blob: e062534e6bcaf7f17f7e57b30039631e3a9e86c6 [file] [log] [blame]
hlsl.intrinsic.frexp.vert
Shader version: 500
0:? Sequence
0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
0:2 Function Parameters:
0:2 'inF0' ( in float)
0:2 'inF1' ( in float)
0:? Sequence
0:3 frexp ( temp float)
0:3 'inF0' ( in float)
0:3 'inF1' ( in float)
0:4 Branch: Return with expression
0:4 Constant:
0:4 0.000000
0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float)
0:8 Function Parameters:
0:8 'inF0' ( in 2-component vector of float)
0:8 'inF1' ( in 2-component vector of float)
0:? Sequence
0:9 frexp ( temp 2-component vector of float)
0:9 'inF0' ( in 2-component vector of float)
0:9 'inF1' ( in 2-component vector of float)
0:10 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
0:14 Function Parameters:
0:14 'inF0' ( in 3-component vector of float)
0:14 'inF1' ( in 3-component vector of float)
0:? Sequence
0:15 frexp ( temp 3-component vector of float)
0:15 'inF0' ( in 3-component vector of float)
0:15 'inF1' ( in 3-component vector of float)
0:16 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 'inF0' ( in 4-component vector of float)
0:20 'inF1' ( in 4-component vector of float)
0:? Sequence
0:21 frexp ( temp 4-component vector of float)
0:21 'inF0' ( in 4-component vector of float)
0:21 'inF1' ( in 4-component vector of float)
0:22 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:29 Function Definition: @main( ( temp void)
0:29 Function Parameters:
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 Function Call: @main( ( temp void)
0:? Linker Objects
Linked vertex stage:
Shader version: 500
0:? Sequence
0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
0:2 Function Parameters:
0:2 'inF0' ( in float)
0:2 'inF1' ( in float)
0:? Sequence
0:3 frexp ( temp float)
0:3 'inF0' ( in float)
0:3 'inF1' ( in float)
0:4 Branch: Return with expression
0:4 Constant:
0:4 0.000000
0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float)
0:8 Function Parameters:
0:8 'inF0' ( in 2-component vector of float)
0:8 'inF1' ( in 2-component vector of float)
0:? Sequence
0:9 frexp ( temp 2-component vector of float)
0:9 'inF0' ( in 2-component vector of float)
0:9 'inF1' ( in 2-component vector of float)
0:10 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
0:14 Function Parameters:
0:14 'inF0' ( in 3-component vector of float)
0:14 'inF1' ( in 3-component vector of float)
0:? Sequence
0:15 frexp ( temp 3-component vector of float)
0:15 'inF0' ( in 3-component vector of float)
0:15 'inF1' ( in 3-component vector of float)
0:16 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 'inF0' ( in 4-component vector of float)
0:20 'inF1' ( in 4-component vector of float)
0:? Sequence
0:21 frexp ( temp 4-component vector of float)
0:21 'inF0' ( in 4-component vector of float)
0:21 'inF1' ( in 4-component vector of float)
0:22 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:29 Function Definition: @main( ( temp void)
0:29 Function Parameters:
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 Function Call: @main( ( temp void)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 81
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main"
Source HLSL 500
Name 4 "main"
Name 11 "VertexShaderFunctionS(f1;f1;"
Name 9 "inF0"
Name 10 "inF1"
Name 18 "VertexShaderFunction2(vf2;vf2;"
Name 16 "inF0"
Name 17 "inF1"
Name 25 "VertexShaderFunction3(vf3;vf3;"
Name 23 "inF0"
Name 24 "inF1"
Name 32 "VertexShaderFunction4(vf4;vf4;"
Name 30 "inF0"
Name 31 "inF1"
Name 34 "@main("
Name 38 "ResType"
Name 48 "ResType"
Name 60 "ResType"
Name 71 "ResType"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr)
13: TypeVector 6(float) 2
14: TypePointer Function 13(fvec2)
15: TypeFunction 13(fvec2) 14(ptr) 14(ptr)
20: TypeVector 6(float) 3
21: TypePointer Function 20(fvec3)
22: TypeFunction 20(fvec3) 21(ptr) 21(ptr)
27: TypeVector 6(float) 4
28: TypePointer Function 27(fvec4)
29: TypeFunction 27(fvec4) 28(ptr) 28(ptr)
37: TypeInt 32 1
38(ResType): TypeStruct 6(float) 37(int)
43: 6(float) Constant 0
47: TypeVector 37(int) 2
48(ResType): TypeStruct 13(fvec2) 47(ivec2)
53: 6(float) Constant 1065353216
54: 6(float) Constant 1073741824
55: 13(fvec2) ConstantComposite 53 54
59: TypeVector 37(int) 3
60(ResType): TypeStruct 20(fvec3) 59(ivec3)
65: 6(float) Constant 1077936128
66: 20(fvec3) ConstantComposite 53 54 65
70: TypeVector 37(int) 4
71(ResType): TypeStruct 27(fvec4) 70(ivec4)
76: 6(float) Constant 1082130432
77: 27(fvec4) ConstantComposite 53 54 65 76
4(main): 2 Function None 3
5: Label
80: 2 FunctionCall 34(@main()
Return
FunctionEnd
11(VertexShaderFunctionS(f1;f1;): 6(float) Function None 8
9(inF0): 7(ptr) FunctionParameter
10(inF1): 7(ptr) FunctionParameter
12: Label
36: 6(float) Load 9(inF0)
39: 38(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 36
40: 37(int) CompositeExtract 39 1
41: 6(float) ConvertSToF 40
Store 10(inF1) 41
42: 6(float) CompositeExtract 39 0
ReturnValue 43
FunctionEnd
18(VertexShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15
16(inF0): 14(ptr) FunctionParameter
17(inF1): 14(ptr) FunctionParameter
19: Label
46: 13(fvec2) Load 16(inF0)
49: 48(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 46
50: 47(ivec2) CompositeExtract 49 1
51: 13(fvec2) ConvertSToF 50
Store 17(inF1) 51
52: 13(fvec2) CompositeExtract 49 0
ReturnValue 55
FunctionEnd
25(VertexShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22
23(inF0): 21(ptr) FunctionParameter
24(inF1): 21(ptr) FunctionParameter
26: Label
58: 20(fvec3) Load 23(inF0)
61: 60(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 58
62: 59(ivec3) CompositeExtract 61 1
63: 20(fvec3) ConvertSToF 62
Store 24(inF1) 63
64: 20(fvec3) CompositeExtract 61 0
ReturnValue 66
FunctionEnd
32(VertexShaderFunction4(vf4;vf4;): 27(fvec4) Function None 29
30(inF0): 28(ptr) FunctionParameter
31(inF1): 28(ptr) FunctionParameter
33: Label
69: 27(fvec4) Load 30(inF0)
72: 71(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 69
73: 70(ivec4) CompositeExtract 72 1
74: 27(fvec4) ConvertSToF 73
Store 31(inF1) 74
75: 27(fvec4) CompositeExtract 72 0
ReturnValue 77
FunctionEnd
34(@main(): 2 Function None 3
35: Label
Return
FunctionEnd