 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 14 "input" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 11: TypeFloat 32 |
| 12: TypeVector 11(float) 4 |
| 13: TypePointer Input 12(fvec4) |
| 14(input): 13(ptr) Variable Input |
| 17: TypeBool |
| 18: TypeVector 17(bool) 4 |
| 28: 17(bool) ConstantFalse |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| Branch 6 |
| 6: Label |
| LoopMerge 8 9 None |
| Branch 10 |
| 10: Label |
| 15: 12(fvec4) Load 14(input) |
| 16: 12(fvec4) Load 14(input) |
| 19: 18(bvec4) FOrdNotEqual 15 16 |
| 20: 17(bool) Any 19 |
| BranchConditional 20 7 8 |
| 7: Label |
| 21: 12(fvec4) Load 14(input) |
| ReturnValue 21 |
| 9: Label |
| Branch 6 |
| 8: Label |
| Branch 23 |
| 23: Label |
| LoopMerge 25 26 None |
| Branch 27 |
| 27: Label |
| BranchConditional 28 24 25 |
| 24: Label |
| Branch 26 |
| 26: Label |
| Branch 23 |
| 25: Label |
| Branch 29 |
| 29: Label |
| LoopMerge 31 32 None |
| Branch 33 |
| 33: Label |
| BranchConditional 28 30 31 |
| 30: Label |
| Branch 32 |
| 32: Label |
| Branch 29 |
| 31: Label |
| Branch 34 |
| 34: Label |
| LoopMerge 36 37 None |
| Branch 38 |
| 38: Label |
| BranchConditional 28 35 36 |
| 35: Label |
| Branch 37 |
| 37: Label |
| Branch 34 |
| 36: Label |
| Return |
| FunctionEnd |