420.tese | |
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. | |
ERROR: 0:7: '=' : cannot convert from 'global 3-element array of float' to 'global 2-element array of float' | |
ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): global 2-component vector of float | |
ERROR: 0:9: 'initializer list' : wrong number of matrix columns: global 3X3 matrix of float | |
ERROR: 0:10: 'initializer list' : wrong number of matrix columns: global 2X2 matrix of float | |
ERROR: 0:25: 'initializer list' : wrong number of structure members | |
ERROR: 0:27: '=' : cannot convert from 'const bool' to 'global int' | |
ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to 'global 4-component vector of float' | |
ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix of float' to 'const 4-component vector of float' | |
ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments | |
ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 2-element array of 4-component vector of float' | |
ERROR: 0:30: 'initializer list' : wrong number of matrix columns: global 4X2 matrix of float | |
ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'temp float' to 'global structure{global float s, global float t}' | |
ERROR: 0:58: 'initializer list' : wrong number of structure members | |
ERROR: 13 compilation errors. No code generated. | |
Shader version: 420 | |
input primitive = none | |
vertex spacing = none | |
triangle order = none | |
ERROR: node is still EOpNull! | |
0:4 Sequence | |
0:4 move second child to first child (temp 2X2 matrix of float) | |
0:4 'b' (global 2X2 matrix of float) | |
0:4 Constant: | |
0:4 1.000000 | |
0:4 0.000000 | |
0:4 0.000000 | |
0:4 1.000000 | |
0:15 Sequence | |
0:15 move second child to first child (temp structure{global float a, global int b}) | |
0:15 'e' (global structure{global float a, global int b}) | |
0:15 Constant: | |
0:15 1.200000 | |
0:15 2 (const int) | |
0:20 Sequence | |
0:20 move second child to first child (temp structure{global float a, global int b}) | |
0:20 'e2' (global structure{global float a, global int b}) | |
0:20 Constant: | |
0:20 1.000000 | |
0:20 3 (const int) | |
0:42 Sequence | |
0:42 move second child to first child (temp 5-element array of float) | |
0:42 'b5' (global 5-element array of float) | |
0:42 Constant: | |
0:42 3.400000 | |
0:42 4.200000 | |
0:42 5.000000 | |
0:42 5.200000 | |
0:42 1.100000 | |
0:67 Sequence | |
0:67 move second child to first child (temp 3-component vector of float) | |
0:67 'av3' (global 3-component vector of float) | |
0:67 Construct vec3 (global 3-component vector of float) | |
0:67 'vc1' (global float) | |
0:67 'vc2' (global float) | |
0:67 'vc3' (global float) | |
0:68 Sequence | |
0:68 move second child to first child (temp 3-component vector of float) | |
0:68 'bv3' (global 3-component vector of float) | |
0:68 Construct vec3 (global 3-component vector of float) | |
0:68 'vc1' (global float) | |
0:68 'vc2' (global float) | |
0:68 'vc3' (global float) | |
0:70 Function Definition: main( (global void) | |
0:70 Function Parameters: | |
0:72 Sequence | |
0:72 MemoryBarrier (global void) | |
0:74 Test condition and select (temp void) | |
0:74 Condition | |
0:74 Compare Equal (temp bool) | |
0:74 Constant: | |
0:74 1 (const uint) | |
0:74 2 (const uint) | |
0:74 3.000000 | |
0:74 4.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 4.000000 | |
0:74 0.000000 | |
0:74 5.000000 | |
0:74 6.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 6.000000 | |
0:74 0.000000 | |
0:74 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:74 true case is null | |
0:76 Test condition and select (temp void) | |
0:76 Condition | |
0:76 Constant: | |
0:76 true (const bool) | |
0:76 true case is null | |
0:? Linker Objects | |
0:? 'a' (const 2X2 matrix of float) | |
0:? 1.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 1.000000 | |
0:? 'b' (global 2X2 matrix of float) | |
0:? 'c' (const 2X2 matrix of float) | |
0:? 1.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 1.000000 | |
0:? 'a2' (global 2-element array of float) | |
0:? 'b2' (global 2-component vector of float) | |
0:? 'c2' (global 3X3 matrix of float) | |
0:? 'd' (global 2X2 matrix of float) | |
0:? 'e' (global structure{global float a, global int b}) | |
0:? 'e2' (global structure{global float a, global int b}) | |
0:? 'e3' (global structure{global float a, global int b}) | |
0:? 'a3' (global int) | |
0:? 'b3' (global 2-element array of 4-component vector of float) | |
0:? 'b4' (global 2-element array of 4-component vector of float) | |
0:? 'c3' (global 4X2 matrix of float) | |
