blob: 98ddf3d2e52933e38e0547f5272e105b63fe15af [file] [log] [blame]
#version 420 core
layout(depth_any) out float gl_FragDepth;
layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
void main()
{
gl_FragDepth = 0.3;
}
layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
layout(depth_any) out float gl_FragDepth; // ERROR, done after use