blob: 4d9f8369337481818492fffc1eeffc6fd3626a05 [file] [log] [blame]
hlsl.samplecmplevelzero.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r00' (temp float)
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r02' (temp float)
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r04' (temp float)
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r20' (temp float)
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r22' (temp float)
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r24' (temp float)
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r50' (temp float)
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r52' (temp float)
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:55 Sequence
0:55 move second child to first child (temp float)
0:55 'r54' (temp float)
0:55 textureLod (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
0:55 Constant:
0:55 0.000000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float FragDepth)
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:62 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r00' (temp float)
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r02' (temp float)
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r04' (temp float)
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r20' (temp float)
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r22' (temp float)
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r24' (temp float)
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r50' (temp float)
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r52' (temp float)
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:55 Sequence
0:55 move second child to first child (temp float)
0:55 'r54' (temp float)
0:55 textureLod (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
0:55 Constant:
0:55 0.000000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float FragDepth)
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 176
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
Name 11 "g_tTex1df4"
Name 15 "g_sSamp"
Name 25 "r02"
Name 29 "g_tTex1di4"
Name 37 "r04"
Name 41 "g_tTex1du4"
Name 49 "r20"
Name 52 "g_tTex2df4"
Name 64 "r22"
Name 67 "g_tTex2di4"
Name 76 "r24"
Name 79 "g_tTex2du4"
Name 88 "r50"
Name 91 "g_tTexcdf4"
Name 103 "r52"
Name 106 "g_tTexcdi4"
Name 115 "r54"
Name 118 "g_tTexcdu4"
Name 128 "PS_OUTPUT"
MemberName 128(PS_OUTPUT) 0 "Color"
MemberName 128(PS_OUTPUT) 1 "Depth"
Name 130 "psout"
Name 142 "g_tTex3df4"
Name 145 "g_tTex3di4"
Name 148 "g_tTex3du4"
Name 151 "g_tTex1df4a"
Name 154 "g_tTex1di4a"
Name 157 "g_tTex1du4a"
Name 160 "g_tTex2df4a"
Name 163 "g_tTex2di4a"
Name 166 "g_tTex2du4a"
Name 169 "g_tTexcdf4a"
Name 172 "g_tTexcdi4a"
Name 175 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 41(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
Decorate 67(g_tTex2di4) DescriptorSet 0
Decorate 79(g_tTex2du4) DescriptorSet 0
Decorate 91(g_tTexcdf4) DescriptorSet 0
Decorate 106(g_tTexcdi4) DescriptorSet 0
Decorate 118(g_tTexcdu4) DescriptorSet 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 142(g_tTex3df4) DescriptorSet 0
Decorate 145(g_tTex3di4) DescriptorSet 0
Decorate 148(g_tTex3du4) DescriptorSet 0
Decorate 151(g_tTex1df4a) DescriptorSet 0
Decorate 154(g_tTex1di4a) DescriptorSet 0
Decorate 157(g_tTex1du4a) DescriptorSet 0
Decorate 160(g_tTex2df4a) DescriptorSet 0
Decorate 163(g_tTex2di4a) DescriptorSet 0
Decorate 166(g_tTex2du4a) DescriptorSet 0
Decorate 169(g_tTexcdf4a) DescriptorSet 0
Decorate 172(g_tTexcdi4a) DescriptorSet 0
Decorate 175(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth sampled format:Unknown
18: TypeSampledImage 17
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
22: 6(float) Constant 0
26: TypeInt 32 1
27: TypeImage 26(int) 1D sampled format:Unknown
28: TypePointer UniformConstant 27
29(g_tTex1di4): 28(ptr) Variable UniformConstant
32: TypeImage 26(int) 1D depth sampled format:Unknown
33: TypeSampledImage 32
38: TypeInt 32 0
39: TypeImage 38(int) 1D sampled format:Unknown
40: TypePointer UniformConstant 39
41(g_tTex1du4): 40(ptr) Variable UniformConstant
44: TypeImage 38(int) 1D depth sampled format:Unknown
45: TypeSampledImage 44
50: TypeImage 6(float) 2D sampled format:Unknown
51: TypePointer UniformConstant 50
52(g_tTex2df4): 51(ptr) Variable UniformConstant
55: TypeImage 6(float) 2D depth sampled format:Unknown
56: TypeSampledImage 55
58: TypeVector 6(float) 2
59: 6(float) Constant 1045220557
60: 58(fvec2) ConstantComposite 20 59
65: TypeImage 26(int) 2D sampled format:Unknown
66: TypePointer UniformConstant 65
67(g_tTex2di4): 66(ptr) Variable UniformConstant
70: TypeImage 26(int) 2D depth sampled format:Unknown
71: TypeSampledImage 70
77: TypeImage 38(int) 2D sampled format:Unknown
78: TypePointer UniformConstant 77
79(g_tTex2du4): 78(ptr) Variable UniformConstant
82: TypeImage 38(int) 2D depth sampled format:Unknown
83: TypeSampledImage 82
89: TypeImage 6(float) Cube sampled format:Unknown
90: TypePointer UniformConstant 89