0:? 'd2' (global implicitly-sized array of structure{global float s, global float t}) | |
0:? 'b5' (global 5-element array of float) | |
0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:? 1 (const uint) | |
0:? 2 (const uint) | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:? 1 (const uint) | |
0:? 2 (const uint) | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 'vc1' (global float) | |
0:? 'vc2' (global float) | |
0:? 'vc3' (global float) | |
0:? 'av3' (global 3-component vector of float) | |
0:? 'bv3' (global 3-component vector of float) | |
Linked tessellation evaluation stage: | |
ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive | |
Shader version: 420 | |
input primitive = none | |
vertex spacing = equal_spacing | |
triangle order = ccw | |
ERROR: node is still EOpNull! | |
0:4 Sequence | |
0:4 move second child to first child (temp 2X2 matrix of float) | |
0:4 'b' (global 2X2 matrix of float) | |
0:4 Constant: | |
0:4 1.000000 | |
0:4 0.000000 | |
0:4 0.000000 | |
0:4 1.000000 | |
0:15 Sequence | |
0:15 move second child to first child (temp structure{global float a, global int b}) | |
0:15 'e' (global structure{global float a, global int b}) | |
0:15 Constant: | |
0:15 1.200000 | |
0:15 2 (const int) | |
0:20 Sequence | |
0:20 move second child to first child (temp structure{global float a, global int b}) | |
0:20 'e2' (global structure{global float a, global int b}) | |
0:20 Constant: | |
0:20 1.000000 | |
0:20 3 (const int) | |
0:42 Sequence | |
0:42 move second child to first child (temp 5-element array of float) | |
0:42 'b5' (global 5-element array of float) | |
0:42 Constant: | |
0:42 3.400000 | |
0:42 4.200000 | |
0:42 5.000000 | |
0:42 5.200000 | |
0:42 1.100000 | |
0:67 Sequence | |
0:67 move second child to first child (temp 3-component vector of float) | |
0:67 'av3' (global 3-component vector of float) | |
0:67 Construct vec3 (global 3-component vector of float) | |
0:67 'vc1' (global float) | |
0:67 'vc2' (global float) | |
0:67 'vc3' (global float) | |
0:68 Sequence | |
0:68 move second child to first child (temp 3-component vector of float) | |
0:68 'bv3' (global 3-component vector of float) | |
0:68 Construct vec3 (global 3-component vector of float) | |
0:68 'vc1' (global float) | |
0:68 'vc2' (global float) | |
0:68 'vc3' (global float) | |
0:70 Function Definition: main( (global void) | |
0:70 Function Parameters: | |
0:72 Sequence | |
0:72 MemoryBarrier (global void) | |
0:74 Test condition and select (temp void) | |
0:74 Condition | |
0:74 Compare Equal (temp bool) | |
0:74 Constant: | |
0:74 1 (const uint) | |
0:74 2 (const uint) | |
0:74 3.000000 | |
0:74 4.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 4.000000 | |
0:74 0.000000 | |
0:74 5.000000 | |
0:74 6.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 0.000000 | |
0:74 6.000000 | |
0:74 0.000000 | |
0:74 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:74 true case is null | |
0:76 Test condition and select (temp void) | |
0:76 Condition | |
0:76 Constant: | |
0:76 true (const bool) | |
0:76 true case is null | |
0:? Linker Objects | |
0:? 'a' (const 2X2 matrix of float) | |
0:? 1.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 1.000000 | |
0:? 'b' (global 2X2 matrix of float) | |
0:? 'c' (const 2X2 matrix of float) | |
0:? 1.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 1.000000 | |
0:? 'a2' (global 2-element array of float) | |
0:? 'b2' (global 2-component vector of float) | |
0:? 'c2' (global 3X3 matrix of float) | |
0:? 'd' (global 2X2 matrix of float) | |
0:? 'e' (global structure{global float a, global int b}) | |
0:? 'e2' (global structure{global float a, global int b}) | |
0:? 'e3' (global structure{global float a, global int b}) | |
0:? 'a3' (global int) | |
0:? 'b3' (global 2-element array of 4-component vector of float) | |
0:? 'b4' (global 2-element array of 4-component vector of float) | |
0:? 'c3' (global 4X2 matrix of float) | |
0:? 'd2' (global 1-element array of structure{global float s, global float t}) | |
0:? 'b5' (global 5-element array of float) | |
0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:? 1 (const uint) | |
0:? 2 (const uint) | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) | |
0:? 1 (const uint) | |
0:? 2 (const uint) | |
0:? 3.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 4.000000 | |
0:? 0.000000 | |
0:? 5.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 0.000000 | |
0:? 6.000000 | |
0:? 0.000000 | |
0:? 'vc1' (global float) | |
0:? 'vc2' (global float) | |
0:? 'vc3' (global float) | |
0:? 'av3' (global 3-component vector of float) | |
0:? 'bv3' (global 3-component vector of float) | |