#version 110 | |
#extension GL_EXT_texture_array : enable | |
uniform sampler1DArray s1DA; | |
uniform sampler2DArray s2DA; | |
uniform sampler1DArrayShadow s1DAS; | |
uniform sampler2DArrayShadow s2DAS; | |
void foo() | |
{ | |
float f; | |
vec2 v2; | |
vec3 v3; | |
vec4 v4; | |
v4 = texture1DArray(s1DA, v2); | |
v4 = texture2DArray(s2DA, v3); | |
v4 = shadow1DArray(s1DAS, v3); | |
v4 = shadow2DArray(s2DAS, v4); | |
v4 = texture1DArray(s1DA, v2, f); | |
v4 = texture2DArray(s2DA, v3, f); | |
v4 = shadow1DArray(s1DAS, v3, f); | |
v4 = texture1DArrayLod(s1DA, v2, f); | |
v4 = texture2DArrayLod(s2DA, v3, f); | |
v4 = shadow1DArrayLod(s1DAS, v3, f); | |
} | |
void main() | |
{ | |
foo(); | |
} |