| hlsl.forLoop.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:? Sequence |
| 0:3 Loop with condition tested first |
| 0:3 No loop condition |
| 0:3 No loop body |
| 0:4 Sequence |
| 0:4 Pre-Increment (temp 4-component vector of float) |
| 0:4 'input' (in 4-component vector of float) |
| 0:4 Loop with condition tested first |
| 0:4 No loop condition |
| 0:4 No loop body |
| 0:? Sequence |
| 0:5 Loop with condition tested first |
| 0:5 Loop Condition |
| 0:5 Compare Not Equal (temp bool) |
| 0:5 'input' (in 4-component vector of float) |
| 0:5 'input' (in 4-component vector of float) |
| 0:5 No loop body |
| 0:? Sequence |
| 0:6 Loop with condition tested first |
| 0:6 Loop Condition |
| 0:6 Compare Not Equal (temp bool) |
| 0:6 'input' (in 4-component vector of float) |
| 0:6 'input' (in 4-component vector of float) |
| 0:6 Loop Body |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 Negate value (temp 4-component vector of float) |
| 0:6 'input' (in 4-component vector of float) |
| 0:7 Sequence |
| 0:7 Pre-Decrement (temp 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 Loop with condition tested first |
| 0:7 Loop Condition |
| 0:7 Compare Not Equal (temp bool) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 Loop Body |
| 0:? Sequence |
| 0:7 Branch: Return with expression |
| 0:7 Negate value (temp 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 Loop Terminal Expression |
| 0:7 add second child into first child (temp 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 Constant: |
| 0:7 2.000000 |
| 0:? Sequence |
| 0:8 Loop with condition tested first |
| 0:8 No loop condition |
| 0:8 Loop Body |
| 0:8 Test condition and select (temp void) |
| 0:8 Condition |
| 0:8 Compare Greater Than (temp bool) |
| 0:8 direct index (temp float) |
| 0:8 'input' (in 4-component vector of float) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 2.000000 |
| 0:8 true case |
| 0:8 Branch: Break |
| 0:? Sequence |
| 0:9 Loop with condition tested first |
| 0:9 No loop condition |
| 0:9 Loop Body |
| 0:9 Test condition and select (temp void) |
| 0:9 Condition |
| 0:9 Compare Greater Than (temp bool) |
| 0:9 direct index (temp float) |
| 0:9 'input' (in 4-component vector of float) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:9 true case |
| 0:9 Branch: Continue |
| 0:11 Sequence |
| 0:11 move second child to first child (temp int) |
| 0:11 'ii' (temp int) |
| 0:11 Constant: |
| 0:11 -1 (const int) |
| 0:11 Loop with condition tested first |
| 0:11 Loop Condition |
| 0:11 Compare Less Than (temp bool) |
| 0:11 'ii' (temp int) |
| 0:11 Constant: |
| 0:11 3 (const int) |
| 0:11 Loop Body |
| 0:11 Test condition and select (temp void) |
| 0:11 Condition |
| 0:11 Compare Equal (temp bool) |
| 0:11 'ii' (temp int) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 true case |
| 0:11 Branch: Continue |
| 0:11 Loop Terminal Expression |
| 0:11 Pre-Increment (temp int) |
| 0:11 'ii' (temp int) |
| 0:12 Pre-Decrement (temp float) |
| 0:12 'ii' (temp float) |
| 0:? Linker Objects |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:? Sequence |
| 0:3 Loop with condition tested first |
| 0:3 No loop condition |
| 0:3 No loop body |
| 0:4 Sequence |
| 0:4 Pre-Increment (temp 4-component vector of float) |
| 0:4 'input' (in 4-component vector of float) |