91(g_tTexcdf4): 90(ptr) Variable UniformConstant
94: TypeImage 6(float) Cube depth sampled format:Unknown
95: TypeSampledImage 94
97: TypeVector 6(float) 3
98: 6(float) Constant 1050253722
99: 97(fvec3) ConstantComposite 20 59 98
104: TypeImage 26(int) Cube sampled format:Unknown
105: TypePointer UniformConstant 104
106(g_tTexcdi4): 105(ptr) Variable UniformConstant
109: TypeImage 26(int) Cube depth sampled format:Unknown
110: TypeSampledImage 109
116: TypeImage 38(int) Cube sampled format:Unknown
117: TypePointer UniformConstant 116
118(g_tTexcdu4): 117(ptr) Variable UniformConstant
121: TypeImage 38(int) Cube depth sampled format:Unknown
122: TypeSampledImage 121
127: TypeVector 6(float) 4
128(PS_OUTPUT): TypeStruct 127(fvec4) 6(float)
129: TypePointer Function 128(PS_OUTPUT)
131: 26(int) Constant 0
132: 6(float) Constant 1065353216
133: 127(fvec4) ConstantComposite 132 132 132 132
134: TypePointer Function 127(fvec4)
136: 26(int) Constant 1
140: TypeImage 6(float) 3D sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTex3df4): 141(ptr) Variable UniformConstant
143: TypeImage 26(int) 3D sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTex3di4): 144(ptr) Variable UniformConstant
146: TypeImage 38(int) 3D sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex3du4): 147(ptr) Variable UniformConstant
149: TypeImage 6(float) 1D array sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex1df4a): 150(ptr) Variable UniformConstant
152: TypeImage 26(int) 1D array sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex1di4a): 153(ptr) Variable UniformConstant
155: TypeImage 38(int) 1D array sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex1du4a): 156(ptr) Variable UniformConstant
158: TypeImage 6(float) 2D array sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTex2df4a): 159(ptr) Variable UniformConstant
161: TypeImage 26(int) 2D array sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTex2di4a): 162(ptr) Variable UniformConstant
164: TypeImage 38(int) 2D array sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTex2du4a): 165(ptr) Variable UniformConstant
167: TypeImage 6(float) Cube array sampled format:Unknown
168: TypePointer UniformConstant 167
169(g_tTexcdf4a): 168(ptr) Variable UniformConstant
170: TypeImage 26(int) Cube array sampled format:Unknown
171: TypePointer UniformConstant 170
172(g_tTexcdi4a): 171(ptr) Variable UniformConstant
173: TypeImage 38(int) Cube array sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTexcdu4a): 174(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
25(r02): 7(ptr) Variable Function
37(r04): 7(ptr) Variable Function
49(r20): 7(ptr) Variable Function
64(r22): 7(ptr) Variable Function
76(r24): 7(ptr) Variable Function
88(r50): 7(ptr) Variable Function
103(r52): 7(ptr) Variable Function
115(r54): 7(ptr) Variable Function
130(psout): 129(ptr) Variable Function
12: 9 Load 11(g_tTex1df4)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
23: 6(float) CompositeExtract 20 0
24: 6(float) ImageSampleDrefExplicitLod 19 20 23 Lod 22
Store 8(r00) 24
30: 27 Load 29(g_tTex1di4)
31: 13 Load 15(g_sSamp)
34: 33 SampledImage 30 31
35: 6(float) CompositeExtract 20 0
36: 6(float) ImageSampleDrefExplicitLod 34 20 35 Lod 22
Store 25(r02) 36
42: 39 Load 41(g_tTex1du4)
43: 13 Load 15(g_sSamp)
46: 45 SampledImage 42 43
47: 6(float) CompositeExtract 20 0
48: 6(float) ImageSampleDrefExplicitLod 46 20 47 Lod 22
Store 37(r04) 48
53: 50 Load 52(g_tTex2df4)
54: 13 Load 15(g_sSamp)
57: 56 SampledImage 53 54
61: 6(float) CompositeExtract 60 0
62: 6(float) CompositeExtract 61 0
63: 6(float) ImageSampleDrefExplicitLod 57 61 62 Lod 22
Store 49(r20) 63
68: 65 Load 67(g_tTex2di4)
69: 13 Load 15(g_sSamp)
72: 71 SampledImage 68 69
73: 6(float) CompositeExtract 60 0
74: 6(float) CompositeExtract 73 0
75: 6(float) ImageSampleDrefExplicitLod 72 73 74 Lod 22
Store 64(r22) 75
80: 77 Load 79(g_tTex2du4)
81: 13 Load 15(g_sSamp)
84: 83 SampledImage 80 81
85: 6(float) CompositeExtract 60 0
86: 6(float) CompositeExtract 85 0
87: 6(float) ImageSampleDrefExplicitLod 84 85 86 Lod 22
Store 76(r24) 87
92: 89 Load 91(g_tTexcdf4)
93: 13 Load 15(g_sSamp)
96: 95 SampledImage 92 93
100: 6(float) CompositeExtract 99 0
101: 6(float) CompositeExtract 100 0
102: 6(float) ImageSampleDrefExplicitLod 96 100 101 Lod 22
Store 88(r50) 102
107: 104 Load 106(g_tTexcdi4)
108: 13 Load 15(g_sSamp)
111: 110 SampledImage 107 108
112: 6(float) CompositeExtract 99 0
113: 6(float) CompositeExtract 112 0
114: 6(float) ImageSampleDrefExplicitLod 111 112 113 Lod 22
Store 103(r52) 114
119: 116 Load 118(g_tTexcdu4)
120: 13 Load 15(g_sSamp)
123: 122 SampledImage 119 120
124: 6(float) CompositeExtract 99 0
125: 6(float) CompositeExtract 124 0
126: 6(float) ImageSampleDrefExplicitLod 123 124 125 Lod 22
Store 115(r54) 126
135: 134(ptr) AccessChain 130(psout) 131
Store 135 133
137: 7(ptr) AccessChain 130(psout) 136
Store 137 132
138:128(PS_OUTPUT) Load 130(psout)
ReturnValue 138
FunctionEnd