#version 330 | |
#extension GL_EXT_shader_integer_mix: require | |
#if !defined GL_EXT_shader_integer_mix | |
# error GL_EXT_shader_integer_mix is not defined | |
#elif GL_EXT_shader_integer_mix != 1 | |
# error GL_EXT_shader_integer_mix is not equal to 1 | |
#endif | |
void main(void) { | |
gl_Position = vec4(0); | |
} |