| hlsl.intrinsic.frexp.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) |
| 0:2 Function Parameters: |
| 0:2 'inF0' ( in float) |
| 0:2 'inF1' ( in float) |
| 0:? Sequence |
| 0:3 frexp ( temp float) |
| 0:3 'inF0' ( in float) |
| 0:3 'inF1' ( in float) |
| 0:4 Branch: Return with expression |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'inF0' ( in 2-component vector of float) |
| 0:8 'inF1' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:9 frexp ( temp 2-component vector of float) |
| 0:9 'inF0' ( in 2-component vector of float) |
| 0:9 'inF1' ( in 2-component vector of float) |
| 0:10 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) |
| 0:14 Function Parameters: |
| 0:14 'inF0' ( in 3-component vector of float) |
| 0:14 'inF1' ( in 3-component vector of float) |
| 0:? Sequence |
| 0:15 frexp ( temp 3-component vector of float) |
| 0:15 'inF0' ( in 3-component vector of float) |
| 0:15 'inF1' ( in 3-component vector of float) |
| 0:16 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float) |
| 0:20 Function Parameters: |
| 0:20 'inF0' ( in 4-component vector of float) |
| 0:20 'inF1' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:21 frexp ( temp 4-component vector of float) |
| 0:21 'inF0' ( in 4-component vector of float) |
| 0:21 'inF1' ( in 4-component vector of float) |
| 0:22 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:29 Function Definition: @main( ( temp void) |
| 0:29 Function Parameters: |
| 0:29 Function Definition: main( ( temp void) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:29 Function Call: @main( ( temp void) |
| 0:? Linker Objects |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) |
| 0:2 Function Parameters: |
| 0:2 'inF0' ( in float) |
| 0:2 'inF1' ( in float) |
| 0:? Sequence |
| 0:3 frexp ( temp float) |
| 0:3 'inF0' ( in float) |
| 0:3 'inF1' ( in float) |
| 0:4 Branch: Return with expression |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'inF0' ( in 2-component vector of float) |
| 0:8 'inF1' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:9 frexp ( temp 2-component vector of float) |
| 0:9 'inF0' ( in 2-component vector of float) |
| 0:9 'inF1' ( in 2-component vector of float) |
| 0:10 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) |
| 0:14 Function Parameters: |
| 0:14 'inF0' ( in 3-component vector of float) |
| 0:14 'inF1' ( in 3-component vector of float) |
| 0:? Sequence |
| 0:15 frexp ( temp 3-component vector of float) |
| 0:15 'inF0' ( in 3-component vector of float) |
| 0:15 'inF1' ( in 3-component vector of float) |
| 0:16 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float) |
| 0:20 Function Parameters: |
| 0:20 'inF0' ( in 4-component vector of float) |
| 0:20 'inF1' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:21 frexp ( temp 4-component vector of float) |
| 0:21 'inF0' ( in 4-component vector of float) |
| 0:21 'inF1' ( in 4-component vector of float) |
| 0:22 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:29 Function Definition: @main( ( temp void) |
| 0:29 Function Parameters: |
| 0:29 Function Definition: main( ( temp void) |
| 0:29 Function Parameters: |
| 0:? Sequence |
| 0:29 Function Call: @main( ( temp void) |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 81 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "VertexShaderFunctionS(f1;f1;" |