| 0:4 Loop with condition tested first |
| 0:4 No loop condition |
| 0:4 No loop body |
| 0:? Sequence |
| 0:5 Loop with condition tested first |
| 0:5 Loop Condition |
| 0:5 Compare Not Equal (temp bool) |
| 0:5 'input' (in 4-component vector of float) |
| 0:5 'input' (in 4-component vector of float) |
| 0:5 No loop body |
| 0:? Sequence |
| 0:6 Loop with condition tested first |
| 0:6 Loop Condition |
| 0:6 Compare Not Equal (temp bool) |
| 0:6 'input' (in 4-component vector of float) |
| 0:6 'input' (in 4-component vector of float) |
| 0:6 Loop Body |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 Negate value (temp 4-component vector of float) |
| 0:6 'input' (in 4-component vector of float) |
| 0:7 Sequence |
| 0:7 Pre-Decrement (temp 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 Loop with condition tested first |
| 0:7 Loop Condition |
| 0:7 Compare Not Equal (temp bool) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 Loop Body |
| 0:? Sequence |
| 0:7 Branch: Return with expression |
| 0:7 Negate value (temp 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 Loop Terminal Expression |
| 0:7 add second child into first child (temp 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 Constant: |
| 0:7 2.000000 |
| 0:? Sequence |
| 0:8 Loop with condition tested first |
| 0:8 No loop condition |
| 0:8 Loop Body |
| 0:8 Test condition and select (temp void) |
| 0:8 Condition |
| 0:8 Compare Greater Than (temp bool) |
| 0:8 direct index (temp float) |
| 0:8 'input' (in 4-component vector of float) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 2.000000 |
| 0:8 true case |
| 0:8 Branch: Break |
| 0:? Sequence |
| 0:9 Loop with condition tested first |
| 0:9 No loop condition |
| 0:9 Loop Body |
| 0:9 Test condition and select (temp void) |
| 0:9 Condition |
| 0:9 Compare Greater Than (temp bool) |
| 0:9 direct index (temp float) |
| 0:9 'input' (in 4-component vector of float) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:9 true case |
| 0:9 Branch: Continue |
| 0:11 Sequence |
| 0:11 move second child to first child (temp int) |
| 0:11 'ii' (temp int) |
| 0:11 Constant: |
| 0:11 -1 (const int) |
| 0:11 Loop with condition tested first |
| 0:11 Loop Condition |
| 0:11 Compare Less Than (temp bool) |
| 0:11 'ii' (temp int) |
| 0:11 Constant: |
| 0:11 3 (const int) |
| 0:11 Loop Body |
| 0:11 Test condition and select (temp void) |
| 0:11 Condition |
| 0:11 Compare Equal (temp bool) |
| 0:11 'ii' (temp int) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 true case |
| 0:11 Branch: Continue |
| 0:11 Loop Terminal Expression |
| 0:11 Pre-Increment (temp int) |
| 0:11 'ii' (temp int) |
| 0:12 Pre-Decrement (temp float) |
| 0:12 'ii' (temp float) |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 112 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 13 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 13 "input" |
| Name 89 "ii" |
| Name 109 "ii" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 10: TypeFloat 32 |
| 11: TypeVector 10(float) 4 |
| 12: TypePointer Input 11(fvec4) |
| 13(input): 12(ptr) Variable Input |
| 15: 10(float) Constant 1065353216 |
| 29: TypeBool |
| 30: TypeVector 29(bool) 4 |
| 60: 10(float) Constant 1073741824 |
| 68: TypeInt 32 0 |
| 69: 68(int) Constant 0 |
| 70: TypePointer Input 10(float) |
| 87: TypeInt 32 1 |
