earlyReturnDiscard.frag | |
Shader version: 110 | |
0:? Sequence | |
0:19 Function Definition: main( (global void) | |
0:19 Function Parameters: | |
0:21 Sequence | |
0:21 Sequence | |
0:21 move second child to first child (temp 4-component vector of float) | |
0:21 'color' (temp 4-component vector of float) | |
0:21 'BaseColor' (smooth in 4-component vector of float) | |
0:24 move second child to first child (temp 4-component vector of float) | |
0:24 'color2' (temp 4-component vector of float) | |
0:24 'otherColor' (uniform 4-component vector of float) | |
0:26 Test condition and select (temp void) | |
0:26 Condition | |
0:26 Compare Greater Than (temp bool) | |
0:26 'c' (smooth in float) | |
0:26 'd' (uniform float) | |
0:26 true case | |
0:27 add second child into first child (temp 4-component vector of float) | |
0:27 'color' (temp 4-component vector of float) | |
0:27 'bigColor' (uniform 4-component vector of float) | |
0:26 false case | |
0:29 add second child into first child (temp 4-component vector of float) | |
0:29 'color' (temp 4-component vector of float) | |
0:29 'smallColor' (uniform 4-component vector of float) | |
0:31 Test condition and select (temp void) | |
0:31 Condition | |
0:31 Compare Less Than (temp bool) | |
0:31 direct index (temp float) | |
0:31 'color' (temp 4-component vector of float) | |
0:31 Constant: | |
0:31 2 (const int) | |
0:31 'minimum' (uniform float) | |
0:31 true case | |
0:32 Branch: Return | |
0:34 Post-Increment (temp float) | |
0:34 direct index (temp float) | |
0:34 'color' (temp 4-component vector of float) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:36 Test condition and select (temp void) | |
0:36 Condition | |
0:36 Compare Greater Than (temp bool) | |
0:36 direct index (temp float) | |
0:36 'color' (temp 4-component vector of float) | |
0:36 Constant: | |
0:36 2 (const int) | |
0:36 'threshhold' (uniform float) | |
0:36 true case | |
0:37 Branch: Kill | |
0:39 Post-Increment (temp 4-component vector of float) | |
0:39 'color' (temp 4-component vector of float) | |
0:42 Test condition and select (temp void) | |
0:42 Condition | |
0:42 Compare Greater Than (temp bool) | |
0:42 direct index (temp float) | |
0:42 'color' (temp 4-component vector of float) | |
0:42 Constant: | |
0:42 3 (const int) | |
0:42 'threshhold2' (uniform float) | |
0:42 true case | |
0:43 Sequence | |
0:43 Test condition and select (temp void) | |
0:43 Condition | |
0:43 Compare Greater Than (temp bool) | |
0:43 direct index (temp float) | |
0:43 'color' (temp 4-component vector of float) | |
0:43 Constant: | |
0:43 2 (const int) | |
0:43 'threshhold2' (uniform float) | |
0:43 true case | |
0:44 Branch: Return | |
0:43 false case | |
0:45 Test condition and select (temp void) | |
0:45 Condition | |
0:45 'b' (uniform bool) | |
0:45 true case | |
0:46 Post-Increment (temp float) | |
0:46 direct index (temp float) | |
0:46 'color' (temp 4-component vector of float) | |
0:46 Constant: | |
0:46 2 (const int) | |
0:45 false case | |
0:48 Sequence | |
0:48 Test condition and select (temp void) | |
0:48 Condition | |
0:48 Compare Less Than (temp bool) | |
0:48 direct index (temp float) | |
0:48 'color' (temp 4-component vector of float) | |
0:48 Constant: | |
0:48 0 (const int) | |
0:48 'minimum' (uniform float) | |
0:48 true case | |
0:49 Sequence | |
0:49 Branch: Kill | |
0:48 false case | |
0:51 Sequence | |
0:51 Post-Increment (temp 4-component vector of float) | |
0:51 'color' (temp 4-component vector of float) | |
0:42 false case | |
0:55 Sequence | |
0:55 Test condition and select (temp void) | |
0:55 Condition | |
0:55 'b' (uniform bool) | |
0:55 true case | |
0:56 Branch: Kill | |
0:55 false case | |
0:58 Branch: Return | |
0:101 move second child to first child (temp 4-component vector of float) | |
0:101 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:101 component-wise multiply (temp 4-component vector of float) | |
0:101 'color' (temp 4-component vector of float) | |
0:101 'color2' (temp 4-component vector of float) | |
0:? Linker Objects | |
0:? 'd' (uniform float) | |
0:? 'bigColor' (uniform 4-component vector of float) | |
0:? 'smallColor' (uniform 4-component vector of float) | |
0:? 'otherColor' (uniform 4-component vector of float) | |
0:? 'c' (smooth in float) | |
0:? 'threshhold' (uniform float) | |
0:? 'threshhold2' (uniform float) | |
0:? 'threshhold3' (uniform float) | |
0:? 'minimum' (uniform float) | |
0:? 'BaseColor' (smooth in 4-component vector of float) | |
0:? 'b' (uniform bool) | |
