420_size_gl_in.geom | |
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:19: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use | |
ERROR: 1 compilation errors. No code generated. | |
Shader version: 420 | |
invocations = 0 | |
max_vertices = 0 | |
input primitive = triangles | |
output primitive = none | |
ERROR: node is still EOpNull! | |
0:11 Function Definition: foo( (global void) | |
0:11 Function Parameters: | |
0:13 Sequence | |
0:13 Constant: | |
0:13 3 (const int) | |
0:14 gl_Position: direct index for structure (in 4-component vector of float Position) | |
0:14 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:14 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:14 Constant: | |
0:14 1 (const int) | |
0:14 Constant: | |
0:14 0 (const int) | |
0:15 Constant: | |
0:15 3 (const int) | |
0:16 gl_Position: direct index for structure (in 4-component vector of float Position) | |
0:16 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:16 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
0:16 'i' (global int) | |
0:16 Constant: | |
0:16 0 (const int) | |
0:? Linker Objects | |
0:? 'i' (global int) | |
0:? 'colorun' (in 3-element array of 4-component vector of float) | |
0:? 'color3' (in 3-element array of 4-component vector of float) | |
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) | |
Linked geometry stage: | |
ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point | |
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive | |
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) | |
Shader version: 420 | |
invocations = 0 | |
max_vertices = 0 | |
input primitive = triangles | |
output primitive = none | |
ERROR: node is still EOpNull! | |
0:11 Function Definition: foo( (global void) | |
0:11 Function Parameters: | |
0:13 Sequence | |
0:13 Constant: | |
0:13 3 (const int) | |
0:14 gl_Position: direct index for structure (in 4-component vector of float Position) | |
0:14 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:14 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:14 Constant: | |
0:14 1 (const int) | |
0:14 Constant: | |
0:14 0 (const int) | |
0:15 Constant: | |
0:15 3 (const int) | |
0:16 gl_Position: direct index for structure (in 4-component vector of float Position) | |
0:16 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:16 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |
0:16 'i' (global int) | |
0:16 Constant: | |
0:16 0 (const int) | |
0:? Linker Objects | |
0:? 'i' (global int) | |
0:? 'colorun' (in 3-element array of 4-component vector of float) | |
0:? 'color3' (in 3-element array of 4-component vector of float) | |
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) | |