blob: a6f0a9d62a51cd21cf99f175abbf1a4f227d019a [file] [log] [blame]
#version 450
#extension GL_KHR_shader_subgroup_basic: enable
layout(set = 0, binding = 0, std430) buffer Output
{
uvec4 result[];
};
void main (void)
{
result[gl_VertexID] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
}