| Name 9 "inF0" |
| Name 10 "inF1" |
| Name 18 "VertexShaderFunction2(vf2;vf2;" |
| Name 16 "inF0" |
| Name 17 "inF1" |
| Name 25 "VertexShaderFunction3(vf3;vf3;" |
| Name 23 "inF0" |
| Name 24 "inF1" |
| Name 32 "VertexShaderFunction4(vf4;vf4;" |
| Name 30 "inF0" |
| Name 31 "inF1" |
| Name 34 "@main(" |
| Name 38 "ResType" |
| Name 48 "ResType" |
| Name 60 "ResType" |
| Name 71 "ResType" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeFunction 6(float) 7(ptr) 7(ptr) |
| 13: TypeVector 6(float) 2 |
| 14: TypePointer Function 13(fvec2) |
| 15: TypeFunction 13(fvec2) 14(ptr) 14(ptr) |
| 20: TypeVector 6(float) 3 |
| 21: TypePointer Function 20(fvec3) |
| 22: TypeFunction 20(fvec3) 21(ptr) 21(ptr) |
| 27: TypeVector 6(float) 4 |
| 28: TypePointer Function 27(fvec4) |
| 29: TypeFunction 27(fvec4) 28(ptr) 28(ptr) |
| 37: TypeInt 32 1 |
| 38(ResType): TypeStruct 6(float) 37(int) |
| 43: 6(float) Constant 0 |
| 47: TypeVector 37(int) 2 |
| 48(ResType): TypeStruct 13(fvec2) 47(ivec2) |
| 53: 6(float) Constant 1065353216 |
| 54: 6(float) Constant 1073741824 |
| 55: 13(fvec2) ConstantComposite 53 54 |
| 59: TypeVector 37(int) 3 |
| 60(ResType): TypeStruct 20(fvec3) 59(ivec3) |
| 65: 6(float) Constant 1077936128 |
| 66: 20(fvec3) ConstantComposite 53 54 65 |
| 70: TypeVector 37(int) 4 |
| 71(ResType): TypeStruct 27(fvec4) 70(ivec4) |
| 76: 6(float) Constant 1082130432 |
| 77: 27(fvec4) ConstantComposite 53 54 65 76 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 80: 2 FunctionCall 34(@main() |
| Return |
| FunctionEnd |
| 11(VertexShaderFunctionS(f1;f1;): 6(float) Function None 8 |
| 9(inF0): 7(ptr) FunctionParameter |
| 10(inF1): 7(ptr) FunctionParameter |
| 12: Label |
| 36: 6(float) Load 9(inF0) |
| 39: 38(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 36 |
| 40: 37(int) CompositeExtract 39 1 |
| 41: 6(float) ConvertSToF 40 |
| Store 10(inF1) 41 |
| 42: 6(float) CompositeExtract 39 0 |
| ReturnValue 43 |
| FunctionEnd |
| 18(VertexShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15 |
| 16(inF0): 14(ptr) FunctionParameter |
| 17(inF1): 14(ptr) FunctionParameter |
| 19: Label |
| 46: 13(fvec2) Load 16(inF0) |
| 49: 48(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 46 |
| 50: 47(ivec2) CompositeExtract 49 1 |
| 51: 13(fvec2) ConvertSToF 50 |
| Store 17(inF1) 51 |
| 52: 13(fvec2) CompositeExtract 49 0 |
| ReturnValue 55 |
| FunctionEnd |
| 25(VertexShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22 |
| 23(inF0): 21(ptr) FunctionParameter |
| 24(inF1): 21(ptr) FunctionParameter |
| 26: Label |
| 58: 20(fvec3) Load 23(inF0) |
| 61: 60(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 58 |
| 62: 59(ivec3) CompositeExtract 61 1 |
| 63: 20(fvec3) ConvertSToF 62 |
| Store 24(inF1) 63 |
| 64: 20(fvec3) CompositeExtract 61 0 |
| ReturnValue 66 |
| FunctionEnd |
| 32(VertexShaderFunction4(vf4;vf4;): 27(fvec4) Function None 29 |
| 30(inF0): 28(ptr) FunctionParameter |
| 31(inF1): 28(ptr) FunctionParameter |
| 33: Label |
| 69: 27(fvec4) Load 30(inF0) |
| 72: 71(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 69 |
| 73: 70(ivec4) CompositeExtract 72 1 |
| 74: 27(fvec4) ConvertSToF 73 |
| Store 31(inF1) 74 |
| 75: 27(fvec4) CompositeExtract 72 0 |
| ReturnValue 77 |
| FunctionEnd |
| 34(@main(): 2 Function None 3 |
| 35: Label |
| Return |
| FunctionEnd |