| if(ENABLE_GLSLANG_JS) |
| add_executable(glslang.js "glslang.js.cpp") |
| glslang_set_link_args(glslang.js) |
| target_link_libraries(glslang.js glslang SPIRV) |
| |
| # Link library names that start with "-" are treated as link flags. |
| # "-Os" should be OK in MSVC; don't use /Os because CMake won't |
| # treat it as a link flag. |
| target_link_libraries(glslang.js "-Os") |
| |
| if(EMSCRIPTEN) |
| set_target_properties(glslang.js PROPERTIES |
| OUTPUT_NAME "glslang" |
| SUFFIX ".js") |
| em_link_pre_js(glslang.js "${CMAKE_CURRENT_SOURCE_DIR}/glslang.pre.js") |
| |
| target_link_libraries(glslang.js "--llvm-lto 1") |
| target_link_libraries(glslang.js "--closure 1") |
| target_link_libraries(glslang.js "-s MODULARIZE=1") |
| target_link_libraries(glslang.js "-s ALLOW_MEMORY_GROWTH=1") |
| target_link_libraries(glslang.js "-s FILESYSTEM=0") |
| |
| if(ENABLE_EMSCRIPTEN_SINGLE_FILE) |
| target_link_libraries(glslang.js "-s SINGLE_FILE=1") |
| endif(ENABLE_EMSCRIPTEN_SINGLE_FILE) |
| |
| if(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE) |
| target_link_libraries(glslang.js "-s ENVIRONMENT=node -s BINARYEN_ASYNC_COMPILATION=0") |
| else() |
| target_link_libraries(glslang.js "-s ENVIRONMENT=web,worker") |
| endif() |
| |
| if(NOT ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE) |
| add_custom_command(TARGET glslang.js POST_BUILD |
| COMMAND cat ${CMAKE_CURRENT_SOURCE_DIR}/glslang.after.js >> ${CMAKE_CURRENT_BINARY_DIR}/glslang.js) |
| endif() |
| endif(EMSCRIPTEN) |
| endif(ENABLE_GLSLANG_JS) |