#version 460 | |
layout (location = 0) in vec2 in_UV; | |
layout (set=0, binding=0) uniform texture2D u_Tex; | |
layout (set=0, binding=0) uniform sampler u_Sampler; | |
layout (location = 0) out vec4 out_Color; | |
void main() { | |
vec4 color = texture(sampler2D(u_Tex, u_Sampler), in_UV); | |
out_Color = color; | |
} |