blob: 90e6bd3ce1c15e552094fad1a5ce79cbce32afaa [file] [log] [blame]
float VertexShaderFunctionS(float inF0, float inF1)
{
frexp(inF0, inF1);
return 0.0;
}
float2 VertexShaderFunction2(float2 inF0, float2 inF1)
{
frexp(inF0, inF1);
return float2(1,2);
}
float3 VertexShaderFunction3(float3 inF0, float3 inF1)
{
frexp(inF0, inF1);
return float3(1,2,3);
}
float4 VertexShaderFunction4(float4 inF0, float4 inF1)
{
frexp(inF0, inF1);
return float4(1,2,3,4);
}
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
#define MATFNS() \
frexp(inF0, inF1);
void main() { }