| hlsl.precedence.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'a1' (in 4-component vector of float) |
| 0:7 'a2' (in 4-component vector of float) |
| 0:7 'a3' (in 4-component vector of float) |
| 0:7 'a4' (in 4-component vector of float) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 add (temp 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:8 'a1' (in 4-component vector of float) |
| 0:8 component-wise multiply (temp 4-component vector of float) |
| 0:8 'a2' (in 4-component vector of float) |
| 0:8 'a3' (in 4-component vector of float) |
| 0:8 'a4' (in 4-component vector of float) |
| 0:? Construct vec4 (temp 4-component vector of float) |
| 0:8 component-wise multiply (temp 3-component vector of float) |
| 0:8 vector swizzle (temp 3-component vector of float) |
| 0:8 'a1' (in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 vector swizzle (temp 3-component vector of float) |
| 0:8 'a2' (in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index (temp float) |
| 0:8 'a3' (in 4-component vector of float) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:? Linker Objects |
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| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float) |
| 0:7 Function Parameters: |
| 0:7 'a1' (in 4-component vector of float) |
| 0:7 'a2' (in 4-component vector of float) |
| 0:7 'a3' (in 4-component vector of float) |
| 0:7 'a4' (in 4-component vector of float) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 add (temp 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:8 'a1' (in 4-component vector of float) |
| 0:8 component-wise multiply (temp 4-component vector of float) |
| 0:8 'a2' (in 4-component vector of float) |
| 0:8 'a3' (in 4-component vector of float) |
| 0:8 'a4' (in 4-component vector of float) |
| 0:? Construct vec4 (temp 4-component vector of float) |
| 0:8 component-wise multiply (temp 3-component vector of float) |
| 0:8 vector swizzle (temp 3-component vector of float) |
| 0:8 'a1' (in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 vector swizzle (temp 3-component vector of float) |
| 0:8 'a2' (in 4-component vector of float) |
| 0:8 Sequence |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index (temp float) |
| 0:8 'a3' (in 4-component vector of float) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 37 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 17 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 9 "a1" |
| Name 11 "a2" |
| Name 13 "a3" |
| Name 17 "a4" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Input 7(fvec4) |
| 9(a1): 8(ptr) Variable Input |
| 11(a2): 8(ptr) Variable Input |
| 13(a3): 8(ptr) Variable Input |
| 17(a4): 8(ptr) Variable Input |
| 20: TypeVector 6(float) 3 |
| 26: TypeInt 32 0 |
| 27: 26(int) Constant 3 |
| 28: TypePointer Input 6(float) |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 10: 7(fvec4) Load 9(a1) |
| 12: 7(fvec4) Load 11(a2) |
| 14: 7(fvec4) Load 13(a3) |
| 15: 7(fvec4) FMul 12 14 |
| 16: 7(fvec4) FAdd 10 15 |
| 18: 7(fvec4) Load 17(a4) |
| 19: 7(fvec4) FAdd 16 18 |
| 21: 7(fvec4) Load 9(a1) |
| 22: 20(fvec3) VectorShuffle 21 21 0 1 2 |
| 23: 7(fvec4) Load 11(a2) |
| 24: 20(fvec3) VectorShuffle 23 23 0 1 2 |
| 25: 20(fvec3) FMul 22 24 |
| 29: 28(ptr) AccessChain 13(a3) 27 |
| 30: 6(float) Load 29 |
| 31: 6(float) CompositeExtract 25 0 |
| 32: 6(float) CompositeExtract 25 1 |
| 33: 6(float) CompositeExtract 25 2 |
| 34: 7(fvec4) CompositeConstruct 31 32 33 30 |
| 35: 7(fvec4) FAdd 19 34 |
| ReturnValue 35 |
| FunctionEnd |