| 88: TypePointer Function 87(int) |
| 90: 87(int) Constant 4294967295 |
| 97: 87(int) Constant 3 |
| 100: 87(int) Constant 2 |
| 106: 87(int) Constant 1 |
| 108: TypePointer Function 10(float) |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 89(ii): 88(ptr) Variable Function |
| 109(ii): 108(ptr) Variable Function |
| Branch 6 |
| 6: Label |
| LoopMerge 8 9 None |
| Branch 7 |
| 7: Label |
| Branch 9 |
| 9: Label |
| Branch 6 |
| 8: Label |
| 14: 11(fvec4) Load 13(input) |
| 16: 11(fvec4) CompositeConstruct 15 15 15 15 |
| 17: 11(fvec4) FAdd 14 16 |
| Store 13(input) 17 |
| Branch 18 |
| 18: Label |
| LoopMerge 20 21 None |
| Branch 19 |
| 19: Label |
| Branch 21 |
| 21: Label |
| Branch 18 |
| 20: Label |
| Branch 22 |
| 22: Label |
| LoopMerge 24 25 None |
| Branch 26 |
| 26: Label |
| 27: 11(fvec4) Load 13(input) |
| 28: 11(fvec4) Load 13(input) |
| 31: 30(bvec4) FOrdNotEqual 27 28 |
| 32: 29(bool) Any 31 |
| BranchConditional 32 23 24 |
| 23: Label |
| Branch 25 |
| 25: Label |
| Branch 22 |
| 24: Label |
| Branch 33 |
| 33: Label |
| LoopMerge 35 36 None |
| Branch 37 |
| 37: Label |
| 38: 11(fvec4) Load 13(input) |
| 39: 11(fvec4) Load 13(input) |
| 40: 30(bvec4) FOrdNotEqual 38 39 |
| 41: 29(bool) Any 40 |
| BranchConditional 41 34 35 |
| 34: Label |
| 42: 11(fvec4) Load 13(input) |
| 43: 11(fvec4) FNegate 42 |
| ReturnValue 43 |
| 36: Label |
| Branch 33 |
| 35: Label |
| 45: 11(fvec4) Load 13(input) |
| 46: 11(fvec4) CompositeConstruct 15 15 15 15 |
| 47: 11(fvec4) FSub 45 46 |
| Store 13(input) 47 |
| Branch 48 |
| 48: Label |
| LoopMerge 50 51 None |
| Branch 52 |
| 52: Label |
| 53: 11(fvec4) Load 13(input) |
| 54: 11(fvec4) Load 13(input) |
| 55: 30(bvec4) FOrdNotEqual 53 54 |
| 56: 29(bool) Any 55 |
| BranchConditional 56 49 50 |
| 49: Label |
| 57: 11(fvec4) Load 13(input) |
| 58: 11(fvec4) FNegate 57 |
| ReturnValue 58 |
| 51: Label |
| 61: 11(fvec4) Load 13(input) |
| 62: 11(fvec4) CompositeConstruct 60 60 60 60 |
| 63: 11(fvec4) FAdd 61 62 |
| Store 13(input) 63 |
| Branch 48 |
| 50: Label |
| Branch 64 |
| 64: Label |
| LoopMerge 66 67 None |
| Branch 65 |
| 65: Label |
| 71: 70(ptr) AccessChain 13(input) 69 |
| 72: 10(float) Load 71 |
| 73: 29(bool) FOrdGreaterThan 72 60 |
| SelectionMerge 75 None |
| BranchConditional 73 74 75 |
| 74: Label |
| Branch 66 |
| 75: Label |
| Branch 67 |
| 67: Label |
| Branch 64 |
| 66: Label |
| Branch 77 |
| 77: Label |
| LoopMerge 79 80 None |
| Branch 78 |
| 78: Label |
| 81: 70(ptr) AccessChain 13(input) 69 |
| 82: 10(float) Load 81 |
| 83: 29(bool) FOrdGreaterThan 82 60 |
| SelectionMerge 85 None |
| BranchConditional 83 84 85 |
| 84: Label |
| Branch 80 |
| 85: Label |
| Branch 80 |
| 80: Label |
| Branch 77 |
| 79: Label |
| Store 89(ii) 90 |
| Branch 91 |
| 91: Label |
| LoopMerge 93 94 None |
| Branch 95 |
| 95: Label |
| 96: 87(int) Load 89(ii) |
| 98: 29(bool) SLessThan 96 97 |
| BranchConditional 98 92 93 |
| 92: Label |
| 99: 87(int) Load 89(ii) |
| 101: 29(bool) IEqual 99 100 |
| SelectionMerge 103 None |
| BranchConditional 101 102 103 |
| 102: Label |
| Branch 94 |
| 103: Label |
| Branch 94 |
| 94: Label |
| 105: 87(int) Load 89(ii) |
| 107: 87(int) IAdd 105 106 |
| Store 89(ii) 107 |
| Branch 91 |
| 93: Label |
| 110: 10(float) Load 109(ii) |
| 111: 10(float) FSub 110 15 |
| Store 109(ii) 111 |
| Return |
| FunctionEnd |