| hlsl.cast.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 add (temp 4-component vector of float) |
| 0:3 add (temp 4-component vector of float) |
| 0:3 Construct vec4 (temp 4-component vector of float) |
| 0:3 'input' (in 4-component vector of float) |
| 0:3 Convert int to float (temp 4-component vector of float) |
| 0:3 Convert float to int (temp 4-component vector of int) |
| 0:3 'input' (in 4-component vector of float) |
| 0:3 Constant: |
| 0:3 1.198000 |
| 0:3 1.198000 |
| 0:3 1.198000 |
| 0:3 1.198000 |
| 0:? Linker Objects |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 add (temp 4-component vector of float) |
| 0:3 add (temp 4-component vector of float) |
| 0:3 Construct vec4 (temp 4-component vector of float) |
| 0:3 'input' (in 4-component vector of float) |
| 0:3 Convert int to float (temp 4-component vector of float) |
| 0:3 Convert float to int (temp 4-component vector of int) |
| 0:3 'input' (in 4-component vector of float) |
| 0:3 Constant: |
| 0:3 1.198000 |
| 0:3 1.198000 |
| 0:3 1.198000 |
| 0:3 1.198000 |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 26 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 9 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 9 "input" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Input 7(fvec4) |
| 9(input): 8(ptr) Variable Input |
| 17: TypeInt 32 1 |
| 18: TypeVector 17(int) 4 |
| 22: 6(float) Constant 1067014160 |
| 23: 7(fvec4) ConstantComposite 22 22 22 22 |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 10: 7(fvec4) Load 9(input) |
| 11: 6(float) CompositeExtract 10 0 |
| 12: 6(float) CompositeExtract 10 1 |
| 13: 6(float) CompositeExtract 10 2 |
| 14: 6(float) CompositeExtract 10 3 |
| 15: 7(fvec4) CompositeConstruct 11 12 13 14 |
| 16: 7(fvec4) Load 9(input) |
| 19: 18(ivec4) ConvertFToS 16 |
| 20: 7(fvec4) ConvertSToF 19 |
| 21: 7(fvec4) FAdd 15 20 |
| 24: 7(fvec4) FAdd 21 23 |
| ReturnValue 24 |
| FunctionEnd |