| hlsl.swizzle.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child ( temp 4-component vector of float) |
| 0:1 'AmbientColor' ( global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.500000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:4 Function Definition: @ShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:4 Function Parameters: |
| 0:4 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:5 component-wise multiply ( temp 4-component vector of float) |
| 0:5 vector swizzle ( temp 4-component vector of float) |
| 0:5 'input' ( in 4-component vector of float) |
| 0:5 Sequence |
| 0:5 Constant: |
| 0:5 3 (const int) |
| 0:5 Constant: |
| 0:5 3 (const int) |
| 0:5 Constant: |
| 0:5 1 (const int) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:5 Construct vec4 ( temp 4-component vector of float) |
| 0:5 direct index ( temp float) |
| 0:5 'AmbientColor' ( global 4-component vector of float) |
| 0:5 Constant: |
| 0:5 2 (const int) |
| 0:4 Function Definition: ShaderFunction( ( temp void) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:4 Function Call: @ShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'AmbientColor' ( global 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child ( temp 4-component vector of float) |
| 0:1 'AmbientColor' ( global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.500000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:4 Function Definition: @ShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:4 Function Parameters: |
| 0:4 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:5 component-wise multiply ( temp 4-component vector of float) |
| 0:5 vector swizzle ( temp 4-component vector of float) |
| 0:5 'input' ( in 4-component vector of float) |
| 0:5 Sequence |
| 0:5 Constant: |
| 0:5 3 (const int) |
| 0:5 Constant: |
| 0:5 3 (const int) |
| 0:5 Constant: |
| 0:5 1 (const int) |
| 0:5 Constant: |
| 0:5 0 (const int) |
| 0:5 Construct vec4 ( temp 4-component vector of float) |
| 0:5 direct index ( temp float) |
| 0:5 'AmbientColor' ( global 4-component vector of float) |
| 0:5 Constant: |
| 0:5 2 (const int) |
| 0:4 Function Definition: ShaderFunction( ( temp void) |
| 0:4 Function Parameters: |
| 0:? Sequence |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:4 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:4 Function Call: @ShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'AmbientColor' ( global 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 39 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "ShaderFunction" 32 35 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "ShaderFunction" |
| Name 11 "@ShaderFunction(vf4;" |
| Name 10 "input" |
| Name 14 "AmbientColor" |
| Name 30 "input" |
| Name 32 "input" |
| Name 35 "@entryPointOutput" |
| Name 36 "param" |
| Decorate 32(input) Location 0 |
| Decorate 35(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 13: TypePointer Private 7(fvec4) |
| 14(AmbientColor): 13(ptr) Variable Private |
| 15: 6(float) Constant 1065353216 |
| 16: 6(float) Constant 1056964608 |
| 17: 6(float) Constant 0 |
| 18: 7(fvec4) ConstantComposite 15 16 17 15 |
| 21: TypeInt 32 0 |
| 22: 21(int) Constant 2 |
| 23: TypePointer Private 6(float) |
| 31: TypePointer Input 7(fvec4) |
| 32(input): 31(ptr) Variable Input |
| 34: TypePointer Output 7(fvec4) |
| 35(@entryPointOutput): 34(ptr) Variable Output |
| 4(ShaderFunction): 2 Function None 3 |
| 5: Label |
| 30(input): 8(ptr) Variable Function |
| 36(param): 8(ptr) Variable Function |
| Store 14(AmbientColor) 18 |
| 33: 7(fvec4) Load 32(input) |
| Store 30(input) 33 |
| 37: 7(fvec4) Load 30(input) |
| Store 36(param) 37 |
| 38: 7(fvec4) FunctionCall 11(@ShaderFunction(vf4;) 36(param) |
| Store 35(@entryPointOutput) 38 |
| Return |
| FunctionEnd |
| 11(@ShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 19: 7(fvec4) Load 10(input) |
| 20: 7(fvec4) VectorShuffle 19 19 3 3 1 0 |
| 24: 23(ptr) AccessChain 14(AmbientColor) 22 |
| 25: 6(float) Load 24 |
| 26: 7(fvec4) CompositeConstruct 25 25 25 25 |
| 27: 7(fvec4) FMul 20 26 |
| ReturnValue 27 |
| FunctionEnd |