Linked fragment stage: | |
Shader version: 110 | |
0:? Sequence | |
0:19 Function Definition: main( (global void) | |
0:19 Function Parameters: | |
0:21 Sequence | |
0:21 Sequence | |
0:21 move second child to first child (temp 4-component vector of float) | |
0:21 'color' (temp 4-component vector of float) | |
0:21 'BaseColor' (smooth in 4-component vector of float) | |
0:24 move second child to first child (temp 4-component vector of float) | |
0:24 'color2' (temp 4-component vector of float) | |
0:24 'otherColor' (uniform 4-component vector of float) | |
0:26 Test condition and select (temp void) | |
0:26 Condition | |
0:26 Compare Greater Than (temp bool) | |
0:26 'c' (smooth in float) | |
0:26 'd' (uniform float) | |
0:26 true case | |
0:27 add second child into first child (temp 4-component vector of float) | |
0:27 'color' (temp 4-component vector of float) | |
0:27 'bigColor' (uniform 4-component vector of float) | |
0:26 false case | |
0:29 add second child into first child (temp 4-component vector of float) | |
0:29 'color' (temp 4-component vector of float) | |
0:29 'smallColor' (uniform 4-component vector of float) | |
0:31 Test condition and select (temp void) | |
0:31 Condition | |
0:31 Compare Less Than (temp bool) | |
0:31 direct index (temp float) | |
0:31 'color' (temp 4-component vector of float) | |
0:31 Constant: | |
0:31 2 (const int) | |
0:31 'minimum' (uniform float) | |
0:31 true case | |
0:32 Branch: Return | |
0:34 Post-Increment (temp float) | |
0:34 direct index (temp float) | |
0:34 'color' (temp 4-component vector of float) | |
0:34 Constant: | |
0:34 2 (const int) | |
0:36 Test condition and select (temp void) | |
0:36 Condition | |
0:36 Compare Greater Than (temp bool) | |
0:36 direct index (temp float) | |
0:36 'color' (temp 4-component vector of float) | |
0:36 Constant: | |
0:36 2 (const int) | |
0:36 'threshhold' (uniform float) | |
0:36 true case | |
0:37 Branch: Kill | |
0:39 Post-Increment (temp 4-component vector of float) | |
0:39 'color' (temp 4-component vector of float) | |
0:42 Test condition and select (temp void) | |
0:42 Condition | |
0:42 Compare Greater Than (temp bool) | |
0:42 direct index (temp float) | |
0:42 'color' (temp 4-component vector of float) | |
0:42 Constant: | |
0:42 3 (const int) | |
0:42 'threshhold2' (uniform float) | |
0:42 true case | |
0:43 Sequence | |
0:43 Test condition and select (temp void) | |
0:43 Condition | |
0:43 Compare Greater Than (temp bool) | |
0:43 direct index (temp float) | |
0:43 'color' (temp 4-component vector of float) | |
0:43 Constant: | |
0:43 2 (const int) | |
0:43 'threshhold2' (uniform float) | |
0:43 true case | |
0:44 Branch: Return | |
0:43 false case | |
0:45 Test condition and select (temp void) | |
0:45 Condition | |
0:45 'b' (uniform bool) | |
0:45 true case | |
0:46 Post-Increment (temp float) | |
0:46 direct index (temp float) | |
0:46 'color' (temp 4-component vector of float) | |
0:46 Constant: | |
0:46 2 (const int) | |
0:45 false case | |
0:48 Sequence | |
0:48 Test condition and select (temp void) | |
0:48 Condition | |
0:48 Compare Less Than (temp bool) | |
0:48 direct index (temp float) | |
0:48 'color' (temp 4-component vector of float) | |
0:48 Constant: | |
0:48 0 (const int) | |
0:48 'minimum' (uniform float) | |
0:48 true case | |
0:49 Sequence | |
0:49 Branch: Kill | |
0:48 false case | |
0:51 Sequence | |
0:51 Post-Increment (temp 4-component vector of float) | |
0:51 'color' (temp 4-component vector of float) | |
0:42 false case | |
0:55 Sequence | |
0:55 Test condition and select (temp void) | |
0:55 Condition | |
0:55 'b' (uniform bool) | |
0:55 true case | |
0:56 Branch: Kill | |
0:55 false case | |
0:58 Branch: Return | |
0:101 move second child to first child (temp 4-component vector of float) | |
0:101 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:101 component-wise multiply (temp 4-component vector of float) | |
0:101 'color' (temp 4-component vector of float) | |
0:101 'color2' (temp 4-component vector of float) | |
0:? Linker Objects | |
0:? 'd' (uniform float) | |
0:? 'bigColor' (uniform 4-component vector of float) | |
0:? 'smallColor' (uniform 4-component vector of float) | |
0:? 'otherColor' (uniform 4-component vector of float) | |
0:? 'c' (smooth in float) | |
0:? 'threshhold' (uniform float) | |
0:? 'threshhold2' (uniform float) | |
0:? 'threshhold3' (uniform float) | |
0:? 'minimum' (uniform float) | |
0:? 'BaseColor' (smooth in 4-component vector of float) | |
0:? 'b' (uniform bool) | |