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refs/heads/upstream/sdk-1.3.204
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Test
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glsl.140.layoutOffset.error.vert
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#version 140
layout
(
std140
)
uniform UBO
// offset can't use under version 140
{
layout
(
offset
=
0
)
vec4 a
;
};
in
vec4 in_vs
;
out
vec4 out_vs
;
void
main
()
{
out_vs
=
in_vs
+
a
;
}